(01-02-2011 06:41 AM)Driklyn Wrote: There should be an option to change from right-handed matrix to a left-handed one when you export.
I've never seen that type of option anywhere before, but anyway, apparently this is an FBX issue. (Honestly the worst file format in the universe) *Tempted to change the
wiki entry to "It is used to provide
inoperability between digital content creation applications.*
I've fixed the skeleton but now the issue is linking the the animations of the old skeleton to the new skeleton but I'll try to work something out.
Is there a way to transfer skinning data from one bone on a skeleton to "the same" bone on a different skeleton?
In fact, that sound like a useful feature,
saving skinning data! (Vertex Paint Data). That would help me out tremendously atm.
It would be usefull to be able to save skinning data of bones then apply that skinning data to bones on a new skeleton, NOTE this implies on the same mesh!