(03-02-2011 08:52 AM)Salival Wrote: 1) Do you have any programming skills at all?
2) MMORPG == Massively multiplayer online role-playing game
3) And you probably know that the mmorpg is the hardest kind of game creation?
I'm not saying it is impossible, aim for your goals and if you do not reach your goal, you will still get knowledge on the way.
Good luck!
1) No I don't possess any programming skills. I'm a 2D/3D graphics designer. Luckily for me, I'm aware there are people in the world who are programmers, and would be able to handle that aspect of it. That's the beauty of having a team - you have multiple people skilled at specialized tasks.
2) Thank you. I'm aware of that. A forum poster you don't know from Adam =/= "someone needing an education in terminology".
3) Yes, I am aware that MMORPGs are considered among the most difficult type of software to create. I've done my research, have books on the subject that I've been reading, have read myriad articles and so on. This also isn't my first foray into game design/development and I already have the lessons learned of my past efforts to draw from.
But I'll say this.. even if I didn't have all those resources, I would certainly be aware of it from people like yourself who feel it necessary to bomb every thread by people who even so much as mention interest in it with unsolicited posts such as yours; the typical "Oh.... you know how difficult MMOs are?" post. At least yours doesn't outright say "you'll fail". And you wrapped it in a pretty silver lining... so that's a step above the norm at least.
See... here's the counter to that though.
There's this little game called Runescape. That game was started as a student project. I'm sure they were facing all the same challenges that any other indie company does when starting on it. Look where that game is now. Hugely successful.
The creators of Fallen Earth, as I understand, had no previous MMORPG experience either. That didn't stop them from going on to create one.
There are myriad indie-developed MMOs out there, even if they don't have 100s of thousands of players, who were all designed and developed by people who had no previous experience working on them.. all of them are running, and some of them are even making their creators money. Most importantly, they are populated by people who appreciate and enjoy playing them.
Every one of those teams faced the same challenges starting out as anyone else does starting out. The difference is, they didn't let the challenges stop them from trying and persevering. They didn't just throw their hands up and say "Oh, forget it. It's too difficult. No point in even trying". Not to sound like a fortune cookie, but the the best way to guarantee failure at something is to not try in the first place.
Yes, I go into this project fully knowing it's a mammoth endeavor. Yes, I go into this project fully knowing that I do not singularly possess all the skills to do everything - nor would I ever intend to (which is kinda why I mention assembling a team in my first post). Yes I know it can take years to get completed. And, yes, I'm aware that it could end up for naught.
Regardless, it's something I'm very driven to do and, so, if it's all the same to you, I'd much appreciate it if you, and those like yourself, could spare the posts like your own. Appreciate it. I started this thread to sorta informally "announce" my project, and share a couple samples of early prototype work, and maybe get some feedback about the work itself. I don't recall asking people to "educate" me on what MMORPG stands for, or how much work it is to create one.
If I come across as snarky, well, I am; for good reason. Because that's how your post came across; particularly the "MMORPG ==" bit. I'm 37 years old. I'm not a 10 year-old slinging around terminology I don't understand. What I don't understand, however, is why there are people who, like yourself, feel compelled to go into threads posted by people indicating an interest in working on a game - MMO or otherwise - and hit them with posts such as your own. Are you people trying to demoralize them?
How about something more positive, like suggesting some good resources that could help them along? Link to some good books, forum threads or the such where people who have "been there/done that" share some insight to help others prevent mistakes they made?
If it's too much for people to get into, and they're taking on more than they are prepared to handle, they'll find out on their own eventually, right? And since it is, indeed, a learning experience as you state, then it's not all for nothing - so long as they learn from it, right? No better experience than first-hand. And the only way to guarantee it'll never be done is to never even try in the first place. If someone wants it bad enough, and is determined enough to make it happen... they'll do what it takes to make it happen.
I wonder how many people have been put off from even *trying* because of posts like yours.
In closing, if you have some questions about the game itself, or perhaps some feedback on the samples I've shown... by all means, share them. If all you're here to do is rain on someone else's parade or "plant seeds of doubt" in them, I'd prefer if you just moved on. Thank you.