Scarlet Thread
Member
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TriggaVerse: A trigger system.
Hi all!
Since I have switched engines to EE recently, I have had to re-do a lot of things. Luckily with relative ease.
Fortunately this means that I have been able to rethink a lot of my systems second time round and it has helped me get better solutions. I won't bore you with text I'll just show you straight out.
http://www.youtube.com/watch?feature=pla...VDN6GcDXxI
How does everyone else approach triggers in EE? I'm just interested to spark some discussions.
Scarlet Thread Development Blog: http://nanodev.tumblr.com/
Esenthel Tutorials Blog: http://scarlettutorials.tumblr.com/
YouTube Channel: http://www.youtube.com/user/ScarletThreadStudios?feature=mhee
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02-18-2013 01:51 PM |
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gwald
Member
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RE: TriggaVerse: A trigger system.
Hi there,
cool vid.. Why didn't you use points and a flat square dynamicly gen via code, size etc passed by params.
I guess having a 3d object gives you more better collision detection.
You sound ozzie to me! I'm in melb.
My Blog
http://www.esenthel.com/community/showthread.php?tid=6043
I hang out at Esenthel IRC Channel
http://webchat.freenode.net/?channels=#Esenthel
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02-18-2013 04:39 PM |
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Ozmodian
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RE: TriggaVerse: A trigger system.
I loved the video. I thought you did a really good job of explaining and i think it looks very good. Thanks for contributing!
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02-18-2013 05:54 PM |
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Scarlet Thread
Member
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RE: TriggaVerse: A trigger system.
(02-18-2013 04:39 PM)gwald Wrote: Hi there,
cool vid.. Why didn't you use points and a flat square dynamicly gen via code, size etc passed by params.
I guess having a 3d object gives you more better collision detection.
You sound ozzie to me! I'm in melb.
One reason would be that I didn't think of that and the other reason would be that I want this trigger to be usable in just about every situation that you might need a trigger. I'm not sure if I could achieve that with that method you explain.
Hehe yes I am Aussie. I live on the Gold Coast
@all thanks for the feedback
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02-18-2013 11:39 PM |
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Scarlet Thread
Member
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RE: TriggaVerse: A trigger system.
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03-01-2013 04:59 PM |
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gdalex
Member
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RE: TriggaVerse: A trigger system.
I have to implement something similar in my game, what you have done seems pretty efficient.
Do you intent to release your Trigger object class source code ?
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08-06-2013 02:02 PM |
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Scarlet Thread
Member
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RE: TriggaVerse: A trigger system.
Maybe, we'll see. I'd have to make a tutorial for using it because it relies on a singleton manager class in addition to the trigger object so it's not 100% obvious.
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08-09-2013 02:06 AM |
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