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  Thread: Oculus Rift DK2 support
Post: Oculus Rift DK2 support

It would be really nice if the engine would support the latest oculus SDK (0.4.x), with positional tracking and the lots. Cheers /Turnstile
Turnstile Feature Requests 3 5,022 07-27-2014, 11:50 AM
  Thread: Yet another MaterialLock question
Post: RE: Yet another MaterialLock question

Thank you for your reply and for your time. I understand your explanation, and will adjust accordingly. Best regards, Turnstile.
Turnstile Graphics 7 5,532 01-29-2014, 11:32 PM
  Thread: Yet another MaterialLock question
Post: RE: Yet another MaterialLock question

Alright, I have zipped my project map(not sure if that is how you wanted it.), and here is a download link: https://dl.dropboxusercontent.com/u/11312211/Sample.zip Thank you very much for taking the ...
Turnstile Graphics 7 5,532 01-28-2014, 12:56 AM
  Thread: Yet another MaterialLock question
Post: RE: Yet another MaterialLock question

Rubeus, tankMeshMaterial1 is a MaterialPtr, and so I need to use () These are the rest of the variables for the above code snippet: Game.ObjParamsPtr obj; Game.ObjParamsPtr obj2; MeshPtr pTankMesh1; M...
Turnstile Graphics 7 5,532 01-27-2014, 06:24 PM
  Thread: Yet another MaterialLock question
Post: Yet another MaterialLock question

I have read all posts in this forum about MaterialLock, but I'm still confused how I should apply it. This is my scenario: bool Init() { ... obj=UID(3699598399, 1199629675, 410681482, 1937165676);...
Turnstile Graphics 7 5,532 01-26-2014, 10:24 PM