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  Thread: Iterate over object in code
Post: RE: Iterate over object in code

(06-14-2016 07:32 AM)RedcrowProd Wrote:  oh i see, sorry then Well i'm not sure if that's possible you will need Esenthel to tell, or someone that uses a system like that to comment here then =p...
mixpro Support 13 10,987 06-14-2016, 07:34 AM
  Thread: Iterate over object in code
Post: RE: Iterate over object in code

(06-14-2016 07:00 AM)RedcrowProd Wrote:  something like this might work: Code: class ClassInfo {    enum AllyourEnumhere    {       Spook, &nbs...
mixpro Support 13 10,987 06-14-2016, 07:14 AM
  Thread: Iterate over object in code
Post: RE: Iterate over object in code

(06-14-2016 06:36 AM)RedcrowProd Wrote:  well the objmap is only being populated by item already in the world that you have set up. do you mean you want to have like an enum with all your items...
mixpro Support 13 10,987 06-14-2016, 06:51 AM
  Thread: Iterate over object in code
Post: RE: Iterate over object in code

yeah the new() was the problem , but i think there is a misunderstanding here , as i already use setObjType() for other object . but the container which in my case is Game.ObjMap<PathPiece > my...
mixpro Support 13 10,987 06-14-2016, 05:39 AM
  Thread: Iterate over object in code
Post: RE: Iterate over object in code

(06-13-2016 08:49 PM)RedcrowProd Wrote:  well do you set the world ? this way will only works if Game.World.id() is defined sorry i don't understand , i'm new to the engine , this is the code r...
mixpro Support 13 10,987 06-13-2016, 09:05 PM
  Thread: Iterate over object in code
Post: RE: Iterate over object in code

thanks Amnedge1331 for the reply . (06-12-2016 09:08 PM)Amnedge1331 Wrote:   Code: Game.World.setObjType(objItem, OBJ_ITEM).New(world.id()); You need to add setObjType(objItem, OBJ_ITEM) to in...
mixpro Support 13 10,987 06-13-2016, 07:49 PM
  Thread: create multiple particle in single object
Post: create multiple particle in single object

Hi , as the title suggests , i watched a couple of videos on creating effects , in order to create a high quality particle effects , one particle effects contains two even four particles for instance ...
mixpro Support 1 2,915 06-13-2016, 04:33 PM
  Thread: Iterate over object in code
Post: Iterate over object in code

Hi , seems like a silly question but i can't find answer for it . In code how do iterate over object that are created in the editor . for example i have created/imported 3d objects into the editor, l...
mixpro Support 13 10,987 06-12-2016, 02:35 PM
  Thread: Transparent backgroud when rendering to texture
Post: RE: Transparent backgroud when rendering to textur...

(05-20-2016 01:13 PM)Esenthel Wrote:  You might want to check this tutorial: UID(240031802, 1298250585, 1065203598, 2912159632) /* Apps\12 - Rendering\13 - Combining Render with Background */ A...
mixpro Making Games 2 5,354 05-22-2016, 06:15 AM
  Thread: Transparent backgroud when rendering to texture
Post: Transparent backgroud when rendering to texture

Hi, in Render to Texture Tutorial , i tried removing the box leaving only the ball drawn in the texture . doing so renders the ball surrounded by black color inside the texture , how do i make the...
mixpro Making Games 2 5,354 05-20-2016, 07:31 AM
  Thread: [SOLVED]moving skel obj
Post: RE: moving skel obj

(05-09-2016 12:39 AM)Esenthel Wrote:  Matrix().move(..) -> Matrix().setPos(..) replace 'move' with 'setPos' which does initialize the entire matrix. Thanks esenthel , that worked
mixpro Beginner Questions 5 5,581 05-09-2016, 05:44 AM
  Thread: [SOLVED]moving skel obj
Post: RE: moving skel obj

plz someone ?
mixpro Beginner Questions 5 5,581 05-08-2016, 07:44 PM
  Thread: [SOLVED]moving skel obj
Post: RE: moving skel obj

(05-08-2016 12:33 AM)Esenthel Wrote:  don't move mesh or skeleton. Instead call animated_skel.updateMatrix(here set custom draw matrix); AnimatedSkeleton& updateMatrix (C Matr...
mixpro Beginner Questions 5 5,581 05-08-2016, 07:16 AM
  Thread: [SOLVED]moving skel obj
Post: [SOLVED]moving skel obj

Hi , i have created an animated skel from an object (the object have animation - open door) , how can i move it in the world ? i tried : Code: door = ObjectPtr(UID(3856963616, 3268566013, 2296428730,...
mixpro Beginner Questions 5 5,581 05-07-2016, 07:50 PM
  Thread: [SOLVED]Reference dynamically added object in a world
Post: RE: Reference dynamically added object in a world

(05-07-2016 03:08 PM)Tottel Wrote:  Hi there, you can use Game.World.objCreateNear, which return a Game.Obj* object. You can then use CAST(ObjectClass, pointer to object), to cast it to your own...
mixpro Beginner Questions 2 3,744 05-07-2016, 07:26 PM
  Thread: [SOLVED]Reference dynamically added object in a world
Post: [SOLVED]Reference dynamically added object in a wo...

Hi, I'm using for example : Code: Game.World.objCreate(*obs_1,Matrix(obs_1->scale3(), tmpLastPos)); to add object to a world , but for certain objects i need to get a reference to them , so i can...
mixpro Beginner Questions 2 3,744 05-07-2016, 01:49 PM
  Thread: [SOLVED]Importing FBX from blender3d renders wrong rotation
Post: RE: [SOLVED]Importing FBX from blender3d renders w...

(05-05-2016 02:31 AM)aceio76 Wrote:  FBX export from blender works. My artist exports animated models from the latest Blender with no issues. You would want to do FBX export especially if you h...
mixpro Support 6 7,361 05-05-2016, 07:42 AM
  Thread: [SOLVED]Importing FBX from blender3d renders wrong rotation
Post: RE: Importing FBX from blender3d renders wrong rot...

(05-03-2016 11:31 PM)Ezequel Wrote:  Hi, You could try to export to .DAE (Collada) format directly from within blender. To do that you just have to enable a plugin in blender and select some opt...
mixpro Support 6 7,361 05-04-2016, 06:32 PM
  Thread: [SOLVED]Importing FBX from blender3d renders wrong rotation
Post: [SOLVED]Importing FBX from blender3d renders wrong...

Hi , i have created a door object with animation in blender , when importing it to esenthel i get the wall around the actaull door is rotated 90 degrees . i tried couple of solution on the web like a...
mixpro Support 6 7,361 05-03-2016, 06:50 PM
  Thread: Dynamically create terrain OBJs
Post: RE: Dynamically create terrain OBJs

(04-28-2016 05:44 PM)Zervox Wrote:  you can use game::static with PathObstacle, or you can derive Game::obj and make your own object that uses PathObstacle. Thanks , it worked , but there was n...
mixpro Making Games 2 5,289 04-29-2016, 07:52 PM