18 July 2008

Thanks to latest additions in form of World Editor, World Streaming, Automatic Management Of Objects Of Any Class, Esenthel Engine is now mature enough to be oficially licensed.

31 March 2008

New website!

30 March 2008

Volumetric clouds added to the engine!

16 February 2008

Finally after long time, new Esenthel game demo has been realeased featuring the latest engine improvements : relief mapping (ultra realistic bump mapping), shadow mapping (much faster than the previous shadows), motion blur (much more attractive and faster than previous version).

3 February 2008

Esenthel Engine is here !

2 February 2008

3 Great news : Lost season 4 arrived, new volumetric lighting added to the engine, tommorow is the release date of Esenthel Engine.

6 January 2008

About the good news - soon I'm planning to release Esenthel Engine so you can create games on it if you're in to programming. And in the meantime please look at the latest and greatest bump mapping effect added to the engine - relief mapping.

24 December 2007

Merry Christmas everybody! I'm hoping to have some good news soon, for people that like making games.

30 October 2007

With the new demo #22 - Level Editor tool has been included, this means that now you can design & play your own levels. A helpful thread on our forum has been created for it here.
Additionally if you have problems with game stability and you're using GeForce based video card, please check out the newest nVidia beta drivers here.
And here is a short preview of the Level Editor

8 October 2007

Dla tych którzy nie mogą zagrać w grę przygotowałem filmiki do obejrzenia.
Intro - GamePlay1 - GamePlay2 - Credits