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  Thread: Destructible objects
Post: RE: Destructable objects

the current destruction system is good but it would be really much easier to use apex. you could even implement apex turbulence (SPH) or vegetation ;) but you are right, you cant download it yet, but...
Wallomedia Feature Requests 9 7,948 06-05-2010, 09:50 PM
  Thread: lipSync
Post: lipSync

Hello, is there a feature like lipsync built in esenthel? Or do I have to implement it myself? Another question: When are you going to implement softbody physx? would be much more efficient and simpl...
Wallomedia Support 1 3,010 08-27-2009, 04:17 PM
  Thread: Generating treeswith physx
Post: Generating treeswith physx

Is it possible to generate trees with physx ( when you go through leafs they bend ) and could it be added if not. Thanks
Wallomedia Support 1 3,210 07-28-2009, 12:36 PM
  Thread: Smoothed Particle Hydrodynamics
Post: Re: Smoothed Particle Hydrodynamics

<!-- m --><a class="postlink" href="http://www.rchoetzlein.com/eng">http://www.rchoetzlein.com/eng</a><!-- m --> (good site with videos and source codes)
Wallomedia Feature Requests 4 4,876 06-09-2009, 02:17 PM
  Thread: Grass with Physx
Post: Grass with Physx

Hi, I got a question. Is it possible to create grass with Physx ( When you are walkin through it, it bends)?
Wallomedia Support 1 3,103 06-09-2009, 02:11 PM
  Thread: Smoothed Particle Hydrodynamics
Post: Re: Smoothed Particle Hydrodynamics

Oh, that's cool. I don't know if this is helping you, but I found a program using SPH and it is opensource. Iif you think that would help, I will give you the link.
Wallomedia Feature Requests 4 4,876 06-09-2009, 02:03 PM
  Thread: Smoothed Particle Hydrodynamics
Post: Smoothed Particle Hydrodynamics

Hi, SPH (Smoothed Particle Hydrodynamics) would be a cool thing to add. This would make the water(rain) or sand look much more realistic. I was trying to add it by myself, but no chance. Do you think ...
Wallomedia Feature Requests 4 4,876 06-09-2009, 01:34 PM