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  Thread: Engine name and meaning..
Post: Re: Engine name and meaning..

My next engine is called Boobs. First person to uncover the hidden subtext, wins absolutely nothing because it's not hidden. :)
iPi Offtopic 14 13,688 01-21-2009, 03:29 PM
  Thread: Free Models
Post: Re: TurboSquid

Cool tip is, if you enter 0 as both the min and high prices, you get a complete list of all the free models in whatever cat you choose. I don't know if it's an officially supported feature, but hey i...
iPi Free Assets 18 16,690 01-21-2009, 03:27 PM
  Thread: Who uses the API documentation?
Post: Re: Who uses the API documentation?

I also used Dark GDK before Esenthel. for about five seconds :) Please don't copy dark gdk, do it your own way esenthel :) At least as far as the engine goes :)
iPi Support 8 8,257 01-19-2009, 04:16 PM
  Thread: Determining when and where collisions have occurred?
Post: Re: Determining when and where collisions have occ...

Heh, I know the feeling. Atm, I'm working on a ps3 raytracer, a gl engine, and my game using your engine. and that's me trying to forget i have a 99% finished C# 3d engine to release. here is how i...
iPi Support 9 8,205 01-18-2009, 01:40 PM
  Thread: Determining when and where collisions have occurred?
Post: Re: Determining when and where collisions have occ...

I was going to say, it's been a while since your last update. :P Thanks for adding it to the list. One other major problem i'm having, well i say other, the only other problem i'm having, is the lac...
iPi Support 9 8,205 01-16-2009, 04:26 PM
  Thread: World Editor Plugin System
Post: Re: World Editor Plugin System

Yeah, it's your fault, you've already covered most of my needs so i'm thinking of bigger things :) If you ever need any coding help, with any features you'd like to do, but just dont have the time/ma...
iPi Feature Requests 8 8,514 01-15-2009, 01:47 PM
  Thread: Determining when and where collisions have occurred?
Post: Re: Determining when and where collisions have occ...

yeah that's the approach i prefer. first thing i check with a new engine besides what fx it is, if it has a solid linepick function :) yours does so that's not a concern. I alreayd use it for camera&l...
iPi Support 9 8,205 01-15-2009, 01:41 PM
  Thread: Using custom character models
Post: Re: Using custom character models

I'm pretty sure I imported I could, which was just a standard X file. I assumed this was all I needed based on the docs, but I do have a habit of mis-reading things so who knows :) I'll have another ...
iPi Support 3 4,335 01-13-2009, 10:45 AM
  Thread: Using custom character models
Post: Using custom character models

I have a female soldier model, fully animated. not built with your engine in mind, (i got it off a 3d store site. 3drt i think if anyone wants to take a look) so the bone structure, although probably...
iPi Support 3 4,335 01-12-2009, 10:59 PM
  Thread: World Editor Plugin System
Post: World Editor Plugin System

Is there any possiblity of adding some form of plugin support to the world editor? It's not a vital feature, as you can pretty much create your own classes as is, but what i'm thinking of is, also add...
iPi Feature Requests 8 8,514 01-12-2009, 10:56 PM
  Thread: Scripting
Post: Re: Scripting

Yeah, I've wrote sciprt engines in C# and a more obscure language bmax. But the difference between writing one yourself and 'lobbing' it into the game, and having one built deep within the engine and ...
iPi Feature Requests 3 5,041 01-12-2009, 10:51 PM
  Thread: Determining when and where collisions have occurred?
Post: Re: Determining when and where collisions have occ...

Btw sorry if i wasn't clear, but i do know how to do the ragdoll part, it's just finding out when to do it is the problem. Basically, i would love it if i could do something like this, void Player...
iPi Support 9 8,205 01-12-2009, 10:48 PM
  Thread: Determining when and where collisions have occurred?
Post: Re: Determining when and where collisions have occ...

Likewise, thank you for the engine, I REALLY appreciate it :) best one i've come across yet. and i've tried em all. :) As for falling damage, that is important, but not what i had in mind. I don't h...
iPi Support 9 8,205 01-12-2009, 10:44 PM
  Thread: Scripting
Post: Scripting

I think it would be great if you had a script editor of some sort, within the actual world editor. An example would be, attaching a script to a radius based zone. when the zone is entered, the script...
iPi Feature Requests 3 5,041 01-12-2009, 03:27 PM
  Thread: Determining when and where collisions have occurred?
Post: Determining when and where collisions have occurre...

Hi, Just started to use your engine, love it so far, but I'm a little confused about how to find out when any collisions have occurred. And in case it is not a part of the returned data, is there an...
iPi Support 9 8,205 01-12-2009, 03:13 PM