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Thread: Make object rendered on top receive light
Post: Make object rendered on top receive light
I'm trying to find a way to render an object always on top of others without tinkering with the source, and I've come up with two ways to do this. First one use Renderer.combine and looks like this:
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Outdoordoor |
Support |
0 |
90 |
04-22-2024, 09:34 AM |
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Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul
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Outdoordoor |
Showcase |
273 |
207,965 |
04-05-2024, 06:34 AM |
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Thread: Fixing phys body, skeleton, etc. rendering in the editor
Post: RE: Fixing phys body, skeleton, etc. rendering in ...
It works properly now, thank you a lot! |
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Outdoordoor |
Support |
4 |
360 |
03-14-2024, 10:56 AM |
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Thread: Fixing phys body, skeleton, etc. rendering in the editor
Post: RE: Fixing phys body, skeleton, etc. rendering in ...
I mean in the object tab in the editor. Like here, in the object window and in the animation window the skeleton is not rendered, even though it's there
https://imgur.com/a/xSipHWj |
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Outdoordoor |
Support |
4 |
360 |
03-14-2024, 08:28 AM |
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Thread: Fixing phys body, skeleton, etc. rendering in the editor
Post: Fixing phys body, skeleton, etc. rendering in the ...
I have a problem with physical bodies, skeletons, etc. not showing up in the editor.
Previously, I was told that it could be due to the bug on AMD gpu's, caused by D.lineSmooth(). I tried fixing thi... |
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Outdoordoor |
Support |
4 |
360 |
03-14-2024, 06:13 AM |
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Thread: Text encoding broken when reading from file
Post: RE: Text encoding broken when reading from file
Seems like it helped, thank you! |
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Outdoordoor |
Support |
2 |
367 |
02-15-2024, 10:39 AM |
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Thread: Text encoding broken when reading from file
Post: Text encoding broken when reading from file
I'm trying to read from a text file (either xml, or json) which contains text written in both latin and cyrillic letters. However, cyrillic letters, along with some special symbols, are not read corre... |
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Outdoordoor |
Support |
2 |
367 |
02-15-2024, 07:12 AM |
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Thread: Alternative payment methods in the store
Post: RE: Alternative payment methods in the store
I have sponsored on Github, but haven't recieved the invite. My github is: anupyldd. |
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Outdoordoor |
Support |
7 |
795 |
02-12-2024, 06:09 AM |
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Thread: Character ctrl position is not at actual position
Post: Character ctrl position is not at actual position
I have a player character that inherits from a Game.Chr. I'm drawing the actor of character controller in red, and controller center position in orange. Why are they in different places?
The code:
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Outdoordoor |
Support |
0 |
285 |
01-31-2024, 07:59 PM |
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Thread: Order in which game objects are loaded into the world
Post: RE: Order in which game objects are loaded into th...
I see, thanks for clarifying |
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Outdoordoor |
Support |
6 |
635 |
12-05-2023, 12:52 PM |
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Thread: Order in which game objects are loaded into the world
Post: RE: Order in which game objects are loaded into th...
Yeah, it's one way to solve the problem, and there are also a couple more I could and will likely implement.
No problems, I'm not asking you for a solution, I'll just work around the problem. Just wa... |
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Outdoordoor |
Support |
6 |
635 |
12-04-2023, 07:48 PM |
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Thread: Order in which game objects are loaded into the world
Post: RE: Order in which game objects are loaded into th...
(12-04-2023 05:08 PM)Argoon Wrote: why do you really need to spawn the player before the rest of the world is ready?
I'm just testing enemy AI, and the way it works is that every enemy randomly... |
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Outdoordoor |
Support |
6 |
635 |
12-04-2023, 05:13 PM |
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Thread: Order in which game objects are loaded into the world
Post: Order in which game objects are loaded into the wo...
Is there a way to affect in which order object are loaded? I need the player character to be loaded in before other characters, but for some reason it is loaded in at the very end. |
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Outdoordoor |
Support |
6 |
635 |
12-04-2023, 12:07 PM |
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Thread: Alternative payment methods in the store
Post: RE: Alternative payment methods in the store
Thanks, I'll see if it works out |
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Outdoordoor |
Support |
7 |
795 |
11-13-2023, 01:46 PM |
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Thread: Alternative payment methods in the store
Post: Alternative payment methods in the store
I saw in one of older replies that the only payment method is PayPal, but I'd like to ask this again just to be sure.
Unfortunately, I'm currently in a country where PayPal is blocked, but I'd like t... |
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Outdoordoor |
Support |
7 |
795 |
11-13-2023, 12:14 PM |
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Thread: How to properly check for collision between actors
Post: RE: How to properly check for collision between ac...
The problem is that my projectiles don't always travel in a straight line. For example, you can throw a projectile in the air, and it will fall onto the enemy because of gravity. In some cases it can ... |
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Outdoordoor |
Beginner Questions |
3 |
583 |
10-21-2023, 05:37 AM |
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Thread: How to properly check for collision between actors
Post: How to properly check for collision between actors
I have a character that shoots projectiles, and I need to detect collision with enemy characters and decrease enemy's health. Right now I'm using this code in the projectile update function:
Code:
Ph... |
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Outdoordoor |
Beginner Questions |
3 |
583 |
10-20-2023, 06:28 PM |
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Thread: Problem with friction
Post: RE: Problem with friction
To fix the problem I made a workaround which uses a separate helper controller. Here's the code if someone needs it:
Code:
helperCtrl.createCapsule(0.4, 1, ctrl.center());
Code:
double camYaw = Ac... |
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Outdoordoor |
Physics |
1 |
425 |
10-18-2023, 12:08 PM |
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Thread: Problem with friction
Post: Problem with friction
I'm trying to make a character controller, but for some reason the actor always gets stuck on the terrain like the friction is very high. I tried disabling all the friction on the character actor, dis... |
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Outdoordoor |
Physics |
1 |
425 |
10-17-2023, 08:38 PM |
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Thread: Make physical body visible in editor
Post: RE: Make physical body visible in editor
I don't have access to the source code, but thanks for the answer anyway! |
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Outdoordoor |
Beginner Questions |
6 |
664 |
10-14-2023, 07:31 AM |