Search Results
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Thread: MMO Networking...
Post: MMO Networking...
Hey, esenthel, could you please check this out?
http://www.scalify.com/badumna.php
Perhaps add the API for badumna to esenthel some time down the track, or let them know about esenthel so they can m... |
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Ashtefere |
Feature Requests |
2 |
4,072 |
01-21-2011, 01:52 AM |
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Thread: Terrain Fade In
Post: RE: Terrain Fade In
Im sure the engine supports something like this but I am way too noob @ esenthel engine to know how.
Perhaps some other developers can chime on, or even share their own custom code for such?
-Ash |
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Ashtefere |
Feature Requests |
3 |
4,250 |
01-16-2011, 11:32 PM |
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Thread: easier way to select non visual objects
Post: RE: easier way to select non visual objects
Then have the list only show those in the active grid square?
I dunno, the electron toolset does it pretty well - I have never found it to be an issue with well over 1000 objects. Subsections are goo... |
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Ashtefere |
Feature Requests |
10 |
8,273 |
01-15-2011, 12:35 PM |
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Thread: Visual Scripting
Post: RE: Visual Scripting
Yeah - im thinking of doing this for my projects from now on, esenthel or not.
Later down the track if I take a look at my code again, there will be far less "wtf"s.
-Ash |
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Ashtefere |
Feature Requests |
19 |
20,713 |
01-13-2011, 03:19 AM |
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Thread: Visual Scripting
Post: RE: Visual Scripting
Yeah, he understands chaining quite well.
The point of the article though is to make it human readable.
What I see above is a shortened abbreviated chained function. In the article its readable and ... |
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Ashtefere |
Feature Requests |
19 |
20,713 |
01-13-2011, 01:21 AM |
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Thread: Visual Scripting
Post: RE: Visual Scripting
Esenthel, please take a look at this:
http://www.doolwind.com/blog/fluent-game.../#more-419
It presents a pretty unique opportunity in the case of esenthel.
Esenthel does not yet have a simplified ... |
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Ashtefere |
Feature Requests |
19 |
20,713 |
01-13-2011, 12:33 AM |
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Thread: easier way to select non visual objects
Post: RE: easier way to select non visual objects
Perhaps if we could get a tree menu on the side of the world editor, like a big list.
In this bit list are all your worlds or areas.
Expanding each area results in a list of all objects - click the ... |
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Ashtefere |
Feature Requests |
10 |
8,273 |
01-13-2011, 12:02 AM |
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Thread: Esenthel User Interface
Post: RE: Esenthel User Interface
Well... snap.
Every time I am about to release a layout, esenthel updates and already has that layout.
Are you reading my mind esenthel? wtf?
First, you integrated all the tools... then the tabs on... |
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Ashtefere |
Feature Requests |
7 |
7,166 |
01-05-2011, 12:13 AM |
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Thread: Voxel Terrain
Post: RE: Voxel Terrain
It isnt easy to replace heightmap terrain with voxel terrain, especially for existing projects.
It would be totally awesome however, and I would say something that should be looked into.
Being able ... |
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Ashtefere |
Feature Requests |
6 |
6,375 |
12-17-2010, 12:16 AM |
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Thread: Esenthel User Interface
Post: RE: Esenthel User Interface
The UI in esenthel is rendered in dirextx - it is not GDI rendered.
All of the UI is more or less "game scenes." Cleartype wont work in this example.
This makes my proposal difficult, but I am worki... |
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Ashtefere |
Feature Requests |
7 |
7,166 |
12-16-2010, 06:40 AM |
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Thread: Multiple Requests
Post: RE: Multiple Requests
As per the realtime editing part:
The logistics of something like that would be insane. As you do heightmap editing the stream of mouse x/y position and button usage would have to be sent to all team ... |
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Ashtefere |
Feature Requests |
2 |
5,547 |
12-14-2010, 11:42 PM |
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Thread: Esenthel User Interface
Post: RE: Esenthel User Interface
Great! so what are your next plans for the UI? You state in your timeline you want to improve the tools, is that in reference to the GUI?
-Ash |
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Ashtefere |
Feature Requests |
7 |
7,166 |
12-13-2010, 01:41 AM |
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Thread: Esenthel User Interface
Post: Esenthel User Interface
Me again, annoying Visual Scripting request guy.
In my spare time I do a lot of user interface design. Im well known in the litestep/deviantart community for great graphical interfaces and usability.... |
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Ashtefere |
Feature Requests |
7 |
7,166 |
12-13-2010, 01:28 AM |
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Thread: invisible phys?
Post: RE: invisible phys?
(12-09-2010 03:05 AM)Esenthel Wrote: This means you must use uniform scale (all axis having the same scale).
It's PhysX limitation.
----------------------
However I'll take a look if I can do... |
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Ashtefere |
Graphics |
13 |
9,384 |
12-13-2010, 01:20 AM |
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Thread: Visual Scripting
Post: RE: Visual Scripting
Good to hear! I'll be there to whisper in your ear ;)
-Ash |
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Ashtefere |
Feature Requests |
19 |
20,713 |
12-11-2010, 03:12 AM |
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Thread: Visual Scripting
Post: RE: Visual Scripting
Well, adding your own functions through includes is easy enough anyway. It would serve the same purpose.
-Ash |
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Ashtefere |
Feature Requests |
19 |
20,713 |
12-10-2010, 11:44 PM |
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Thread: Vertical grid aligning.
Post: RE: Vertical grid aligning.
Is there an X/Y snap to grid function perchance?
-Ash |
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Ashtefere |
Feature Requests |
9 |
7,764 |
12-10-2010, 03:47 AM |
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Thread: Visual Scripting
Post: RE: Visual Scripting
Hi Rune.
Yeah, thats what Im getting at. There has never been a scripting system as powerful, easy to use, and fast to work with as nwscript.
But it can be refined. Lots of their functions are for nw... |
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Ashtefere |
Feature Requests |
19 |
20,713 |
12-10-2010, 03:39 AM |
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Thread: Visual Scripting
Post: RE: Visual Scripting
Im at work right now so cant check them out, but will respond nonetheless.
Please forgive my audacity ;)
The nwn2 script functions are extremely robust in their current iteration, and allow literal... |
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Ashtefere |
Feature Requests |
19 |
20,713 |
12-10-2010, 03:07 AM |
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Thread: Visual Scripting
Post: Visual Scripting
Hi there.
So, after checking everything out foreeeeever... I have decided my first moneymaking project will be using esenthel. I have done plenty of large scale persistant world TC's using my own ser... |
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Ashtefere |
Feature Requests |
19 |
20,713 |
12-10-2010, 12:30 AM |