Skeleton

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Skeletons:

To be able to use multiple animations with multiple skeletons, it is suggested to keep a constant naming system for skeleton bones.

Esenthel Engine uses following naming system:


Body:

  • Body
  • BodyU - "Up" part of Body
  • Head
  • ShoulderR, ShoulderL - Right and Left Shoulder
  • ArmRU, ArmLU - "Up" part of Right and Left Arm
  • ArmRD, ArmLD - "Down" part of Right and Left Arm
  • HandR, HandL - Right and Left Hand
  • LegRU, LegLU - "Up" part of Right and Left Leg
  • LegRD, LegLD - "Down" part of Right and Left Leg
  • FootR, FootL - Right and Left Foot
  • FootR0, FootL0 - Foot Fingers

Image:Skeleton body.jpg



Head:

  • Head
  • Jaw
  • Neck

Image:Skeleton head.jpg




Face:

  • Neck
  • Head
  • LipR, LipL, LipU, LipD - Right, Left, Up and Down part of Lips
  • NoseR, NoseL - Right and Left part of Nose
  • CheekR, CheekL - Right and Left Cheek
  • EyeLidR, EyeLidL - Right and Left Eye Lid
  • EyeLowR, EyeLowL - Right and Left Lower Eye Lid
  • EyeBrowR, EyeBrowL - Right and Left Eye Brow

Image:Skeleton face.jpg




Hand:

Image:Skeleton hand.jpg


See Also

Mesh, Skeleton, Animation Relation

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