About Store Forum Documentation Contact



Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul

Really cool, i like the magic effects, looks great !
RedcrowProd Showcase 273 205,506 04-05-2024, 02:40 AM
  Thread: [Released on Steam]Tome Of Fates
Post: RE: [Released on Steam]Tome Of Fates

just released version 1.0.10 today. Still in early access but there is more content coming as we are pushing towards a full release. game is on sales btw for the steam spring sales event :)
RedcrowProd Showcase 16 4,121 03-18-2024, 04:46 AM
  Thread: Game Engine Comparison
Post: RE: Game Engine Comparison

It is a very fun and controlled environment in c++ game engine :)
RedcrowProd News 10 6,208 12-10-2023, 08:52 AM
  Thread: Order in which game objects are loaded into the world
Post: RE: Order in which game objects are loaded into th...

IIRC loading is done per area then per type, you would need to change the world manager to dig deeper into it
RedcrowProd Support 6 579 12-04-2023, 09:27 PM
  Thread: Use of Chinese font - causes error ?
Post: RE: Use of Chinese font - causes error ?

ok i see, unfortunately i dont think this could be working for my project, since i can have a mix of chinese and latin alphabet together. would be it complex to change size to have 2 separate entries...
RedcrowProd Gui 4 438 11-14-2023, 05:46 AM
  Thread: Use of Chinese font - causes error ?
Post: RE: Use of Chinese font - causes error ?

oh i see how this works now, thanks that did the trick ! do you typically have asian and other font separated ? 200mb per font still seems a bit excessive, but else the resolution is too low on latin...
RedcrowProd Gui 4 438 11-13-2023, 07:55 PM
  Thread: Use of Chinese font - causes error ?
Post: Use of Chinese font - causes error ?

Hi, I have a font of roughly 20mb that I'd like to use for chinese / jap / korean languages. It works fine in the editor, but when i try to build, it has error 1023 and another one where it creates ...
RedcrowProd Gui 4 438 11-13-2023, 10:03 AM
  Thread: [Released on Steam]Tome Of Fates
Post: RE: [Released on Steam]Tome Of Fates

thank you ! Please don't hesitate to write a review as well that helps greatly ! :D
RedcrowProd Showcase 16 4,121 11-12-2023, 10:30 PM
  Thread: [Released on Steam]Tome Of Fates
Post: RE: Tome Of Fates

Just released the game on steam in early access today ! https://store.steampowered.com/app/23101..._of_Fates/ ask any question you want and ill reply with my experience of how things went !
RedcrowProd Showcase 16 4,121 11-11-2023, 04:20 AM
  Thread: glitch with text extra
Post: RE: glitch with text extra

great thanks! seems to be working now :) ill update if i find something odd
RedcrowProd Gui 9 898 10-31-2023, 05:06 PM
  Thread: glitch with text extra
Post: RE: glitch with text extra

(10-30-2023 10:24 AM)Esenthel Wrote:  Your sample project shows something different: https://www.dropbox.com/scl/fi/znng3zuq1...xf57u&dl=0 Where is the problem there? Also your code if(i%5 == 5...
RedcrowProd Gui 9 898 10-31-2023, 08:39 AM
  Thread: glitch with text extra
Post: RE: glitch with text extra

Ye sorry that was some leftover code dont worry about the modulo, i forgot to remove it I missed to mention that you have to slowly reduce the x size of the window app, it will cut it off at some poi...
RedcrowProd Gui 9 898 10-30-2023, 03:52 PM
  Thread: glitch with text extra
Post: RE: glitch with text extra

Sent
RedcrowProd Gui 9 898 10-30-2023, 02:18 AM
  Thread: glitch with text extra
Post: RE: glitch with text extra

after further test, it is Text.extra.color(color); that throw something off... it seems that it is coming from void split(MemPtr<TextSplit> splits, C TextStyleParams &style, Flt width, Bool...
RedcrowProd Gui 9 898 10-28-2023, 10:52 PM
  Thread: glitch with text extra
Post: glitch with text extra

Hi, It seems that there is a glitch with text extra when on a (gui) Text with autoline. depending on the size of the window, part of the text disappear. it is not caused by the size of the Text rec...
RedcrowProd Gui 9 898 10-28-2023, 09:52 PM
  Thread: [Released on Steam]Tome Of Fates
Post: RE: Tome Of Fates

Hey guys, Version 0.2 just released today, and we are participating this week in the Steam Next Fest. Come check the demo out ! https://store.steampowered.com/app/23101..._of_Fates/
RedcrowProd Showcase 16 4,121 10-10-2023, 04:21 AM
  Thread: Actor groups and user data
Post: RE: Actor groups and user data

the group is used by the engine in "collision group" to be able to set specific rules or query to this type. It is used with collision and raycasting quite a bit, and with it you can do things like ig...
RedcrowProd Beginner Questions 3 469 10-05-2023, 07:24 AM
  Thread: The unity exodus - Plan for the future ?
Post: The unity exodus - Plan for the future ?

Just wondering now that there is a lot of devs looking for a new engine, is there any plan on the future of the engine ? Enticement to get more people involved ? Road map ? Restructuring of the payme...
RedcrowProd Offtopic 2 1,066 09-16-2023, 10:27 PM
  Thread: FPS keeps lower than 60 even with Vsync OFF regardless graphic quality
Post: RE: FPS keeps lower than 60 even with Vsync OFF re...

His gpu might not be the bottle neck, but the cpu might be ?
RedcrowProd Support 2 901 08-15-2023, 01:57 AM
  Thread: [Released on Steam]Tome Of Fates
Post: RE: Tome Of Fates

version 0.1.2 is out, including build for linux ! https://steamcommunity.com/games/2310150...1511445382 As always, I love to hear your feedback on the game, and you can reach me on our discord channe...
RedcrowProd Showcase 16 4,121 08-11-2023, 06:59 AM