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Post Author Forum Replies Views Posted [asc]
  Thread: Sulfuria or not....
Post: RE: Sulfuria or not....

It looks pretty nice so far!
Magnets Making Games 12 11,060 06-15-2012, 11:30 PM
  Thread: 0.A.D. - open source RTS game project
Post: RE: 0.A.D. - open source RTS game project

Neat! I always have enjoyed historically based RTS games, thank you.
Magnets Games 4 6,063 06-12-2012, 04:34 AM
  Thread: Unlimited Detail
Post: RE: Unlimited Detail

IF it got released, (suspicious about these sorts of things, and there have been very few updates from the company in years) I'm sure it would become very popular very quickly. They do need to step ...
Magnets Offtopic 9 9,717 06-12-2012, 04:34 AM
  Thread: No Lighting on Decals and Particles
Post: RE: No Lighting on Decals and Particles

Would like to know too!
Magnets Graphics 3 4,022 06-02-2012, 10:09 AM
  Thread: Proland open-source
Post: RE: Proland open-source

Yeah, I know about that too, but I was hoping for something more...detailed, I guess? Also, whenever I use a heightmap it ends up looking very noisy for some reason. Peaks everywhere, even in areas t...
Magnets Offtopic 4 6,567 06-01-2012, 10:16 PM
  Thread: Proland open-source
Post: RE: Proland open-source

Aah, man. It would be awesome if I could use that to generate a heightmap of the continent I'm after or--better yet--an importable map! I wonder if it's possible...
Magnets Offtopic 4 6,567 05-29-2012, 06:06 PM
  Thread: Small info on the progress
Post: RE: Small info on the progress

Awesome~
Magnets News 3 7,349 05-11-2012, 10:11 PM
  Thread: Gui FPS issue.
Post: RE: Gui FPS issue.

@Demostenes, fatcoder Huh, how interesting! Do you guys have any suggestions on how such a thing could be pulled off? I'm not trying to make a dig here, just curious. If only we could just take the...
Magnets Support 7 7,725 05-02-2012, 03:02 AM
  Thread: quest Editor
Post: RE: quest Editor

I'd like some tips on how to create a 'complex'-ish quest system, if you don't mind. One that has, for example, multiple ways to end it? Or different dialogue paths that can be taken. Would this be ...
Magnets Code Snippets 9 8,946 05-02-2012, 02:38 AM
  Thread: Write a review and support Esenthel
Post: RE: Write a review and support Esenthel

Protip: Astroturfing helps nobody... J-just letting you know. It happened with ME3, and the shitstorm is still raging.
Magnets Offtopic 5 6,997 04-20-2012, 05:29 AM
  Thread: Unrendered Grass Causing Massive Slowdown
Post: RE: Unrendered Grass Causing Massive Slowdown

@EthanC I'm thinking possibly that a way to get around that "each individual grass will count as an object" thing is to group together clumps of ground level plants beforehand, in Maya or 3dStudio for...
Magnets Graphics 10 8,952 04-10-2012, 06:48 PM
  Thread: 3D Pathfinding
Post: RE: 3D Pathfinding

Oooh...aaah... That's all I have to say on this!
Magnets News 72 72,466 04-05-2012, 06:09 AM
  Thread: Lucius needs your help.
Post: RE: Lucius needs your help.

Maybe email Gaben and ask him about it? He's known to be pretty awesome guy, and he might be able to pull some strings if he likes the game.
Magnets Making Games 15 14,029 04-03-2012, 07:45 PM
  Thread: Unrendered Grass Causing Massive Slowdown
Post: RE: Unrendered Grass Causing Massive Slowdown

@aceio76 Aww, that's a bit of a downer. A big part of my map would require large, open areas filled with tallish grass.
Magnets Graphics 10 8,952 04-02-2012, 05:28 AM
  Thread: [IndieGameModels] All our models are available on Esenthel Store!
Post: RE: [IndieGameModels]New 3D models shop for indie ...

Ohh, those are neat! Would love to see you release some fantasy-themed stuff soon! Do you do steampunk-ish models?
Magnets Assets on Esenthel Store 43 31,542 04-02-2012, 03:02 AM