About Store Forum Documentation Contact



Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: RakNet Tutorial
Post: RE: RakNet Tutorial (Work In Progress, Help Apprec...

(02-06-2010 06:52 PM)Dynad Wrote:  Looks good, but what i don't understand is that your server is using engine recourses. Well i made the server standalone so it stays very small in size and the...
Myx Code Snippets 116 126,155 02-06-2010, 07:35 PM
  Thread: RakNet Tutorial
Post: RE: RakNet Tutorial (Work In Progress, Help Apprec...

Well this most certinaly looks like an interesting idea. I've downloaded your project and I'm currently translating it to the code standard I'm used to (I don't understand how people can use any othe...
Myx Code Snippets 116 126,155 02-06-2010, 05:17 PM
  Thread: Multiple worlds
Post: RE: Multiple worlds

It sounds to me like you're placing your player in an inactive area. If that's the case I suppose you could try changing the code in Update() a bit to update depending on your player's position inste...
Myx Support 7 6,136 02-06-2010, 05:10 PM
  Thread: My list :)
Post: RE: My list :)

Here's how I implement swimming: Code: if(Game::World.waterUnder(pos())) {     ctrl.flying(true);     ctrl.actor.gravity(false); } else {    &n...
Myx Feature Requests 2 3,773 01-29-2010, 12:01 AM
  Thread: World pos of Sun
Post: World pos of Sun

The topic sums it up pretty well: How do I get the world-position of the Sun? A piece of example code is as always appreciated.
Myx Support 1 3,190 01-25-2010, 01:22 PM
  Thread: Custom character
Post: RE: Custom character

It's probably something doing with the blending of the animations. Code: void Character::animate() { __super::animate(); Flt blendValue = 0; Flt blend = Lerp(1.0f, 0.8f, anim.stop_move * anim.walk...
Myx Support 17 11,748 01-23-2010, 01:52 PM
  Thread: Blue Screen in almost tutorial
Post: RE: Blue Screen in almost tutorial

Could you post your computer specs? I thought a bit about what could possibly cause a blue screen in the advanced tutorials; and well I can't think of alot. Overloading the graphical memory would be ...
Myx Support 19 12,889 01-23-2010, 12:04 PM
  Thread: Stealth - Thoughts and Questions
Post: RE: Stealth - Thoughts and Questions

It appears that actually comparing shadows is difficult/impossible. So new ideas: Is it possible to... ... check the current light-strength at a certain point? ... check how much of a character is c...
Myx Support 2 3,830 01-16-2010, 01:52 PM
  Thread: Particles in WE?
Post: RE: Particles in WE?

Would that be Steam as in Valve's game-download portal? If you want the game to be a single player then you shouldn't need to do anything extra. If you want it as a multi-player on the other hand, th...
Myx Support 10 7,781 01-16-2010, 11:10 AM
  Thread: Particles in WE?
Post: RE: Particles in WE?

(01-15-2010 11:02 PM)b1s Wrote:  `this tho didnt show it in my project.. only in WE. What would i need to do in code? just add the type? Game::ObjMemx ? That's it yes. You just need an ObjMemx...
Myx Support 10 7,781 01-15-2010, 11:40 PM
  Thread: Stealth - Thoughts and Questions
Post: Stealth - Thoughts and Questions

Hello again! So I looked at my Todo list and next up is Stealth. Now I've had some thoughts on this, but I feel that I need a bit of help and input on the subject, so here we go. My general thought ...
Myx Support 2 3,830 01-09-2010, 05:14 PM
  Thread: hi,EE beta god job!
Post: RE: hi,EE beta god job!

http://www.esenthel.com/community/showth...p?tid=1709 Quote:-IMPORTANT: grass rendering has been temporarily disabled I'm guessing that's why.
Myx Support 2 3,621 01-05-2010, 11:45 AM
  Thread: More power over water
Post: More power over water

Hello there! I'd like to request a bit more power over water, like for example the following things: Speed (World Editor) My waterfalls are currently flowing like syrup, it would be handy if we coul...
Myx Feature Requests 0 2,861 01-03-2010, 01:31 PM
  Thread: Loading World in game
Post: RE: Loading World in game

I'm not sure I understand exactly what you mean but I'll give it a go. Do you have a .New()-line where you load the world-directory? Like this: Game::World.init() .setObjType(Statics ,OBJ_STATIC ) ....
Myx Support 6 6,178 01-01-2010, 02:16 AM
  Thread: Bug in the new version
Post: RE: Bug in the new version

Oh... I found the problem. I recently upgraded my visual studio and the paths were pointing in the wrong directions. My bad.
Myx Support 10 7,176 12-31-2009, 11:55 AM
  Thread: Bug in the new version
Post: RE: Bug in the new version

[attachment=373] Here's a screenie of the Camera Mode tutorial with no modifications.
Myx Support 10 7,176 12-30-2009, 10:32 PM
  Thread: Bug in the new version
Post: RE: Bug in the new version

I'm having the same problem. I ran the auto-updater, made sure I had the correct engine.pak but the shadow-stripes remain. They're only present at certain angles of the camera, but can quite easily b...
Myx Support 10 7,176 12-30-2009, 06:41 PM
  Thread: Cuts(Shape, Shape) problem
Post: RE: Cuts(Shape, Shape) problem

(12-28-2009 03:42 PM)Esenthel Wrote:  the problem is that Cuts(Shape,Shape) doesn't support all possible combinations of the shape types Ahhhh... (12-28-2009 03:42 PM)Esenthel Wrote:  ple...
Myx Support 2 4,185 12-28-2009, 03:54 PM
  Thread: Cuts(Shape, Shape) problem
Post: Cuts(Shape, Shape) problem

Hello there! I recently decided to start up a new project, so far everything is running along excellently... or atleast it was until I ran into my Cuts-problem. It was while working on my NPCs detec...
Myx Support 2 4,185 12-28-2009, 02:18 PM
  Thread: Pathfinding in generated world
Post: Re: Pathfinding in generated world

Esenthel Wrote:1. you can save the whole level to a Mesh, and then import the mesh into the World Editor as static object "embed into terrain" access mode, and set pathfinding there or 2. use PathFi...
Myx Support 6 6,987 09-05-2009, 12:29 PM