Search Results
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Thread: Hedron Online
Post: RE: A video of Hedron Online
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Demi |
Showcase |
14 |
13,361 |
06-06-2011, 11:52 PM |
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Thread: free Art creation programs.
Post: free Art creation programs.
Every so often I run across a tool or so that has some potential and often times it is a free tool.
Lately I been working on some plants and wanted to make a few different kinds of plants just for fu... |
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Demi |
Free Assets |
2 |
6,006 |
06-05-2011, 03:40 AM |
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Thread: Trouble apply materials to mesh
Post: RE: Trouble apply materials to mesh
I noticed some DDS files will not convert so I end up using Gimp and make a PNG which will work. |
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Demi |
Beginner Questions |
3 |
4,006 |
05-30-2011, 10:28 PM |
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Thread: Heightmap problem
Post: RE: Heightmap problem
Try using smooth function with speed and size at minimum and soft at max. Not guaranteed to work but that was what I did with a mosaic.
You have to run down the seam. |
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Demi |
Graphics |
6 |
5,591 |
05-29-2011, 02:13 PM |
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Thread: [WiP] Medieval Game
Post: RE: [WiP] Medieval Game
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Demi |
Showcase |
24 |
23,477 |
05-25-2011, 11:24 PM |
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Thread: new game
Post: RE: new game
I agree with Tottel. I use L3DT and making insanely large worlds is not an issue. I have a basic terrain right now that spans 32K pixels square. |
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Demi |
Making Games |
3 |
5,387 |
05-25-2011, 03:19 AM |
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Thread: a video of this engine in action
Post: RE: a video of this engine in action
The terrain was painted with mosaic alphas that I made in L3DT and applied in Esenthel. It took a bit of work to figure it out.
How-to:
If you try to blend a terrain with no base material it gets sa... |
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Demi |
Showcase |
13 |
12,519 |
05-24-2011, 10:35 AM |
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Thread: a video of this engine in action
Post: RE: a video of this engine in action
Scale is 1/8th. Using L3DT for the terrain. Took 21 days to process this monster LOL. I decided to use this engine instead of BWT because it just rocks for a one man team. BWT is a great engine but it... |
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Demi |
Showcase |
13 |
12,519 |
05-24-2011, 02:25 AM |
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Thread: a video of this engine in action
Post: RE: a video of this engine in action
Dang, I usually upload them with out a problem. Ok it is fixed. |
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Demi |
Showcase |
13 |
12,519 |
05-23-2011, 11:58 PM |
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Thread: a video of this engine in action
Post: RE: a video of this engine in action
http://www.youtube.com/watch?v=e4yv_gqVu5s |
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Demi |
Showcase |
13 |
12,519 |
05-23-2011, 10:28 AM |
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Thread: Bone Biped Rename (Tool+Sources)
Post: RE: Bone Biped Rename (Tool+Sources)
Very nice indeed. Thanks! |
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Demi |
Code Snippets |
20 |
21,191 |
05-14-2011, 06:31 PM |
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Thread: Computer Broke
Post: RE: Computer Broke
I just bought a 2.9 quad AMD Athlon II and it was a bad CPU. It would post on one RAM stick but hang on two. Try just one RAM stick. If it posts then the internal memory controller is bad. |
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Demi |
Offtopic |
7 |
6,746 |
05-13-2011, 10:31 PM |
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Thread: GUI Editor Not Working
Post: RE: GUI Editor Not Working
If you don't need large maps, use the insert key over blank area to insert a new heightmap. It will stitch together automatically. |
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Demi |
Gui |
11 |
7,790 |
05-13-2011, 02:44 AM |
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Thread: postnucklear fps WIP
Post: RE: postnucklear fps WIP
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Demi |
Showcase |
18 |
19,680 |
05-07-2011, 06:34 PM |
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Thread: Importing Woody3D Tree Models
Post: RE: Importing Woody3D Tree Models
Getting something like this into the game engine will require a bit of work on your part.
You need to follow Grzegorz example here and make a mesh factory that will convert the output of Woody 3D to ... |
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Demi |
Beginner Questions |
19 |
17,569 |
05-07-2011, 06:28 PM |
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Thread: Heightmap import - World Editor crash
Post: RE: Heightmap import - World Editor crash
(05-06-2011 08:27 PM)Esenthel Wrote: 32 area radis is very big, so memory usage can be huge
try using "World Editor 64" instead of 32-bit (32 bit is limited to 2-4 GB memory, you can investiga... |
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Demi |
Tools |
8 |
7,395 |
05-06-2011, 10:56 PM |
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Thread: a video of this engine in action
Post: RE: a video of this engine in action
Here is how crappy this card is.
look at the two screens LOL
first one is simple rendering with everything off and second is everything on.
Oh, and L3DT is running in the background churning out a ... |
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Demi |
Showcase |
13 |
12,519 |
04-29-2011, 03:26 AM |
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Thread: Random shot.
Post: RE: Random shot.
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Demi |
Showcase |
25 |
20,713 |
04-28-2011, 10:33 AM |
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Thread: Agro Simulator
Post: RE: Agro Simulator
Hey that looks super. Very interesting concept too. |
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Demi |
Showcase |
10 |
14,353 |
04-26-2011, 11:38 PM |
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Thread: a video of this engine in action
Post: RE: a video of this engine in action
(04-26-2011 12:45 PM)Dynad Wrote: I think about the lag is more about the CPU... capturing a video is pretty heavy maybe you can set Fraps assigned to another core e.g 3 or 4.
Nope. It is not ... |
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Demi |
Showcase |
13 |
12,519 |
04-26-2011, 11:28 PM |