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  Thread: Non Looping Animations *Solved*
Post: RE: Non Looping Animations *Solved*

Hmm, after tweaking the blend times, I was able to go from Motion animation to loop with no problem, but I get the model jumping up briefly when going from loop to motion. I tried to change the flt bl...
Khyrid Support 8 6,777 10-27-2016, 04:48 AM
  Thread: Non Looping Animations *Solved*
Post: RE: Non Looping Animations

I was so close to figuring that out. Guess I was too tired last night. Thanks. My original problem is solved, but I noticed another thing once I got the animation working. I am testing 3 animations...
Khyrid Support 8 6,777 10-27-2016, 01:14 AM
  Thread: Non Looping Animations *Solved*
Post: RE: Non Looping Animations

(10-26-2016 06:41 AM)RedcrowProd Wrote:  hey, i believe those are called "Motion" in EE, check out the struct Motion // Animation Motion, helper class for playing a single Animation even tho yo...
Khyrid Support 8 6,777 10-26-2016, 07:10 AM
  Thread: Non Looping Animations *Solved*
Post: Non Looping Animations *Solved*

I must be missing something very simple here. Based on what I saw in the Esenthel Tutorials I did this; Code: if(Kb.b(KB_A)) // when A pressed       {   &nbs...
Khyrid Support 8 6,777 10-26-2016, 06:11 AM
  Thread: License Keys Ultra Noob Question
Post: License Keys Ultra Noob Question

I bought a subscription but I got no License Key. When I run Esenthel is asks me for a key but I don't have one. Answer: It's when you go to the download part. The key is shown above the download opt...
Khyrid Support 0 2,652 10-08-2016, 12:52 AM
  Thread: Unity Refugee
Post: RE: Unity Refugee

Yeah, I guess the logic is pretty simple. I've made similar systems before with Unity. I feel safer just making a bunch of levels though. That way I can splurge with resources knowing that everything ...
Khyrid Making Games 12 12,009 10-08-2016, 12:34 AM
  Thread: Unity Refugee
Post: RE: Unity Refugee

I think it can be simple. Using the class based on what section the player is in to turn off render and anim sounds like the way to gobtain. Another concern is that my environments graphics will b...
Khyrid Making Games 12 12,009 10-07-2016, 12:57 AM
  Thread: Unity Refugee
Post: RE: Unity Refugee

(10-06-2016 09:08 PM)Zervox Wrote:  You can load another world when you reach whatever location you want it to change at or you can have one larger one, it's up to you. I heard that Esenthel wa...
Khyrid Making Games 12 12,009 10-06-2016, 09:23 PM
  Thread: Unity Refugee
Post: RE: Unity Refugee

I'm still looking into Esenthel. What I'm wondering about before I go any further is how I would build my game world. In Unity I was making the world by connecting a bunch of levels together. I had a ...
Khyrid Making Games 12 12,009 10-06-2016, 08:38 PM
  Thread: Unity Refugee
Post: RE: Unity Refugee

Thanks everybody. I'll be sure to check out those links.
Khyrid Making Games 12 12,009 10-05-2016, 10:55 AM
  Thread: Unity Refugee
Post: Unity Refugee

Hello, I'm Khyrid. I'm considering leaving Unity (personal edition) to work with Esenthel instead. My project (working title: Sorrawind) is a first person shooter/survival horror type and I want it ...
Khyrid Making Games 12 12,009 10-04-2016, 09:57 PM