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Post Author Forum Replies Views Posted [asc]
  Thread: image::crop
Post: RE: image::crop

hi. was this fixed? i guess not.
veksha Graphics 11 7,667 07-06-2023, 11:45 PM
  Thread: duplicate worlds
Post: RE: duplicate worlds

Hi. is it still not working?
veksha Feature Requests 2 4,529 06-21-2023, 05:43 PM
  Thread: Character Controller issues
Post: RE: Character Controller issues

managed to fix it in "Engine\Source\Physics\Controller.cpp" lines 309-310: Code: }else // falling {     actor.addVel(vel*Time.d()*0.1f);     //_vel_prev.zero...
veksha Beginner Questions 9 7,840 09-13-2022, 02:14 PM
  Thread: crash on DEBUG_ASSERT(absToValidIndex(abs) == i, "_Memx.removeValid");
Post: crash on DEBUG_ASSERT(absToValidIndex(abs) == i, "...

Hello. I occasionally get crash/error on this line of code in "Mem Extended.cpp" (It happens on unloading the world.) Code: DEBUG_ASSERT(absToValidIndex(abs) == i, "_Memx.removeValid"); // this erro...
veksha Support 0 1,086 09-09-2022, 05:47 PM
  Thread: Character Controller issues
Post: RE: Character Controller issues

speed boost when character is landing and moving bug is still here. played with damping, but that is not what can fix this.
veksha Beginner Questions 9 7,840 09-06-2022, 05:09 AM
  Thread: drawing a simple line
Post: drawing a simple line

Hi, nice engine. loving it so far. But I can't correctly draw a line under my character's feet. (3D) This is my code. It works correctly while i'm at the center of the world, but after I fly away fr...
veksha Beginner Questions 1 959 08-28-2022, 10:11 PM