Importing Resources
From Esenthel
In order to place custom Objects into World Editor, first you'll need to import the models from external formats to engine native formats.
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Importing Models
Importing Models, Materials and Textures is done in Mesh Editor.
For detailed information about importing please check this section - Mesh Importing.
Importing Character Animations
Creating Physical Bodies
When Models will be imported, you'll need to create their physical representation (Physical Body) in Mesh Editor.
Creating Game Objects
When Models and Physical Bodies will be ready, you can proceed to creating the actual Game Objects in the World Editor.
Creating Worlds
When Objects are ready you can proceed to creating Worlds in World Editor tool.
