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August 2018
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Esenthel Offline
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Post: #1
August 2018
Released Esenthel for Windows, Mac and Linux:
-added a new shape class 'Extent'
-increased performance of Frustum culling for meshes
-changed keyboard shorcut for taking screenshots in the Editor, and changed the screenshot save path to the system Desktop
-'D.image_load_shrink' can now access the image file name
-updated Android target SDK to level 26 (some actions now require manually requesting app permissions)
-added new functions 'HasPermission', 'GetPermission' for Android
-updated tools to work better on high resolution screens
-enabled multi-threaded Visual Studio compilation on Debug targets (now all targets are enabled)
-updated TLS/SSL library to latest version
-added support for TLS/SSL in Ftp class (host must have prefix "ftps://")
-added new tutorial "11 - Physics\13 - Trigger"

Fixes:
-fixed volumetric lights not working
-fixed a bug related to motion blur velocities for HW instancing on OpenGL not working well in some cases
-minor fix to world editor brush being updated before mouse wheel zooming
-fixed alignment of displaying code editor function information
-fixed an issue in 'Matrix.scaleL' if one of scale parameters is zero

API Changes:
-replaced 'Mesh.box' with 'Mesh.ext' which allows faster Frustum culling. Instead of "Frustum(mesh.box)" use "Frustum(mesh.ext)" or just "Frustum(mesh)"
08-09-2018 04:09 AM
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