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Thread: LogN is verry slow (Windows)
Post: RE: LogN is verry slow (Windows)
No, my app was located on hard-drive which of course gives some slowdown. And yeah i forgot flush in the fixed version. Anyways I mean its not really serious issue, I just accidentally stumbled upon i... |
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Aimless |
Platforms (Windows, Mac, Linux, Android, iOS) |
8 |
6,041 |
11-12-2017, 05:54 PM |
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Thread: LogN is verry slow (Windows)
Post: RE: LogN is verry slow (Windows)
oh, ok didn't notice that forum section. But anyways, nothing top secret there :)
And yes LogN is implemented on top of Log so it applies to both. |
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Aimless |
Platforms (Windows, Mac, Linux, Android, iOS) |
8 |
6,041 |
11-09-2017, 02:59 PM |
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Thread: LogN is verry slow (Windows)
Post: RE: LogN is verry slow (Windows)
Yes, it seems that LogN reopens the file each time it writes - mystery solved! Thanks :)
~1000x improvement. LogN anyways falls noticably behind direct file writing, but thats acceptable and probably ... |
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Aimless |
Platforms (Windows, Mac, Linux, Android, iOS) |
8 |
6,041 |
11-09-2017, 02:34 PM |
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Thread: LogN is verry slow (Windows)
Post: RE: LogN is verry slow (Windows)
yeah fps isn't the best measurement for this kind of problem but anyways simple:
PHP Code:
FileText file("log.txt"); void log(const Str& str) ... |
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Aimless |
Platforms (Windows, Mac, Linux, Android, iOS) |
8 |
6,041 |
11-09-2017, 01:44 PM |
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Thread: LogN is verry slow (Windows)
Post: LogN is verry slow (Windows)
Log and LogN is really slow (on my pc like ~100 LogN / second). Is it normal behaviour or is it just my PC?
my benchmark:
0 logs per frame: 9000 fps
1 logs per frame: 80 fps
10 logs per frame: 9 fps... |
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Aimless |
Platforms (Windows, Mac, Linux, Android, iOS) |
8 |
6,041 |
11-09-2017, 12:39 PM |
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Thread: web Connection crashes.
Post: web Connection crashes.
Connection class isn't usable in web because it internally calls block() which crashes with error "bad ioctl syscall 21537 "
(it somewhat known issue with emscripten but isn't fixed in because websoc... |
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Aimless |
Network |
1 |
3,232 |
11-09-2017, 09:16 AM |
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Thread: character actor.addAccel has no effect on web platform
Post: RE: character actor.addAccel has no effect on web ...
Thanks, it seems working now. |
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Aimless |
Physics |
6 |
5,582 |
11-09-2017, 09:08 AM |
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Thread: character actor.addAccel has no effect on web platform
Post: RE: character actor.addAccel has no effect on web ...
Weirdly your sample didn't work either. I found out that this happens only on chrome, firefox runs fine. Probably problem on my side. Will do some more investigation.
Anyways thanks :)
Ok, now i am ... |
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Aimless |
Physics |
6 |
5,582 |
10-24-2017, 05:41 PM |
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Thread: character actor.addAccel has no effect on web platform
Post: character actor.addAccel has no effect on web plat...
Hello, i am trying to add gravity for my characters manually and it works as expected in windows build but is not working on web build. It seems that ctrl.actor.addAccel just doesn't do anything. I al... |
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Aimless |
Physics |
6 |
5,582 |
10-19-2017, 04:00 PM |
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Thread: Bullet Physics for Windows
Post: RE: Bullet Physics for Windows
+1
In my case i don't worry that much about licensing than cross platform issues. As there are big differences in physics behavior. For example I wanted to create multiplayer web and/or mobile game. I... |
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Aimless |
Feature Requests |
5 |
7,220 |
10-17-2017, 06:11 PM |
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Thread: [Linux] Can't compile on latest Lubuntu
Post: RE: [Linux] Can't compile on latest Lubuntu
yeah your probably right. Supporting only gcc5 is fine for now. |
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Aimless |
Platforms (Windows, Mac, Linux, Android, iOS) |
11 |
9,141 |
09-28-2017, 04:08 PM |
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Thread: [Linux] Can't compile on latest Lubuntu
Post: RE: [Linux] Can't compile on latest Lubuntu
Can confirm, newest manjaro(Arch) linux with gcc 7.2 and Ubuntu 17.04 also with gcc 7 wont compile.
Returns bunch of " relocation R_X86_64_32S against `.X' can not be used when making a shared object... |
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Aimless |
Platforms (Windows, Mac, Linux, Android, iOS) |
11 |
9,141 |
09-28-2017, 12:06 PM |