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  Thread: Can't create OpenGl context on Android
Post: RE: Can't create OpenGl context on Android

I think that the problem is related to my Android phone. The app runs well on other devices. Thanks
Otolone Beginner Questions 2 1,520 10-17-2021, 06:26 PM
  Thread: Can't create OpenGl context on Android
Post: Can't create OpenGl context on Android

Hi there! I have a game that I wanna test on my new Android phone. The build and installation are successful. But when I run the app, I get the Error: can't create OpenGl context. Which drivers shoul...
Otolone Beginner Questions 2 1,520 10-16-2021, 01:08 PM
  Thread: How can I get AnimatedSkeleton from Extended Game.Item
Post: RE: How can I get AnimatedSkeleton from Extended G...

Code: class Weapon { Memc<Motion> reload_motions; void animate() {   REPA( reload_motions)skel.animate( reload_motions[i], true); // apply reload animations } bool update() {  &n...
Otolone Beginner Questions 17 6,499 04-28-2021, 04:00 AM
  Thread: How to raise and lower weapon in an FPS.
Post: How to raise and lower weapon in an FPS.

Hi there! I am developing an FPS. I want my character to raise and lower his weapon and maintain that position while walking or running. Let me give you my attempt at the problem Code: class Player: ...
Otolone Beginner Questions 0 1,217 04-28-2021, 02:44 AM
  Thread: Please bring back MiniMap tutorial!
Post: RE: Please bring back MiniMap tutorial!

Thank you sir!
Otolone Beginner Questions 3 1,960 04-04-2021, 06:39 AM
  Thread: Please bring back MiniMap tutorial!
Post: RE: Please bring back MiniMap tutorial!

Ok. I have dragged and dropped a world and an environment into the minimap asset I created. I clicked on create and got a message saying that "creatinge images". So where are the images located? Thank...
Otolone Beginner Questions 3 1,960 04-03-2021, 12:51 PM
  Thread: Please bring back MiniMap tutorial!
Post: Please bring back MiniMap tutorial!

Hi there! I have searched the forum for a tutorial on implementing MiniMap. I am not satisfied with the answers I have got. If someone can state the steps involved in implementing a MiniMap in EE, I w...
Otolone Beginner Questions 3 1,960 04-03-2021, 07:00 AM
  Thread: Detecting when a grenade hits terrain
Post: RE: Detecting when a grenade hits terrain

Thanks for the suggestion. I will try that.
Otolone Beginner Questions 2 1,615 03-19-2021, 06:44 AM
  Thread: Detecting when a grenade hits terrain
Post: Detecting when a grenade hits terrain

Hi there! The code below shows my attempt at detecting when a grenade hits world terrain. Code: bool grenade_hit = false; Vec    grenade_position; /******************************...
Otolone Beginner Questions 2 1,615 03-18-2021, 05:49 PM
  Thread: Weapons switching in FPS
Post: RE: Weapons switching in FPS

Thanks a lot!!
Otolone Beginner Questions 3 1,924 01-04-2021, 04:28 PM
  Thread: Weapons switching in FPS
Post: Weapons switching in FPS

How do you switch weapons in EE. I have tried the following approaches: 1) Using draw groups and the the functions flagset(), flagenable(), flagdisable() etc. to hide weapons I don't want to use. 2...
Otolone Beginner Questions 3 1,924 01-03-2021, 11:10 AM
  Thread: Bloody Masacre Link
Post: RE: Bloody Masacre Link

Thanks a lot!
Otolone Beginner Questions 2 1,742 12-06-2020, 10:50 AM
  Thread: Bloody Masacre Link
Post: Bloody Masacre Link

Hi there! Where is the link to the Bloody Massacre! tutorials? The old link http://www.esenthel.com/projects/bloody_massacre/en/ is non-functional! Thanks in advance and Merry Christmas!!!!
Otolone Beginner Questions 2 1,742 12-04-2020, 09:40 AM
  Thread: Element out of range Error
Post: RE: Element out of range Error

Thanks.I have just updated the post with pictures.
Otolone Beginner Questions 4 3,493 03-07-2019, 05:41 AM
  Thread: Element out of range Error
Post: Element out of range Error

Hello! I have been working on a FPS for some time. I have two problems. 1)I created a world with player, NPCs, waypoints etc.When I change the position of the player character and rebuild my game,the ...
Otolone Beginner Questions 4 3,493 03-07-2019, 04:57 AM
  Thread: Physics not moving along with car mesh
Post: Physics not moving along with car mesh

Hi there! I followed Scarlet thread's tutorial on Game Object basics. But I realized that my Car object's physics is stationary when I move the car. Which implies that my car moves through walls.How d...
Otolone Beginner Questions 0 2,109 01-31-2019, 02:53 AM
  Thread: Please explain this function to me.
Post: Please explain this function to me.

Hi there! Can someone kindly explain to me the meaning of this line of code? I have been using it without being able to explain it to myself. /********************************************************...
Otolone Game Classes 1 2,711 12-24-2018, 02:21 PM
  Thread: Which Base class for my Lamborghini?
Post: Which Base class for my Lamborghini?

Hi! I want to write a class for my car.Common sense tells me that I should extend the Game.Kinematic like below: Class Lamborghini:Game.kinematic { // } I reasoned that a moving car is a kinematic ob...
Otolone Game Classes 0 2,213 11-21-2018, 03:17 AM
  Thread: Esenthel Video
Post: RE: Esenthel Video

Thanks a lot!
Otolone Beginner Questions 4 3,739 10-24-2018, 07:47 AM
  Thread: Esenthel Video
Post: RE: Esenthel Video

When you run "Bloody Massacre", the first thing you see is a video that shows the Esenthel Logo that is being animated with a lot of particles effect. Thanks!
Otolone Beginner Questions 4 3,739 10-20-2018, 08:21 AM