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Thread: DLL version?
Post: RE: DLL version?
That may not be a problem.. startup and shutdown times are rather quick. Is there any option to keep it from flashing back to the desktop on exiting a game in a DLL? |
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cdoty |
Beginner Questions |
3 |
3,844 |
01-06-2016, 09:08 AM |
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Thread: Reading params on a Game::Chr?
Post: RE: Reading params on a Game::Chr?
It's actually reading from the Resource object, rather than the in game Object.
A Game::Item uses it's own parameters whereas as Game::Chr uses the ones from the Object drop on the scene.
I had a ch... |
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cdoty |
Beginner Questions |
5 |
4,982 |
01-05-2016, 09:50 AM |
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Thread: Reading params on a Game::Chr?
Post: RE: Reading params on a Game::Chr?
I put the parameter on just the one instance. The OBJ_ITEM, from the examples, doesn't have it on the OBJECT_CLASS.
Yes I do use asInt, if it is not NULL. But it's always NULL.
pParam is sort-of hun... |
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cdoty |
Beginner Questions |
5 |
4,982 |
01-05-2016, 09:35 AM |
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Thread: Reading params on a Game::Chr?
Post: Reading params on a Game::Chr?
Is there any reason that I would not be able to read a param from a Game::Chr obj?
Here's what I'm trying to use:
Code:
Game::Chr& gameChar = Chrs[... |
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cdoty |
Beginner Questions |
5 |
4,982 |
01-05-2016, 09:08 AM |
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Thread: [solved] Undo buttons?
Post: RE: Undo buttons?
D'oh, completely missed those.
Thanks. |
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cdoty |
Beginner Questions |
2 |
3,304 |
01-05-2016, 08:53 AM |
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Thread: [solved] Undo buttons?
Post: [solved] Undo buttons?
There have been posts about Undo functionality, but I cannot find anything.
Is there a way to under object deletion. or movement?
My mouse has slipped off an input field and I've deleted a character... |
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cdoty |
Beginner Questions |
2 |
3,304 |
01-05-2016, 08:06 AM |
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Thread: DLL version?
Post: DLL version?
Is there a DLL version of the library?
I'm looking to upgrade from GamePlay3D to Esenthel. Currently the menu (an exe) and games (each is a dynamically loaded DLL), share the GamePlay3D engine throug... |
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cdoty |
Beginner Questions |
3 |
3,844 |
01-02-2016, 09:14 AM |