Esenthel
Administrator
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August 2020
Updated Esenthel Source:
-allowed engine to work if GL / context didn't initialize
API Changes:
-removed 'D.canDraw', please use 'D.created' instead
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08-05-2020 07:55 AM |
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Esenthel
Administrator
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RE: August 2020
Updated Esenthel Source:
-IMPORTANT: After opening old projects in new engine version, your material textures will look broken! Please reload all of your material textures (make sure all material image source files are accessible, then in "Project List" at the top, select "List Only Materials" and "List Flat", select all materials in the project Ctrl+A and right-click "Operations\Material\Reload Base Textures", Warning: this process may take a long time and require a lot of disk space, use "Erase Removed Elements" after synchronizing with server to delete old textures)
-improved grass bending shader
-improved Object Editor skeleton bone adjust orientation option
-added new method for setting vertex normals in the Editor (face normal)
-material texture downsize will now handle displaying materials that are located not in the main Mesh LOD
Fixes:
-fixed a bug where manually setting root motion for an animation would not set it correctly in rare cases
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08-31-2020 12:43 PM |
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