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  Thread: what's this box in the sky?
Post: RE: what's this box in the sky?

That's because, by default, the World Editor looks for the sun at gfx/sky/sun.gfx. You can change this to sky/sun.gfx by pressing F9 to open the Environment Options (or click the first button of the t...
Driklyn Graphics 3 3,763 04-07-2012, 09:28 AM
  Thread: what's this box in the sky?
Post: RE: what's this box in the sky?

Perhaps it's the sun? Path to the images could be wrong or the images are missing.
Driklyn Graphics 3 3,763 04-06-2012, 06:27 AM
  Thread: Advocate (previously Zero Hour): Gameplay Footage
Post: RE: Advocate (previously Zero Hour): Gameplay Foot...

Thanks. We planned on making this into a full-fledged game, but after the course ended, we stopped working on it entirely. The game is in the same state as it is in the video. There are no download li...
Driklyn Showcase 30 28,085 03-30-2012, 06:58 AM
  Thread: Sudoku Kingdom [iPhone / iPod Touch]
Post: RE: Sudoku Kingdom [iPhone / iPod Touch]

Wow, thanks! Surprised to this thread again. Hard to believe it's almost been a year since I released this.
Driklyn Games 6 11,487 03-29-2012, 05:56 AM
  Thread: Pantheron • WIP
Post: RE: Pantheron • WIP

Wow, definitely looks pretty good.. Great job so far! Looking forward to further updates.. (03-25-2012 09:41 PM)Tottel Wrote:  *out of nowhere* Yeah, it's always surprising when someone's firs...
Driklyn Showcase 10 12,523 03-25-2012, 09:42 PM
  Thread: License advice needed
Post: RE: License advice needed

I'm not sure where you are getting that from, but I suspect receiving updates to whatever "source codes" it is talking about is different from receiving updates to the engine. In fact, the buy page st...
Driklyn Support 6 5,849 03-25-2012, 03:24 AM
  Thread: License advice needed
Post: RE: License advice needed

Sounds to me like you don't need any license. You're not selling the application, therefore you're not making any income; hence, you don't need a license. However, if you want to run the app on a mob...
Driklyn Support 6 5,849 03-24-2012, 10:34 AM
  Thread: 2Concept Thoughts -Link WorldObj and Classes
Post: RE: 2Concept Thoughts -Link WorldObj and Classes

I think the Reference class is what you want. There is a tutorial for it.
Driklyn Beginner Questions 5 5,746 03-19-2012, 06:41 PM
  Thread: interactive objects and trigger lines
Post: RE: interactive objects and trigger lines

You need to call sortParams. Another option is to just set item->name and item->type after dynamically creating the object.
Driklyn Beginner Questions 5 4,809 03-13-2012, 05:09 AM
  Thread: Is Esenthel a MMO only engine?
Post: RE: Is Esenthel a MMO only engine?

(03-10-2012 05:51 PM)aceio76 Wrote:  If you are looking to build a MMO ... He's not, he said 32-64 player FPS. ;)
Driklyn Game Design 4 7,656 03-11-2012, 03:49 AM
  Thread: My Whereabouts
Post: RE: My Whereabouts

Thanks guys, appreciate it!
Driklyn Offtopic 2 5,661 03-09-2012, 05:43 AM
  Thread: GDC 2012
Post: RE: GDC 2012

Hah, yeah it was surprising. I noticed Gamebryo was also there when I went back again today.
Driklyn Offtopic 1 4,810 03-09-2012, 05:41 AM
  Thread: GDC 2012
Post: GDC 2012

Anyone go to GDC 2012 in San Francisco? I was there all day today and am going again tomorrow. It was my first time ever going to GDC and it was awesome! Lots of major companies have booths there: Mic...
Driklyn Offtopic 1 4,810 03-08-2012, 09:10 AM
  Thread: My Whereabouts
Post: My Whereabouts

Hi, Just thought I'd write a little post as to what's been going on in my life recently and why I haven't been very active on the forums as of late. First off, I recently moved halfway across the co...
Driklyn Offtopic 2 5,661 03-08-2012, 08:26 AM
  Thread: Look angles for Game::Item and other class
Post: RE: Look angles for Game::Item and other class

I think it needs to be: ItemsBowling[2].matrix().setRotateXY(x, y).rotateZ(z).move(pos)
Driklyn Feature Requests 9 8,458 01-30-2012, 08:00 AM
  Thread: EEDevTools (Developer's Console / Project Creator / Luabind Generator)
Post: RE: EEDevTools (Developer's Console / Project Crea...

Thanks, it did take a bit of work. Still not absolutely perfect but most of the engine will be accessible to Lua without any extra work (at least, it will compile fine). Had trouble trying to access t...
Driklyn Code Snippets 58 54,824 01-17-2012, 03:33 AM
  Thread: EEDevTools (Developer's Console / Project Creator / Luabind Generator)
Post: RE: EEDevTools (Developer's Console / Events Syste...

-------------------- Lua fans rejoice! Check the first post for more information.
Driklyn Code Snippets 58 54,824 01-12-2012, 08:17 AM
  Thread: question(s)?
Post: RE: question(s)?

Looks like you must place the Edit::EnvironmentOptions class in constant memory, so do this instead: Code: Edit::EnvironmentOptions environment; Bool Init() {     environment.cr...
Driklyn Esenthel Store Sources 12 8,209 01-11-2012, 06:42 AM
  Thread: [CLOSED] CodeEditor - EE::Map [EE SDK 10.01.2012]
Post: RE: CodeEditor - EE::Map [EE SDK 10.01.2012] Compi...

This is not related to Code Editor, but to a change in Map's custom Compare functions from back in September (first change).
Driklyn Support 2 3,801 01-10-2012, 10:04 PM
  Thread: question(s)?
Post: RE: question(s)?

Not much more to say. You don't need to copy any source files (.cpp), you just need to copy Editor.environment.txt from EsenthelEngineSDK/Tools into your game's Data folder and add those lines of code...
Driklyn Esenthel Store Sources 12 8,209 01-09-2012, 04:43 AM