Importing Resources

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In order to place custom Objects into World Editor, first you'll need to import the models from external formats to engine native formats.


Contents

Importing Models

Importing Models, Materials and Textures is done in Mesh Editor.

For detailed information about importing please check this section - Mesh Importing.


Importing Grass

Importing Character Mesh

Importing Character Animations



Creating Physical Bodies

When Models will be imported, you'll need to create their physical representation (Physical Body) in Mesh Editor.








Creating Game Objects

When Models and Physical Bodies will be ready, you can proceed to creating the actual Game Objects in the World Editor.







Creating Worlds

When Objects are ready you can proceed to creating Worlds in World Editor tool.

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