Programming Units

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  • 2D coordinates are in screen coordinates, visible screen coordinates are in this range : (-D.w, -D.h) .. (D.w, D.h), D.w and D.h are engine methods which allow you to dynamically access screen sizes
  • 3D coordinates are in meter units
  • Angles are in radian units
  • Time values are in second units (except integers which are in milliseconds, 1 second = 1000 milliseconds)
  • Velocities are in meters per second units
  • Angular Velocities are in radians per second units
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