World Editor

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Contents

General Information

Shortcuts:

LMB - Left   Mouse Button
MMB - Middle Mouse Button
RMB - Right  Mouse Button
4MB - Fourth Mouse Button
5MB - Fifth  Mouse Button

You can manipulate the camera:

                MouseWheel - Zoom   in/out
Space/4MB                  - Move   camera on ground plane
Space/4MB + WinKey/5MB/MMB - Move   camera freely
            WinKey/5MB/MMB - Rotate camera
                         W - Move   forward
                         S - Move   backward
                         A - Move   left
                         D - Move   right
                         E - Move   up
                         Q - Move   down


You select     objects with LMB
You operate on objects with RMB


Heightmap mode

Here you can insert new heightmaps, change their shape and material

LMB - Get material or color from selected position of heightmap
RMB - Operate on heightmap

By painting using the NULL material you can create holes in the terrain.


Object mode

Here you can insert new Objects to the world and edit their properties.

            2x LMB        - Select all similar objects
               LMB        - Select object                         (SET)
        Ctrl + LMB        - Toggle object selection               (XOR)
       Shift + LMB        - Add object to selection               (ADD)
         Alt + LMB        - Remove object from selection          (SUB)
Ctrl + Shift + LMB        - From selection leave only highlighted (AND)
        Ctrl + RMB        - Move   object  in Y axis
       Shift + RMB        - Scale  object
Ctrl + Shift + RMB        - Move   objects closer/further
         Alt + RMB        - Rotate object
  Ctrl + Alt + RMB        - Rotate objects in group
        Ctrl + MouseWheel - Scale  object


Path mode

Here you can specify if selected location is walkable.

Specifying is done with LMB and RMB.


Waypoint mode

Here you can add and remove Waypoints.

       LMB - Select Waypoint
       RMB - Move   Waypoint
Ctrl + RMB - Move   Waypoint in Y axis


Water mode

Here you can add and remove Rivers and Lakes.


In order to create a Lake you must create a polygon, by creating new points in clockwise order (looking from above).

In order to create a hole in a Lake, you must select a Lake, create one standalone point (using Ctrl+Insert) inside the Lake, then create points (using Insert) but in counter-clockwise order (also looking from above).


When Editing Lakes:

               LMB - Select Point
               RMB - Move   Point
       Shift + RMB - Move   Polygon
Ctrl + Shift + RMB - Move   Lake
        Ctrl + RMB - Move   Lake in Y axis
  Ctrl + Alt + RMB - Change Lake Depth

When Editing Rivers:

               LMB - Select Point
               RMB - Move   Point
       Shift + RMB - Move   River
        Ctrl + RMB - Move   Point in Y axis
Ctrl + Shift + RMB - Move   River in Y axis
         Alt + RMB - Scale  Point Radius
 Shift + Alt + RMB - Scale  River Radius
  Ctrl + Alt + RMB - Change River Depth



Quickstart

When starting your adventure with the World Editor, it is best advised to follow these steps:

  • Insert a new heightmap on the screen using Insert key
  • Set its shape using "Height Brush" window, where you can select modification mode, and apply it on the terrain using RMB
  • Apply materials on the terrain using "Material Brush" window and again RMB
  • Place some objects using Insert screen in Object Mode, and set their types
  • Save, Build and use your World in your application


World Information

After creating the world, before it can be used in the game, it must be builded - from the main menu select Build option.

Building is processing the world for more optimized form, all processed data will be written to the same directory of currently edited world.


Frequently Asked Questions

Q: How to use custom materials in World Editor?

A: Materials first need to be created in Mesh Editor tool, then they must be saved in "Your Game Data\Mtrl" location, after that they can be used in World Editor.


Q: What's the difference between Decals and Mesh Overlays?

A: Both effects achieve similar results, but they work in different ways. Without going much into details - it is suggested to use Mesh Overlays in places where covered area doesn't have very dense amount of vertexes/triangles, and Decals are suggested to be used in places with dense amount of vertexes/triangles.


Q: How to create caves or holes in the terrain?

A: Please paint on the terrain using empty (NULL) material, on those places the Mesh and Physical representation will not be created.


World Editor Performance

World Editor performance scales very well with multi-core CPU's, the more cores, the faster it works.

In order to increase World Editor editing performance, you may:

  • disable "Heightmap/Ambient Occlusion"
  • disable "Edit/Precise Mouse Position"
  • decrease "View/Area Radius"
  • select lower "Main/Environment Options"
  • select lower "Main/Video Options"


Video Tutorials

World Editor Video Tutorials