mongots
Member
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keeping Game::World in sync [MMO]
I've been doing some work with the MMO code and have come across a problem.
When I dynamically add objects to the game world (same as in the 'Dynamically Created Objects' tutorial) They only appear in the client that created them.
Is there a method already baked in to get the areas to update themselves between the server and clients, or will I have to override the Game::Area struct to include dynamic objects in the updates?
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08-24-2011 03:03 PM |
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Esenthel
Administrator
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RE: keeping Game::World in sync [MMO]
Typically you shouldn't create objects on the client side, but send a request to the server, to create that object, and then the server should notify all clients that an object should be created
This is available (source code) in Ineisis Lite package
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08-28-2011 11:31 AM |
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dragonfly3
Member
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RE: keeping Game::World in sync [MMO]
Sorry for the off-subject post. What is the "Ineisis Lite package" and what features are included? I don't see it on the purchase options page.
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08-29-2011 04:05 AM |
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Zervox
Member
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RE: keeping Game::World in sync [MMO]
Company license+ source code for a lite version of Inesis.
.es MMO package basically with alot neater code structure included.
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08-29-2011 04:15 AM |
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dragonfly3
Member
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RE: keeping Game::World in sync [MMO]
How much is it?
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08-29-2011 04:50 AM |
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Esenthel
Administrator
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RE: keeping Game::World in sync [MMO]
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08-29-2011 02:11 PM |
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mongots
Member
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RE: keeping Game::World in sync [MMO]
Ahh, I'll have to build all the updates and such myself if I don't get the upgraded license.
Thanks for the reply Esenthel!
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08-29-2011 04:08 PM |
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