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Thread: input.crouch/walk + actionMoveTo()
Post: RE: input.crouch/walk + actionMoveTo()
No one knows the solution to this problem? |
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Altair |
Support |
7 |
6,647 |
02-14-2011, 08:19 PM |
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Thread: input.crouch/walk + actionMoveTo()
Post: RE: input.crouch/walk + actionMoveTo()
Hi,
I have the same problem with crouching. I changed the animation as in "13 - Character Default Animations.cpp". Animation is fine but physical capsule changes its height on such as when walking, w... |
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Altair |
Support |
7 |
6,647 |
02-12-2011, 08:36 PM |
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Thread: Problem with the player's items
Post: RE: Problem with the player's items
Thanks KAMIL18
Now its working |
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Altair |
Support |
3 |
4,427 |
02-21-2010, 11:12 AM |
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Thread: Problem with the player's items
Post: Problem with the player's items
Hi
I downloaded the latest version of the engine. In the Name Changes was written:
Quote:virtual _Memx* Game::Obj::itemContainer() -> Memx<Game::Item>* itemContainer
So I changed the code to... |
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Altair |
Support |
3 |
4,427 |
02-21-2010, 10:37 AM |
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Thread: Wobbly screen
Post: RE: Wobbly screen
I add Physics.timestep(PHYS_TIMESTEP_VARIABLE); in Init
and set pos(horse->matrix().pos+Vec(0,2,0)); after __super::update() and it's work.
Thanks! |
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Altair |
Support |
5 |
5,534 |
01-21-2010, 07:08 PM |
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Thread: Wobbly screen
Post: RE: Wobbly screen
I change Horse *horse; into Reference<Horse> horse; and use
Code:
Game::Obj *Player::reliesOn()
{
if(onhorse) return &horse();
else return __... |
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Altair |
Support |
5 |
5,534 |
01-21-2010, 06:51 PM |
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Thread: Wobbly screen
Post: Wobbly screen
Hi,
I have a problem. I try to make the possibility of riding on horse in my game.
Everything is good but the screen shakes.
http://www.youtube.com/watch?v=f7GEhadksXo
I have such a code:
Code:
str... |
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Altair |
Support |
5 |
5,534 |
01-21-2010, 01:10 PM |