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  Thread: Loadings
Post: Re: Loadings

Yes I copy everything and it still gives me errors when I try to compile the Start , simple tutorial. Code: Journal de génération      Générer démarrée : Projet : Tutor...
Phenixer Support 3 4,273 04-25-2009, 06:17 PM
  Thread: Loadings
Post: Loadings

I'm not able to manage where to put a Loading Screen when I load my World. How can I do this? And when I download new versions of the Engine, all the samples are out of date and doesn't work..
Phenixer Support 3 4,273 04-09-2009, 04:16 AM
  Thread: Level editor question
Post: Re: Level editor question

Game::World In INIT section: .init() .new("worldpath") .update(a position (like cam pos)) (In Main loop too) In RENDER section: .draw() --- Isnt hard. This is all where Esenthel said.
Phenixer Support 7 5,861 03-29-2009, 03:03 PM
  Thread: About Lights
Post: About Lights

I would firstly say Hi and Good Job for the engine. Its the easiest to use and prettiest engine i've seen. Its maybe more about Shadows. I think that the shadows rendered by lights are fully "Pitch...
Phenixer Support 1 3,430 02-25-2009, 05:40 AM
  Thread: Subject: World editor
Post: Re: Subject: World editor

Do you project adding Primitives to the Editor?
Phenixer Support 3 4,061 02-25-2009, 05:29 AM
  Thread: PhysX and Destruction
Post: Re: PhysX and Destruction

PhysX have a Metal Bending thing, could be interesting
Phenixer Support 9 10,461 02-25-2009, 05:27 AM