Search Results
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Thread: .mtl file with my model !
Post: Re: .mtl file with my model !
I said to rename it because it happend to me : an OBJ file with .mtl files. I dont remember if i renamed or simply convert to gfx with Esenthel converter...
regards.
ps : sorry i did not see the end... |
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Tupac |
Support |
15 |
16,862 |
08-11-2009, 03:59 PM |
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Thread: .mtl file with my model !
Post: Re: .mtl file with my model !
Maybe simply rename it to .mtrl and try to import from mesh editor .... |
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Tupac |
Support |
15 |
16,862 |
08-10-2009, 08:46 AM |
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Thread: Animations to point zero
Post: Re: Animations to point zero
Hi again thanks for answering. I'm now using ragdollEnable() and it's really impresive !!
But i did not see all tutos for animation (forgot 2) i'll try that thx. |
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Tupac |
Support |
2 |
3,566 |
07-27-2009, 09:07 PM |
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Thread: Animations to point zero
Post: Animations to point zero
Hi, i'm implanting animations to my Chr extended class and i'm encountering a little pbroblem.
My Chr returns to point zero and animates well.
I precise that i've added an new "action" value to Chr ... |
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Tupac |
Support |
2 |
3,566 |
07-26-2009, 05:49 PM |
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Thread: Dynamic Chr
Post: Re: Dynamic Chr
ok found.
using objCreateNear() witch returns obj*
i just cast it in Chr extended and it is stored in default Memx contain for Chr ^^
good ty |
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Tupac |
Support |
3 |
4,289 |
07-14-2009, 05:58 PM |
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Thread: Dynamic Chr
Post: Re: Dynamic Chr
thanks it works !
but where is stored the object ?
Function returns Bool ... I have no Ptr |
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Tupac |
Support |
3 |
4,289 |
07-14-2009, 05:36 PM |
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Thread: Dynamic Chr
Post: Dynamic Chr
Hi.
I saw in tutorials the way to create dynamically Objects in the world witch are a part of it.
Really good way to make dropped items by the Mobs.
The function is World.objCreate() but i did not f... |
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Tupac |
Support |
3 |
4,289 |
07-14-2009, 12:21 PM |
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Thread: Surprise
Post: Re: Surprise
Yes good job !!
nice screens on banner, fast menus....
i like it !
;) |
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Tupac |
Support |
15 |
10,606 |
06-22-2009, 06:10 PM |
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Thread: Character.
Post: Re: Character.
I think the mass parameter dont change friction effect from floor.
I use freezePos to make my character stoping at marker meeting.
I have to disable gravity so i did not try to change these parameters... |
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Tupac |
Support |
5 |
5,444 |
06-22-2009, 06:07 PM |
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Thread: Character.
Post: Re: Character.
all you need is in Chr - ctrl - actor - ....
just have a look and enjoy !
you have phisics settigs of Chr so you can imagine everything (reduce speed after landing, change mass ..)
regards |
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Tupac |
Support |
5 |
5,444 |
06-12-2009, 10:31 PM |
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Thread: UDP receives nothing
Post: Re: UDP receives nothing
I undersand that's not the job of an engine.
I will post in c++ forums.
thx |
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Tupac |
Support |
4 |
4,464 |
06-12-2009, 01:01 PM |
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Thread: UDP receives nothing
Post: Re: UDP receives nothing
Thx for explanation. I created a Peer on my client and unbind my server.
It works perfecly but i have two questions about network only:
- Can i launch two clients on the same computer ? I dont think ... |
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Tupac |
Support |
4 |
4,464 |
06-12-2009, 12:23 PM |
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Thread: UDP receives nothing
Post: UDP receives nothing
Hi. I use a standard Winsock server for my game and i have a problem to comunicate whith Esenthel sockets in UDP mode.
1rst, i dont undersand differance between CreateUdp() and CreatePeer(port). Maybe... |
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Tupac |
Support |
4 |
4,464 |
06-10-2009, 12:30 PM |
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Thread: Engine name and meaning..
Post: Re: Engine name and meaning..
you are right Dorkirt !!! :roll: Life's too short to wast it with vb :P
Anyway, a big GG for your engine it's impresive if you made it only whith windows, dx, & winsock: great job !!!
I hope l... |
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Tupac |
Offtopic |
14 |
13,800 |
06-09-2009, 09:51 AM |
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Thread: Colision between Chrs
Post: Re: Colision between Chrs
Ok maybe that's faster ! thx a lot again. |
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Tupac |
Support |
8 |
6,381 |
06-09-2009, 09:05 AM |
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Thread: Colision between Chrs
Post: Re: Colision between Chrs
OK !!
if i got it, i have to make a group by chr and make ignore list between eatch chrs, or set ignore actors for eatch chr after world update.i'm gonna use the last solution. it works greatly !
thn... |
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Tupac |
Support |
8 |
6,381 |
06-08-2009, 06:48 PM |
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Thread: Colision between Chrs
Post: Re: Colision between Chrs
i think i dont understand anything :D
i add this to my init:
for(int i=0; i< Chrs.elms(); i++) for(int j=0; j<Chrs.elms(); j++) Chrs[i].ctrl.actor.ignore(Chrs[j].ctrl.actor, true);
and i stil... |
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Tupac |
Support |
8 |
6,381 |
06-08-2009, 05:50 PM |
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Thread: Colision between Chrs
Post: Re: Colision between Chrs
Ok i'll try coming back home. thnx |
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Tupac |
Support |
8 |
6,381 |
06-08-2009, 03:33 PM |
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Thread: Colision between Chrs
Post: Colision between Chrs
Hi
I can't beleive i'm the first to ask it, but i didn't find any subject talking about that :
My question is simple: can i disable collision between Chrs ??
another one : can i remove inertia of a ... |
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Tupac |
Support |
8 |
6,381 |
06-08-2009, 10:36 AM |
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Thread: actionMoveTo
Post: Re: actionMoveTo
You rock Admin :o
user: Can i make real beer and really drink it using Esenthel engine ?
Admin: Wait next release !! already added on the TODO list :roll:
Admin: Game::AddBeer(int Size, bool Drin... |
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Tupac |
Support |
4 |
4,495 |
06-07-2009, 06:25 PM |