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Thread: Esenthel/Titan with FMOD intergration
Post: RE: Esenthel/Titan with FMOD intergration
(08-05-2023 06:41 AM)Esenthel Wrote: That's weird because I don't have this problem, it works completely fine for me.
You can observe how the dsp.pMatrixCoefficients[0..3] values change from th... |
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tipforeveryone |
Tutorials |
8 |
1,025 |
03-17-2024, 07:30 PM |
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Thread: shadowSoft() does not work anymore
Post: RE: shadowSoft() does not work anymore
Yes, I double check all checkboxes in Engine Builder, everything is checked as default, and I just click do "selected" |
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tipforeveryone |
Support |
5 |
194 |
03-07-2024, 12:49 PM |
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Thread: shadowSoft() does not work anymore
Post: RE: shadowSoft() does not work anymore
I dont think so, let see these images,
first one is my game on current stable titan engine version, that is soft shadow I expect
https://i.gyazo.com/57b870d5f9d821e3c3a8...6e674a.png
and this one i... |
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tipforeveryone |
Support |
5 |
194 |
03-07-2024, 12:18 PM |
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Thread: shadowSoft() does not work anymore
Post: shadowSoft() does not work anymore
I am trying Titan Engine Source build, but D.shadowSoft() has no effect at all. Whatever value I put in. Is there something changed about this function in source build ? |
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tipforeveryone |
Support |
5 |
194 |
03-07-2024, 09:57 AM |
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Thread: Is there any method for copy skin vertex weight
Post: RE: Is there any method for copy skin vertex weigh...
Yeah, I dont know how to modify the engine source because I am not familiar with it, so.. Can this be a feature request for the engine :"D this gonna be useful surely. I understand you dont want to do... |
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tipforeveryone |
Support |
2 |
123 |
03-03-2024, 04:28 AM |
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Thread: Is there any method for copy skin vertex weight
Post: Is there any method for copy skin vertex weight
My character model needs to change one of his mesh part
The new mesh part actually the old one with new UV and I want to copy vertex weight from old mesh part to new mesh part
Autoskin feature of Tita... |
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tipforeveryone |
Support |
2 |
123 |
03-02-2024, 11:39 PM |
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Thread: Happy birthday 3D in Titan
Post: Happy birthday 3D in Titan
https://mega.nz/file/aMF2CCpC#It5ZNUd3qX...cEEPY_5M9k Here is my 3D happy birthday for my friend I made 2 years ago by Titan Engine.
The language is not English but here is the instruction :D happy bi... |
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tipforeveryone |
Showcase |
2 |
360 |
02-05-2024, 04:47 PM |
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Thread: How to update scale of physic shape of an object
Post: RE: How to update scale of physic shape of an obje...
How can I get PhysBody from a created Game.Item ? I still stuck with this :D
And how to keep non-uniform scale for custom class object in editor ? E.G: X Scale = 0.5, Y Scale = 1, Z Scale = 0.7. Non U... |
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tipforeveryone |
Support |
3 |
325 |
01-24-2024, 01:19 PM |
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Thread: Any idea on how to use Overlay Object Class in Editor
Post: RE: Any idea on how to use Overlay Object Class in...
https://i.gyazo.com/dc7cfeea90f3b58e2e7e...a03a0d.png
There is no difference between choosing Terrain Class and Overlay Class for this wall damage plane, that why I feel so confused, which is advanta... |
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tipforeveryone |
Support |
4 |
288 |
01-24-2024, 03:51 AM |
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Thread: Any idea on how to use Overlay Object Class in Editor
Post: RE: Any idea on how to use Overlay Object Class in...
But how can I setup one? It is a bit tricky to setup a cone light point light (creating Object Class > display as Point light) but there is no option like that for overlay, there is no example btw |
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tipforeveryone |
Support |
4 |
288 |
01-23-2024, 02:58 PM |
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Thread: Any idea on how to use Overlay Object Class in Editor
Post: Any idea on how to use Overlay Object Class in Edi...
I dont find any instruction about how to use this Object Class in Object Parameter in any document or how to activate it, please give some clues :)
https://i.gyazo.com/280af7575389c419ee8f...0beae5.p... |
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tipforeveryone |
Support |
4 |
288 |
01-23-2024, 03:11 AM |
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Thread: How to update scale of physic shape of an object
Post: RE: How to update scale of physic shape of an obje...
I still can see one axis scaling for object in editor still being kept when run the game. How can I do the same with my custom object |
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tipforeveryone |
Support |
3 |
325 |
01-13-2024, 04:01 AM |
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Thread: How to update scale of physic shape of an object
Post: How to update scale of physic shape of an object
I am trying to change my object scale ingame by using`customMatrix.scaleOrnL(myCustomScale)`
mesh->draw(customMatrix) can display the mesh ok (e.g: myCustomScale = Vec(1, 3, 1))
but I cant update... |
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tipforeveryone |
Support |
3 |
325 |
01-13-2024, 01:47 AM |
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Thread: How to hide all Terrain class objects
Post: How to hide all Terrain class objects
In editor, you can do this to hide all Terrain objects
https://i.gyazo.com/05e65a05b71d004cfc74...b4eb98.png
How about in code, which function or how can I do the same thing in my game ? I need to t... |
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tipforeveryone |
Support |
1 |
302 |
12-30-2023, 07:43 AM |
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Thread: Seem to be a path finding glitch
Post: RE: Seem to be a path finding glitch
I got your idea of fixing this. I will try all approach.
Thanks for your reply and comment about my game ;) |
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tipforeveryone |
Support |
5 |
1,370 |
11-25-2023, 11:36 AM |
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Thread: Seem to be a path finding glitch
Post: RE: Seem to be a path finding glitch
I found this thread https://www.esenthel.com/forum/showthread.php?tid=4470
It seems because of PathMesh between areas, I move my objects into middle of an area and things work fine, character movemen... |
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tipforeveryone |
Support |
5 |
1,370 |
11-23-2023, 11:09 PM |
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Thread: Seem to be a path finding glitch
Post: RE: Seem to be a path finding glitch
This problem can not be solved and become more and more serious bug. This makes may game look stupid for NPC movement too
https://streamable.com/p71dsi
The movevement takes longer route instead of s... |
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tipforeveryone |
Support |
5 |
1,370 |
11-23-2023, 08:30 PM |
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Thread: [Bug] Cone light glitch
Post: RE: [Bug] Cone light glitch
Today I have free time to get the source of engine and compile it then try. Sadly the cone light problem still persist |
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tipforeveryone |
Support |
3 |
531 |
11-17-2023, 09:00 PM |
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Thread: [Bug] Cone light glitch
Post: [Bug] Cone light glitch
This happen when there are about 10+ cone lights around with shadow = true
The cone light has dynamic matrix update (flashlight) goes crazy whenever I point camera to the warehouse which has many con... |
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tipforeveryone |
Support |
3 |
531 |
11-02-2023, 08:34 PM |
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Thread: How can I setup Orthor view for camera like this video
Post: How can I setup Orthor view for camera like this v...
https://youtu.be/8DPlsTbOReM?si=O9K9Y8mVZ24XClzO
I used to make camera move so far with low FOV to get the effect, but is it properly to make camera view as Orthorgraphic ? |
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tipforeveryone |
Support |
1 |
484 |
10-23-2023, 09:44 AM |