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Character Controller can be created only from Phys Capsule
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dezorza Offline
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Post: #1
Character Controller can be created only from Phys Capsule
Hi,

Im trying to add one of my creatures to the esenthel engine. I imported collada files to the mesh editor and saved the 5 files (mesh, skel, anim, mtrl, phys) and tried to place it in the editor.

I can see it in the editor however when i choose "update visible and play" i get the "Character Controller can be created only from Phys Capsule" error. Ive tried a ton of settings, base files etc and always the same error


   
07-31-2010 03:33 AM
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Dynad Offline
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Post: #2
RE: Character Controller can be created only from Phys Capsule
Is the phys object a capsule? You cant use other forms of phys objects for characters wink

There is always evil somewhere, you just have to look for it properly.
07-31-2010 11:12 AM
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dezorza Offline
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Post: #3
RE: Character Controller can be created only from Phys Capsule
Ive tried both with and without capsule
07-31-2010 12:09 PM
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Esenthel Online
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Post: #4
RE: Character Controller can be created only from Phys Capsule
if you have this error than at least one object of OBJ_CHR or which is based on Game::Chr uses "physical body" which is not made of 1 and 1 only capsule
07-31-2010 12:50 PM
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dezorza Offline
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Post: #5
RE: Character Controller can be created only from Phys Capsule
So this means that I cant use these assets that were made in maya unless i got the 10 000 usd license?
07-31-2010 12:56 PM
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Esenthel Online
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Post: #6
RE: Character Controller can be created only from Phys Capsule
you can use everything you have, just make sure to create physical bodies as Capsules for your characters.
Launch Mesh Editor, and create physical body Capsule for your characters.
07-31-2010 01:18 PM
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Esenthel Online
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Post: #7
RE: Character Controller can be created only from Phys Capsule
07-31-2010 01:18 PM
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dezorza Offline
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Post: #8
RE: Character Controller can be created only from Phys Capsule
Hi, I did exactly as you said and got the following error instead.

Bone "Body" not found in skeleton "obj\chr\Deer Buck\Deer_Buck.skel"
07-31-2010 03:54 PM
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Dynad Offline
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Post: #9
RE: Character Controller can be created only from Phys Capsule
U need the basic skeleton what the EE::controller uses. If u want to use a custom skeleton u need to code your own controller or just add the Body,BodyU and Head bones to the skeleton wink

http://esenthel.com/wiki/index.php?title=Skeleton

There is always evil somewhere, you just have to look for it properly.
07-31-2010 04:18 PM
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Esenthel Online
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Post: #10
RE: Character Controller can be created only from Phys Capsule
currently "head" and "body" bones are required to be in the skeleton
but I can remove this requirement for the next SDK
07-31-2010 05:21 PM
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Dynad Offline
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Post: #11
RE: Character Controller can be created only from Phys Capsule
(07-31-2010 05:21 PM)Esenthel Wrote:  currently "head" and "body" bones are required to be in the skeleton
but I can remove this requirement for the next SDK

That would be awesome cause i add those bones only to make it work. I dont even use them...

There is always evil somewhere, you just have to look for it properly.
07-31-2010 06:12 PM
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