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Add a parameter to the function animateStepOccured()
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Amnedge1331 Offline
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Post: #1
Add a parameter to the function animateStepOccured()
Hello Esenthel !

I'm actually working on a combat system and I would like to use event in animations to point where my animation start to deal damage and when it stop with 2 events each time.

So it'll be usefull to have the name of the event occured to open/close "damage dealer" of each animation.

Thank in advance.
08-12-2016 07:58 PM
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Esenthel Offline
Administrator

Post: #2
RE: Add a parameter to the function animateStepOccured()
Hi,

You don't need this 'animateStepOccured' function.
You can just manually check the animation or motion for events.
You can check the character class source code too. It's available for download near the engine download link.
08-12-2016 11:21 PM
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