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	<channel>
		<title><![CDATA[Esenthel Forum - All Forums]]></title>
		<link>http://www.esenthel.com/community/</link>
		<description><![CDATA[Esenthel Forum - http://www.esenthel.com/community]]></description>
		<pubDate>Wed, 08 Sep 2010 12:00:35 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[RakNet HTTPConnection Tutorial]]></title>
			<link>http://www.esenthel.com/community/showthread.php?tid=2534</link>
			<pubDate>Wed, 08 Sep 2010 03:55:10 +0000</pubDate>
			<guid isPermaLink="false">http://www.esenthel.com/community/showthread.php?tid=2534</guid>
			<description><![CDATA[I wrote a tutorial with source code provided on how to use the RakNet's HTTPConnection class to send POST/GET data to PHP forms. This is useful if you wish to use a MySQL database for your online game.<br />
<br />
<span style="font-weight: bold;">Excerpt:</span><br />
"I spent most of this past weekend trying to figure out how to send POST/GET data to PHP forms in C++. After trying for quite a while to use WinINet or WinSock2 and getting pretty much nowhere, it suddenly occurred to me that perhaps RakNet, the server I am planning on using, had this functionality already built into it; and as it turns out, it does."<br />
<br />
<span style="font-weight: bold;">Tutorial:</span><br />
<a href="http://protocolic.com/raknet-how-to-send-post-get-data-using-httpconnection" target="_blank">http://protocolic.com/raknet-how-to-send...connection</a><br />
<br />
<span style="font-weight: bold;">Download:</span><br />
<a href="http://protocolic.com/downloads/_client.rar" target="_blank">http://protocolic.com/downloads/_client.rar</a><br />
<br />
You'll need to put the engine.pak file inside the Data folder. The project was created using VS2010 so you won't be able to compile using 2008 or lower without creating a new one, if you want to make changes to the source. However, the project is already pre-compiled, so just run the exe if you just want to test it.]]></description>
			<content:encoded><![CDATA[I wrote a tutorial with source code provided on how to use the RakNet's HTTPConnection class to send POST/GET data to PHP forms. This is useful if you wish to use a MySQL database for your online game.<br />
<br />
<span style="font-weight: bold;">Excerpt:</span><br />
"I spent most of this past weekend trying to figure out how to send POST/GET data to PHP forms in C++. After trying for quite a while to use WinINet or WinSock2 and getting pretty much nowhere, it suddenly occurred to me that perhaps RakNet, the server I am planning on using, had this functionality already built into it; and as it turns out, it does."<br />
<br />
<span style="font-weight: bold;">Tutorial:</span><br />
<a href="http://protocolic.com/raknet-how-to-send-post-get-data-using-httpconnection" target="_blank">http://protocolic.com/raknet-how-to-send...connection</a><br />
<br />
<span style="font-weight: bold;">Download:</span><br />
<a href="http://protocolic.com/downloads/_client.rar" target="_blank">http://protocolic.com/downloads/_client.rar</a><br />
<br />
You'll need to put the engine.pak file inside the Data folder. The project was created using VS2010 so you won't be able to compile using 2008 or lower without creating a new one, if you want to make changes to the source. However, the project is already pre-compiled, so just run the exe if you just want to test it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[More of a question regarding the roadmap list]]></title>
			<link>http://www.esenthel.com/community/showthread.php?tid=2533</link>
			<pubDate>Tue, 07 Sep 2010 15:42:37 +0000</pubDate>
			<guid isPermaLink="false">http://www.esenthel.com/community/showthread.php?tid=2533</guid>
			<description><![CDATA[What are your plans after iphone,ipad release? or rather what do you have in mind regarding the features you will implement next? Just really curious as to what to expect next. : )]]></description>
			<content:encoded><![CDATA[What are your plans after iphone,ipad release? or rather what do you have in mind regarding the features you will implement next? Just really curious as to what to expect next. : )]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[World Editor]]></title>
			<link>http://www.esenthel.com/community/showthread.php?tid=2532</link>
			<pubDate>Mon, 06 Sep 2010 20:11:40 +0000</pubDate>
			<guid isPermaLink="false">http://www.esenthel.com/community/showthread.php?tid=2532</guid>
			<description><![CDATA[Hi,<br />
<br />
I have some problems with World Editor. I delete one of materials which I don't want use anymore. In meshes where I have this material used I set another current material. And now after building when I start game I have an errors about materials which I used year ago in another worlds... What can I do? I rebuild world, delete Game folder and build again, delete all materials on heightmaps and set it again, rebuild project but without any results.]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
I have some problems with World Editor. I delete one of materials which I don't want use anymore. In meshes where I have this material used I set another current material. And now after building when I start game I have an errors about materials which I used year ago in another worlds... What can I do? I rebuild world, delete Game folder and build again, delete all materials on heightmaps and set it again, rebuild project but without any results.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ME DX10+ Skeletal Inconsistencies]]></title>
			<link>http://www.esenthel.com/community/showthread.php?tid=2531</link>
			<pubDate>Mon, 06 Sep 2010 02:48:02 +0000</pubDate>
			<guid isPermaLink="false">http://www.esenthel.com/community/showthread.php?tid=2531</guid>
			<description><![CDATA[ME DX10+: Load Mesh-&gt;Skel-&gt;Anim results in improper skinning of the mesh [Left screen&#93;<br />
ME DX9: Load Mesh-&gt;Skel-&gt;Anim results in correct skinning of the mesh [Right screen&#93;<br />
<br />
Same mesh/skel/anim used in both.]]></description>
			<content:encoded><![CDATA[ME DX10+: Load Mesh-&gt;Skel-&gt;Anim results in improper skinning of the mesh [Left screen]<br />
ME DX9: Load Mesh-&gt;Skel-&gt;Anim results in correct skinning of the mesh [Right screen]<br />
<br />
Same mesh/skel/anim used in both.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[visual studio question!]]></title>
			<link>http://www.esenthel.com/community/showthread.php?tid=2530</link>
			<pubDate>Mon, 06 Sep 2010 00:02:41 +0000</pubDate>
			<guid isPermaLink="false">http://www.esenthel.com/community/showthread.php?tid=2530</guid>
			<description><![CDATA[hello members ^^<br />
i decide to try to start from 0 with my mmorpg (i want try) <img src="http://www.esenthel.com/community/images/smilies/pfft.gif" style="vertical-align: middle;" border="0" alt="pfft" title="pfft" /> !<br />
i made the new project from visual studio OR i can use project of esenthel engine?<br />
i have<br />
<br />
EsenthelEngineSDK\Extra\Tutorial - Loading Game from DLL\Game DLL<br />
<br />
and<br />
<br />
EsenthelEngineSDK\Extra\Tutorial - Loading Game from DLL\Game Launcher<br />
<br />
both have *.sln and *.vcproj files .... <br />
what do i need? <br />
how i can create with this my .exe game launcher?<br />
how i can use this?<br />
thanks for all help ^^]]></description>
			<content:encoded><![CDATA[hello members ^^<br />
i decide to try to start from 0 with my mmorpg (i want try) <img src="http://www.esenthel.com/community/images/smilies/pfft.gif" style="vertical-align: middle;" border="0" alt="pfft" title="pfft" /> !<br />
i made the new project from visual studio OR i can use project of esenthel engine?<br />
i have<br />
<br />
EsenthelEngineSDK\Extra\Tutorial - Loading Game from DLL\Game DLL<br />
<br />
and<br />
<br />
EsenthelEngineSDK\Extra\Tutorial - Loading Game from DLL\Game Launcher<br />
<br />
both have *.sln and *.vcproj files .... <br />
what do i need? <br />
how i can create with this my .exe game launcher?<br />
how i can use this?<br />
thanks for all help ^^]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Error : Can't load "blahblah\desktop\cliff_pak_1_2005\cliff_02_v1.gfx]]></title>
			<link>http://www.esenthel.com/community/showthread.php?tid=2529</link>
			<pubDate>Sun, 05 Sep 2010 22:20:02 +0000</pubDate>
			<guid isPermaLink="false">http://www.esenthel.com/community/showthread.php?tid=2529</guid>
			<description><![CDATA[After finding some cool textures i decided to add them into the engine.<br />
<br />
<a href="http://www.ataricommunity.com/forums/showthread.php?t=506748" target="_blank">cliff textures</a><br />
<br />
I dragged and dropped the tga diffuse and tga normal files on the material editor and it converted them to .gfx's. I did all this on my desktop/cliff_pak_1_2005. <br />
<br />
I then painted some terrain with the cliff_02_v1 texture and saved the world. <br />
I modified the source to load my test map, compiled and it ran as expected. <br />
<br />
Seeing everything is a-ok, i cut and pasted cliff_pak_1_2005 into my games mtrl folder, and the Esenthels mtrl folder. I then re-did the material slots in the world editor, refined the terrain, saved the world and ran my program. <br />
<br />
I was greeted with this error message:<br />
<img src="http://i56.tinypic.com/jrenbc.jpg" border="0" alt="[Image: jrenbc.jpg&#93;" /><br />
<br />
I thought this was simple enough to fix, i assumed i merely forgot to adjust the material slot to point to the new location, but i checked it and it is correct. <br />
<br />
Maybe there are some textures i painted in the world that did not change its target, and is still referring to the old location of the gfx file. I tried to cover my whole map with Esenthels default grass texture and loading that in the game, but it is still saying the same thing, even though it is not visible on the world editor.<br />
<br />
Is there a way to delete a texture completely from the map file? Or am i doing something wrong here? (most indefinitely <img src="http://www.esenthel.com/community/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /> )<br />
<br />
Thanks.]]></description>
			<content:encoded><![CDATA[After finding some cool textures i decided to add them into the engine.<br />
<br />
<a href="http://www.ataricommunity.com/forums/showthread.php?t=506748" target="_blank">cliff textures</a><br />
<br />
I dragged and dropped the tga diffuse and tga normal files on the material editor and it converted them to .gfx's. I did all this on my desktop/cliff_pak_1_2005. <br />
<br />
I then painted some terrain with the cliff_02_v1 texture and saved the world. <br />
I modified the source to load my test map, compiled and it ran as expected. <br />
<br />
Seeing everything is a-ok, i cut and pasted cliff_pak_1_2005 into my games mtrl folder, and the Esenthels mtrl folder. I then re-did the material slots in the world editor, refined the terrain, saved the world and ran my program. <br />
<br />
I was greeted with this error message:<br />
<img src="http://i56.tinypic.com/jrenbc.jpg" border="0" alt="[Image: jrenbc.jpg]" /><br />
<br />
I thought this was simple enough to fix, i assumed i merely forgot to adjust the material slot to point to the new location, but i checked it and it is correct. <br />
<br />
Maybe there are some textures i painted in the world that did not change its target, and is still referring to the old location of the gfx file. I tried to cover my whole map with Esenthels default grass texture and loading that in the game, but it is still saying the same thing, even though it is not visible on the world editor.<br />
<br />
Is there a way to delete a texture completely from the map file? Or am i doing something wrong here? (most indefinitely <img src="http://www.esenthel.com/community/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /> )<br />
<br />
Thanks.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mousewheel with Ms.exclusiveDisable()]]></title>
			<link>http://www.esenthel.com/community/showthread.php?tid=2528</link>
			<pubDate>Sun, 05 Sep 2010 14:52:27 +0000</pubDate>
			<guid isPermaLink="false">http://www.esenthel.com/community/showthread.php?tid=2528</guid>
			<description><![CDATA[Hi, I've been having a bit of an issue in my project.<br />
<br />
I have a window with a 3D scene and a menu bar. I want the mouse to be visible, until the user holds a key, at which point the mouse goes into exclusive mode for camera control.<br />
In both modes, mouse wheel is used for various tool functions (the project is a map editor).<br />
<br />
So I set APP_MS_EXCLUSIVE in InitPre.<br />
In update I check if the key is pressed, and call Ms.exclusiveEnable() or Ms.exclusiveDisable() accordingly.<br />
<br />
This works perfectly for the cursor, and the mouse buttons it would appear.<br />
But while exclusive mode is disabled, Ms.wheel() always returns 0...<br />
<br />
I've tried the simplest test scenario by modifying the tutorial on input, and behaviour was the same: start in exclusive then disable, and the wheel doesn't work.<br />
There's no issue in applications started without APP_MS_EXCLUSIVE.<br />
<br />
Is this me doing something wrong, or a bug/limitation?]]></description>
			<content:encoded><![CDATA[Hi, I've been having a bit of an issue in my project.<br />
<br />
I have a window with a 3D scene and a menu bar. I want the mouse to be visible, until the user holds a key, at which point the mouse goes into exclusive mode for camera control.<br />
In both modes, mouse wheel is used for various tool functions (the project is a map editor).<br />
<br />
So I set APP_MS_EXCLUSIVE in InitPre.<br />
In update I check if the key is pressed, and call Ms.exclusiveEnable() or Ms.exclusiveDisable() accordingly.<br />
<br />
This works perfectly for the cursor, and the mouse buttons it would appear.<br />
But while exclusive mode is disabled, Ms.wheel() always returns 0...<br />
<br />
I've tried the simplest test scenario by modifying the tutorial on input, and behaviour was the same: start in exclusive then disable, and the wheel doesn't work.<br />
There's no issue in applications started without APP_MS_EXCLUSIVE.<br />
<br />
Is this me doing something wrong, or a bug/limitation?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bloody Massacre source]]></title>
			<link>http://www.esenthel.com/community/showthread.php?tid=2527</link>
			<pubDate>Sun, 05 Sep 2010 12:43:53 +0000</pubDate>
			<guid isPermaLink="false">http://www.esenthel.com/community/showthread.php?tid=2527</guid>
			<description><![CDATA[ok people ^^<br />
first to all thanks for big help that give me ^^<br />
<br />
i have downloaded bloody massacre... and i decided for starting my game that see this code ^^...<br />
i see some c++ codes in ...\source\ and i have one question!<br />
<br />
AI.cpp =&gt; i think is artificial intelligence... and set automatic movements of the monter... right?<br />
<blockquote><cite>Quote:</cite>void AI::setNonSavedParams()<br />
{<br />
   // replace default animations<br />
   switch(type)<br />
   {<br />
      case AI_ZARD:<br />
         sac.stand=&amp;cskel.getSkelAnim(obj_file_path+"/idle.anim");<br />
         sac.run  =&amp;cskel.getSkelAnim(obj_file_path+ "/run.anim");<br />
      break;<br />
<br />
      case AI_ZOMBIE:<br />
         sac.stand=&amp;cskel.getSkelAnim(obj_file_path+"/idle.anim");<br />
         sac.walk =&amp;cskel.getSkelAnim(obj_file_path+"/walk.anim");<br />
      break;<br />
   }<br />
<br />
   // disable turning animations<br />
   sac.turn_l=NULL;<br />
   sac.turn_r=NULL;<br />
}</blockquote>
and this code is for animation attack<br />
<blockquote><cite>Quote:</cite> if((time_to_attack-=Time.d())&lt;=0 &amp;&amp; in_range)<br />
               {<br />
                  switch(type)<br />
                  {<br />
                     case AI_ALIEN :<br />
                     case AI_ZARD  :<br />
                     case AI_ZOMBIE:<br />
                        attack_motions.New().set(cskel,obj_file_path+"/attack.anim");<br />
                     break;<br />
                  }<br />
                  time_to_attack=RandomF(1,1.5);<br />
               }<br />
            }<br />
         }else<br />
         {<br />
            if((time_to_random_move-=Time.d())&lt;=0)<br />
            {<br />
               if(!action)<br />
               {<br />
                  actionMoveTo(pos()+Random.vec(-3,3));<br />
                  time_to_random_move=RandomF(3,10);<br />
               }<br />
            }<br />
         }</blockquote>
<br />
my question is... when i add new monster i just add in all codes <br />
<blockquote><cite>Quote:</cite> case AI_monstername: </blockquote>
 <br />
(now i try this)<br />
another question!<br />
i see this code <br />
Intro.cpp<br />
here i find start code first to play on the bloody massacre... as images, and word type "press any key for start bloody massacre"<br />
<blockquote><cite>Quote:</cite> {<br />
      TextDS tds; tds.scale*=1.2; tds.color=ColorAlpha(tds.color,Alpha(10,11,0,-1)*Lerp(0.5f,1.0f,Abs(1-Frac(StateActive-&gt;time(),2))));<br />
      D.text(tds, 0,-0.8,"<span style="font-weight: bold;">Press any key for start Bloody Massacre</span>");<br />
   }<br />
}</blockquote>
why if i modify in italian language not work? when i open the game the word remain "press any key for start bloody massacre"<br />
<br />
thanks for support ^^<hr />
ehm... if change the logo ... not change really... why?]]></description>
			<content:encoded><![CDATA[ok people ^^<br />
first to all thanks for big help that give me ^^<br />
<br />
i have downloaded bloody massacre... and i decided for starting my game that see this code ^^...<br />
i see some c++ codes in ...\source\ and i have one question!<br />
<br />
AI.cpp =&gt; i think is artificial intelligence... and set automatic movements of the monter... right?<br />
<blockquote><cite>Quote:</cite>void AI::setNonSavedParams()<br />
{<br />
   // replace default animations<br />
   switch(type)<br />
   {<br />
      case AI_ZARD:<br />
         sac.stand=&amp;cskel.getSkelAnim(obj_file_path+"/idle.anim");<br />
         sac.run  =&amp;cskel.getSkelAnim(obj_file_path+ "/run.anim");<br />
      break;<br />
<br />
      case AI_ZOMBIE:<br />
         sac.stand=&amp;cskel.getSkelAnim(obj_file_path+"/idle.anim");<br />
         sac.walk =&amp;cskel.getSkelAnim(obj_file_path+"/walk.anim");<br />
      break;<br />
   }<br />
<br />
   // disable turning animations<br />
   sac.turn_l=NULL;<br />
   sac.turn_r=NULL;<br />
}</blockquote>
and this code is for animation attack<br />
<blockquote><cite>Quote:</cite> if((time_to_attack-=Time.d())&lt;=0 &amp;&amp; in_range)<br />
               {<br />
                  switch(type)<br />
                  {<br />
                     case AI_ALIEN :<br />
                     case AI_ZARD  :<br />
                     case AI_ZOMBIE:<br />
                        attack_motions.New().set(cskel,obj_file_path+"/attack.anim");<br />
                     break;<br />
                  }<br />
                  time_to_attack=RandomF(1,1.5);<br />
               }<br />
            }<br />
         }else<br />
         {<br />
            if((time_to_random_move-=Time.d())&lt;=0)<br />
            {<br />
               if(!action)<br />
               {<br />
                  actionMoveTo(pos()+Random.vec(-3,3));<br />
                  time_to_random_move=RandomF(3,10);<br />
               }<br />
            }<br />
         }</blockquote>
<br />
my question is... when i add new monster i just add in all codes <br />
<blockquote><cite>Quote:</cite> case AI_monstername: </blockquote>
 <br />
(now i try this)<br />
another question!<br />
i see this code <br />
Intro.cpp<br />
here i find start code first to play on the bloody massacre... as images, and word type "press any key for start bloody massacre"<br />
<blockquote><cite>Quote:</cite> {<br />
      TextDS tds; tds.scale*=1.2; tds.color=ColorAlpha(tds.color,Alpha(10,11,0,-1)*Lerp(0.5f,1.0f,Abs(1-Frac(StateActive-&gt;time(),2))));<br />
      D.text(tds, 0,-0.8,"<span style="font-weight: bold;">Press any key for start Bloody Massacre</span>");<br />
   }<br />
}</blockquote>
why if i modify in italian language not work? when i open the game the word remain "press any key for start bloody massacre"<br />
<br />
thanks for support ^^<hr />
ehm... if change the logo ... not change really... why?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[cSkeleton Rotation]]></title>
			<link>http://www.esenthel.com/community/showthread.php?tid=2526</link>
			<pubDate>Sun, 05 Sep 2010 12:14:23 +0000</pubDate>
			<guid isPermaLink="false">http://www.esenthel.com/community/showthread.php?tid=2526</guid>
			<description><![CDATA[I need to rotate a cskel to make a char face target point.<br />
I've tried something like that after animations:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>cskel.matrix().orn.setDir(dir);</code></div></div>
<br />
Doesn't work ;/ How to rotate skeleton?]]></description>
			<content:encoded><![CDATA[I need to rotate a cskel to make a char face target point.<br />
I've tried something like that after animations:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>cskel.matrix().orn.setDir(dir);</code></div></div>
<br />
Doesn't work ;/ How to rotate skeleton?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Rasterize Triangle in 2d &#x26; 3d]]></title>
			<link>http://www.esenthel.com/community/showthread.php?tid=2525</link>
			<pubDate>Sun, 05 Sep 2010 11:16:13 +0000</pubDate>
			<guid isPermaLink="false">http://www.esenthel.com/community/showthread.php?tid=2525</guid>
			<description><![CDATA[Hi,<br />
<br />
Is there an easy way in EE to rasterize between three vertexes in a 3d grid (voxel), and separately three vertexes in a 2d grid (picture)?<br />
<br />
Else should I look about doing this manually, bounding boxes and clipping, etc?<br />
<br />
Thanks,<br />
Chris]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
Is there an easy way in EE to rasterize between three vertexes in a 3d grid (voxel), and separately three vertexes in a 2d grid (picture)?<br />
<br />
Else should I look about doing this manually, bounding boxes and clipping, etc?<br />
<br />
Thanks,<br />
Chris]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[BVH animation]]></title>
			<link>http://www.esenthel.com/community/showthread.php?tid=2524</link>
			<pubDate>Sun, 05 Sep 2010 09:52:29 +0000</pubDate>
			<guid isPermaLink="false">http://www.esenthel.com/community/showthread.php?tid=2524</guid>
			<description><![CDATA[Hello.I have a problem with import animation from bvh file.<br />
Skelet become to big.I`m scale him just as here.<br />
<a href="http://www.esenthel.com/community/showthread.php?tid=2292&amp;highlight=animation" target="_blank">http://www.esenthel.com/community/showth...=animation</a><br />
But then animation to spoil.Whether there is a variant to keep animation at scale?<br />
<br />
Sorry for my english((]]></description>
			<content:encoded><![CDATA[Hello.I have a problem with import animation from bvh file.<br />
Skelet become to big.I`m scale him just as here.<br />
<a href="http://www.esenthel.com/community/showthread.php?tid=2292&amp;highlight=animation" target="_blank">http://www.esenthel.com/community/showth...=animation</a><br />
But then animation to spoil.Whether there is a variant to keep animation at scale?<br />
<br />
Sorry for my english((]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[help :P]]></title>
			<link>http://www.esenthel.com/community/showthread.php?tid=2523</link>
			<pubDate>Sat, 04 Sep 2010 22:40:12 +0000</pubDate>
			<guid isPermaLink="false">http://www.esenthel.com/community/showthread.php?tid=2523</guid>
			<description><![CDATA[ok, i have see the demo bloody massacre... i have 2 questions...<br />
<br />
1. What do i need for start my game? How i can use Game Launcher/dll? What i need to configure? <br />
<br />
2. How i can add some code c++ from bloody massacre to my game? I need to setup other files for it? <br />
<br />
Thanks ^^]]></description>
			<content:encoded><![CDATA[ok, i have see the demo bloody massacre... i have 2 questions...<br />
<br />
1. What do i need for start my game? How i can use Game Launcher/dll? What i need to configure? <br />
<br />
2. How i can add some code c++ from bloody massacre to my game? I need to setup other files for it? <br />
<br />
Thanks ^^]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[council]]></title>
			<link>http://www.esenthel.com/community/showthread.php?tid=2522</link>
			<pubDate>Sat, 04 Sep 2010 20:56:46 +0000</pubDate>
			<guid isPermaLink="false">http://www.esenthel.com/community/showthread.php?tid=2522</guid>
			<description><![CDATA[hello to all people!<br />
i want create one game online and i need advice!<br />
<br />
you think it is better to create a MMorpg or simple game online with characters that massacre between them with glasses, chains, stiks and others?<hr />
(in third person!)]]></description>
			<content:encoded><![CDATA[hello to all people!<br />
i want create one game online and i need advice!<br />
<br />
you think it is better to create a MMorpg or simple game online with characters that massacre between them with glasses, chains, stiks and others?<hr />
(in third person!)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Adding secured pak files to source]]></title>
			<link>http://www.esenthel.com/community/showthread.php?tid=2521</link>
			<pubDate>Fri, 03 Sep 2010 23:18:07 +0000</pubDate>
			<guid isPermaLink="false">http://www.esenthel.com/community/showthread.php?tid=2521</guid>
			<description><![CDATA[Hi, <br />
<br />
After securing several files using the pak converter, how would one go about in loading said pak for use in the game?  It is encrypted so i would guess i need to supply the 32 digit key in the source for the engine to unpack. I looked at the demo's but they did not use passwords, so i am clueless here <img src="http://www.esenthel.com/community/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /><br />
<br />
Thanks in advance.]]></description>
			<content:encoded><![CDATA[Hi, <br />
<br />
After securing several files using the pak converter, how would one go about in loading said pak for use in the game?  It is encrypted so i would guess i need to supply the 32 digit key in the source for the engine to unpack. I looked at the demo's but they did not use passwords, so i am clueless here <img src="http://www.esenthel.com/community/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /><br />
<br />
Thanks in advance.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Visual Studio 2008 or 2010]]></title>
			<link>http://www.esenthel.com/community/showthread.php?tid=2520</link>
			<pubDate>Fri, 03 Sep 2010 14:08:41 +0000</pubDate>
			<guid isPermaLink="false">http://www.esenthel.com/community/showthread.php?tid=2520</guid>
			<description><![CDATA[I've seen a couple of times people in this community recommending VS 2010 or sticking to 2008. I'm currently using 2008 but will consider an upgrade..<br />
<br />
The only thing I don't like about 2008 is the broken autocomplete, did they fix that?<br />
<br />
What are peoples opinions on the upgrade/ reasons why they don't want to upgrade? e.g. fast, slow, buggy, good features]]></description>
			<content:encoded><![CDATA[I've seen a couple of times people in this community recommending VS 2010 or sticking to 2008. I'm currently using 2008 but will consider an upgrade..<br />
<br />
The only thing I don't like about 2008 is the broken autocomplete, did they fix that?<br />
<br />
What are peoples opinions on the upgrade/ reasons why they don't want to upgrade? e.g. fast, slow, buggy, good features]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[mesh file]]></title>
			<link>http://www.esenthel.com/community/showthread.php?tid=2519</link>
			<pubDate>Fri, 03 Sep 2010 09:25:52 +0000</pubDate>
			<guid isPermaLink="false">http://www.esenthel.com/community/showthread.php?tid=2519</guid>
			<description><![CDATA[hello community ^^<br />
i have one question... <br />
can i join two mesh files?<br />
i have the "human" mesh (of esenthel), i want add at this human, my helmet... how i can this?<br />
<br />
thanks to all ^^ and sorry for disturb <img src="http://www.esenthel.com/community/images/smilies/pfft.gif" style="vertical-align: middle;" border="0" alt="pfft" title="pfft" />]]></description>
			<content:encoded><![CDATA[hello community ^^<br />
i have one question... <br />
can i join two mesh files?<br />
i have the "human" mesh (of esenthel), i want add at this human, my helmet... how i can this?<br />
<br />
thanks to all ^^ and sorry for disturb <img src="http://www.esenthel.com/community/images/smilies/pfft.gif" style="vertical-align: middle;" border="0" alt="pfft" title="pfft" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[script ^^]]></title>
			<link>http://www.esenthel.com/community/showthread.php?tid=2518</link>
			<pubDate>Thu, 02 Sep 2010 11:28:46 +0000</pubDate>
			<guid isPermaLink="false">http://www.esenthel.com/community/showthread.php?tid=2518</guid>
			<description><![CDATA[hello to all...<br />
i need some script and mini [TUT&#93; how can use and how can insert ^^<br />
<br />
SCRIPTs:<br />
1. level up system (how can created it)<br />
2. quest (how can created it)<br />
<br />
p.s. some people tell me that i can use c++ scripts for this... where i can find? how i can use? how i insert in the game?<br />
<br />
thanks more to all ^^]]></description>
			<content:encoded><![CDATA[hello to all...<br />
i need some script and mini [TUT] how can use and how can insert ^^<br />
<br />
SCRIPTs:<br />
1. level up system (how can created it)<br />
2. quest (how can created it)<br />
<br />
p.s. some people tell me that i can use c++ scripts for this... where i can find? how i can use? how i insert in the game?<br />
<br />
thanks more to all ^^]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Forum Suggestion.]]></title>
			<link>http://www.esenthel.com/community/showthread.php?tid=2517</link>
			<pubDate>Thu, 02 Sep 2010 08:53:36 +0000</pubDate>
			<guid isPermaLink="false">http://www.esenthel.com/community/showthread.php?tid=2517</guid>
			<description><![CDATA[Hey, just a suggestion for the forum, Is it possible to make the images you upload smaller in size? and when you press on them you get the original size.<br />
<br />
And thanks for your hard work, I think we should spread this engine more so the forum becomes bigger and more popular. Advertise it on 3D Engine top sites etc .<br />
<br />
Maybe add other kinds of forum boards, not just for the engine itself.<br />
<br />
Maybe like:<br />
<br />
<span style="font-weight: bold;">-Game Design</span><br />
Game design talk / questions.<br />
<br />
<span style="font-weight: bold;">-Music and Sound</span><br />
About all music for games and soundeffects.<br />
<br />
<span style="font-weight: bold;">-Hardware Discussion</span><br />
Swap news and views about gaming and game development hardware.<br />
<br />
<span style="font-weight: bold;">- Artificial Intelligence</span><br />
All aspects of AI programming and theory<br />
<br />
<span style="font-weight: bold;">- Consoles, PDAs, and Cell Phones</span><br />
For discussion of issues involved with development on game consoles, PDAs, and cell phones.<br />
<br />
<span style="font-weight: bold;">- Game Programming</span><br />
Discuss game programming topics not specifically covered in another forum.<br />
<br />
<span style="font-weight: bold;">- General Programming</span><br />
The place for discussing programming issues not related to games.<br />
<br />
<span style="font-weight: bold;">- Graphics Programming and Theory</span><br />
All aspects of non-API specific 2D and 3D graphics programming and theory.<br />
<br />
<span style="font-weight: bold;">- Math and Physics</span><br />
Discussion of math and physics, primarily as they apply to games.<br />
<br />
<span style="font-weight: bold;">- Multiplayer and Network Programming</span><br />
Multiplayer programming and networking in games.<br />
<br />
<span style="font-weight: bold;">- Multiplayer Online Games</span><br />
Talk about online games here.<br />
<br />
<br />
I hope you get my point here, What I mean is to make the forum into something larger to get more users. Which will lead to more support and activity on the forums, and more customers for you.<br />
<br />
Have a nice day!]]></description>
			<content:encoded><![CDATA[Hey, just a suggestion for the forum, Is it possible to make the images you upload smaller in size? and when you press on them you get the original size.<br />
<br />
And thanks for your hard work, I think we should spread this engine more so the forum becomes bigger and more popular. Advertise it on 3D Engine top sites etc .<br />
<br />
Maybe add other kinds of forum boards, not just for the engine itself.<br />
<br />
Maybe like:<br />
<br />
<span style="font-weight: bold;">-Game Design</span><br />
Game design talk / questions.<br />
<br />
<span style="font-weight: bold;">-Music and Sound</span><br />
About all music for games and soundeffects.<br />
<br />
<span style="font-weight: bold;">-Hardware Discussion</span><br />
Swap news and views about gaming and game development hardware.<br />
<br />
<span style="font-weight: bold;">- Artificial Intelligence</span><br />
All aspects of AI programming and theory<br />
<br />
<span style="font-weight: bold;">- Consoles, PDAs, and Cell Phones</span><br />
For discussion of issues involved with development on game consoles, PDAs, and cell phones.<br />
<br />
<span style="font-weight: bold;">- Game Programming</span><br />
Discuss game programming topics not specifically covered in another forum.<br />
<br />
<span style="font-weight: bold;">- General Programming</span><br />
The place for discussing programming issues not related to games.<br />
<br />
<span style="font-weight: bold;">- Graphics Programming and Theory</span><br />
All aspects of non-API specific 2D and 3D graphics programming and theory.<br />
<br />
<span style="font-weight: bold;">- Math and Physics</span><br />
Discussion of math and physics, primarily as they apply to games.<br />
<br />
<span style="font-weight: bold;">- Multiplayer and Network Programming</span><br />
Multiplayer programming and networking in games.<br />
<br />
<span style="font-weight: bold;">- Multiplayer Online Games</span><br />
Talk about online games here.<br />
<br />
<br />
I hope you get my point here, What I mean is to make the forum into something larger to get more users. Which will lead to more support and activity on the forums, and more customers for you.<br />
<br />
Have a nice day!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[questions ^^]]></title>
			<link>http://www.esenthel.com/community/showthread.php?tid=2516</link>
			<pubDate>Wed, 01 Sep 2010 23:33:31 +0000</pubDate>
			<guid isPermaLink="false">http://www.esenthel.com/community/showthread.php?tid=2516</guid>
			<description><![CDATA[first to all,<br />
excellent program!<br />
i am new bie in this world (creating game 3d) and i see this program very, but very simple !!!!<br />
(sorry for my english i am italian boy ^^ )<br />
<br />
i have some fast questions for member and admin!<br />
<br />
1- can i create MMORPG or just offline games?<br />
2- how i can created quest for player?<br />
3- how i can level up and experience vs monster?<br />
4- how i can created PvP and PvM system?<br />
 tnx to all<br />
<br />
(can i post some character and objects, downloads link for members???)]]></description>
			<content:encoded><![CDATA[first to all,<br />
excellent program!<br />
i am new bie in this world (creating game 3d) and i see this program very, but very simple !!!!<br />
(sorry for my english i am italian boy ^^ )<br />
<br />
i have some fast questions for member and admin!<br />
<br />
1- can i create MMORPG or just offline games?<br />
2- how i can created quest for player?<br />
3- how i can level up and experience vs monster?<br />
4- how i can created PvP and PvM system?<br />
 tnx to all<br />
<br />
(can i post some character and objects, downloads link for members???)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Renderer.screenShots() Gamma Issue]]></title>
			<link>http://www.esenthel.com/community/showthread.php?tid=2513</link>
			<pubDate>Tue, 31 Aug 2010 22:07:54 +0000</pubDate>
			<guid isPermaLink="false">http://www.esenthel.com/community/showthread.php?tid=2513</guid>
			<description><![CDATA[When taking screenshots with Renderer.screenShots() D.gamma() is not included in the output while programs like Fraps take the screenshots correctly.]]></description>
			<content:encoded><![CDATA[When taking screenshots with Renderer.screenShots() D.gamma() is not included in the output while programs like Fraps take the screenshots correctly.]]></content:encoded>
		</item>
	</channel>
</rss>