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  Thread: Cache memory allocation does not work without XDisplay
Post: RE: Cache memory allocation does not work without ...

Images and meshes need GPU resources. So maybe this kind of operation won't work, unless you can have some GPU driver that will work in software and emulate things.
Esenthel Support 2 171 04-16-2024, 07:27 AM
  Thread: Alternative payment methods in the store
Post: RE: Alternative payment methods in the store

Thanks for your support, I've sent you an invite.
Esenthel Support 7 734 04-16-2024, 02:58 AM
  Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul

Wow, glad to see your project is still alive! Good luck :)
Esenthel Showcase 273 206,605 04-05-2024, 06:26 AM
  Thread: Changes needed to Compile/Run on Ubuntu 22.04
Post: RE: Changes needed to Compile/Run on Ubuntu 22.04

Thank you very much :) I have fixed all problems. Please check
Esenthel Support 2 218 04-04-2024, 11:20 AM
  Thread: Engine fails to build on Linux
Post: RE: Engine fails to build on Linux

Thank you :) I have fixed!
Esenthel Support 3 425 03-31-2024, 07:50 AM
  Thread: March 2024
Post: March 2024

Updated Esenthel Source: -plenty of various improvements
Esenthel Version History 0 241 03-31-2024, 07:30 AM
  Thread: Engine fails to build on Linux
Post: RE: Engine fails to build on Linux

Thank you :) I have fixed!
Esenthel Support 3 425 03-31-2024, 07:28 AM
  Thread: Esenthel/Titan with FMOD intergration
Post: RE: Esenthel/Titan with FMOD intergration

Also there are other Sound APIs available https://github.com/Esenthel/EsenthelEngi...ders.h#L86 for Windows you have XAUDIO, DIRECT_SOUND, OPEN_AL to choose from.
Esenthel Tutorials 8 1,186 03-18-2024, 02:18 PM
  Thread: Esenthel/Titan with FMOD intergration
Post: RE: Esenthel/Titan with FMOD intergration

You need to debug void SoundBuffer::set3DParams(C _Sound &sound, Bool pos_range, Bool speed) and check values of dsp.pMatrixCoefficients dsp.DstChannelCount should be 2 if you have 2 stereo speak...
Esenthel Tutorials 8 1,186 03-18-2024, 07:51 AM
  Thread: Fixing phys body, skeleton, etc. rendering in the editor
Post: RE: Fixing phys body, skeleton, etc. rendering in ...

I have GeForce and don't have this problem. Don't have AMD so can't test. If it's really about line smooth then try https://github.com/Esenthel/EsenthelEngi....cpp#L1181 replace desc.AntialiasedLineEn...
Esenthel Support 4 329 03-14-2024, 10:48 AM
  Thread: Fixing phys body, skeleton, etc. rendering in the editor
Post: RE: Fixing phys body, skeleton, etc. rendering in ...

Hello, There's no option to show Skeletons in the World Editor. But there's option to show physical bodies: open world editor click menu at the top, the triangle under "Controls" button it has "Physi...
Esenthel Support 4 329 03-14-2024, 08:23 AM
  Thread: shadowSoft() does not work anymore
Post: RE: shadowSoft() does not work anymore

Hello, I came back, Checked in Editor and in my Game, however I don't have this problem.
Esenthel Support 5 302 03-09-2024, 03:51 AM
  Thread: shadowSoft() does not work anymore
Post: RE: shadowSoft() does not work anymore

I will check when I'm back home in 1-2 days. However please make sure you ran all steps in engine builder : Compile engine Copy headers Copy engine pak Compiler editor
Esenthel Support 5 302 03-07-2024, 12:25 PM
  Thread: shadowSoft() does not work anymore
Post: RE: shadowSoft() does not work anymore

It works fine. Please try again.
Esenthel Support 5 302 03-07-2024, 11:22 AM
  Thread: Visual c++ 2010 for web compilation
Post: RE: Visual c++ 2010 for web compilation

The full IDE/compiler, however WEB support wasn't updated for long time since it's not my priority at the moment.
Esenthel Support 2 205 03-05-2024, 06:10 PM
  Thread: Most recent published games...
Post: RE: Most recent published games...

Thanks :)
Esenthel Showcase 3 340 03-05-2024, 10:54 AM
  Thread: Most recent published games...
Post: RE: Most recent published games...

You can check: https://esenthel.com/?id=what_it_can_do https://store.steampowered.com/app/23101..._of_Fates/ https://www.youtube.com/channel/UCLAwtf6...CoJwWdKaNA
Esenthel Showcase 3 340 03-03-2024, 03:18 PM
  Thread: Is there any method for copy skin vertex weight
Post: RE: Is there any method for copy skin vertex weigh...

There is no built-in method, but you can iterate all dest vertexes, then find nearest src vertex (with closest position and most similar vtx normal for example) then manually copy vtx skin attributes.
Esenthel Support 2 204 03-03-2024, 03:51 AM
  Thread: February 2024
Post: February 2024

Updated Esenthel Source: -added new function Slerp -optimized heightmap mesh generation to merge mesh parts in order to reduce draw calls at the cost of increased GPU usage -stencil buffers are now di...
Esenthel Version History 0 398 02-26-2024, 05:08 AM
  Thread: Text encoding broken when reading from file
Post: RE: Text encoding broken when reading from file

File should have UTF8 BOM at the start. https://en.wikipedia.org/wiki/Byte_order_mark
Esenthel Support 2 335 02-15-2024, 09:16 AM