Skeleton
From Esenthel
Skeletons:
To be able to use multiple animations with multiple skeletons, it is suggested to keep a constant naming system for skeleton bones.
Esenthel Engine uses following naming system:
Body:
- Body
- BodyU - "Up" part of Body
- Head
- ShoulderR, ShoulderL - Right and Left Shoulder
- ArmRU, ArmLU - "Up" part of Right and Left Arm
- ArmRD, ArmLD - "Down" part of Right and Left Arm
- HandR, HandL - Right and Left Hand
- LegRU, LegLU - "Up" part of Right and Left Leg
- LegRD, LegLD - "Down" part of Right and Left Leg
- FootR, FootL - Right and Left Foot
- FootR0, FootL0 - Foot Fingers
Head:
- Head
- Jaw
- Neck
Face:
- Neck
- Head
- LipR, LipL, LipU, LipD - Right, Left, Up and Down part of Lips
- NoseR, NoseL - Right and Left part of Nose
- CheekR, CheekL - Right and Left Cheek
- EyeLidR, EyeLidL - Right and Left Eye Lid
- EyeLowR, EyeLowL - Right and Left Lower Eye Lid
- EyeBrowR, EyeBrowL - Right and Left Eye Brow
Hand:




