Programming Units
From Esenthel
- 2D coordinates are in screen coordinates, visible screen coordinates are in this range : (-D.w, -D.h) .. (D.w, D.h), D.w and D.h are engine methods which allow you to dynamically access screen sizes
- 3D coordinates are in meter units
- Angles are in radian units
- Time values are in second units (except integers which are in milliseconds, 1 second = 1000 milliseconds)
- Velocities are in meters per second units
- Angular Velocities are in radians per second units
