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  Thread: What kind of game do you want to make?
Post: RE: What kind of game do you want to make?

yeah we do have a website, but all the screenshots are from before we switched to Esenthel here: http://www.sanzpont.com/chosker/elium
Chosker Offtopic 8 7,800 10-24-2009, 04:16 PM
  Thread: Water
Post: RE: Water

I know the question is already answered but anyway based on the original question it seems the guy wanted to add water via the World Editor. Not being able to do this seems weird but doable if you onl...
Chosker Support 11 8,513 10-24-2009, 04:14 PM
  Thread: Inclined to terrain angle?
Post: RE: Inclined to terrain angle?

I have yet to see a game that does this properly. It's no easy task as it usually needs something of the likes of inverse kinematics. It's a feature I never expected but Esenthel, if you think you can...
Chosker Support 6 5,451 10-24-2009, 04:11 PM
  Thread: What kind of game do you want to make?
Post: RE: What kind of game do you want to make?

I'm making an sandbox RPG, think a scaled-down Oblivion with interesting combat team is so small I fear we'll never finish it tho :/
Chosker Offtopic 8 7,800 10-24-2009, 09:05 AM
  Thread: Feeling stupid- Eitors vs. Tut examples
Post: Re: Feeling stupid- Eitors vs. Tut examples

not sure about your level editor, seems fine to me to create a terrain: hover the mouse over the viewport, and press the 'Insert' key on your keyboard at first it was confusing to me too
Chosker Support 3 4,285 10-12-2009, 09:46 AM
  Thread: Human-readable file formats
Post: Human-readable file formats

hello, Because of the way my game's multiplayer is going to work, we'll need to have a different way of loading levels to ensure client-server equalness. The server will not be running Esenthel, and ...
Chosker Feature Requests 2 4,108 10-11-2009, 12:27 PM
  Thread: Arrangement mesh
Post: Re: Arrangement mesh

use the mesh editor. load your mesh and move it down a bit
Chosker Support 3 4,193 09-18-2009, 08:42 AM
  Thread: Little Map Editor Suggestion
Post: Re: Little Map Editor Suggestion

while I'd like this too, it's certainly not the easiest thing to do. For it to be fully integrated into the engine, terrain would need to be changed for a voxel engine. certainly not easy. on the othe...
Chosker Feature Requests 15 13,148 09-05-2009, 02:17 PM
  Thread: ::Discuss:: Engine animation system.
Post: Re: ::Discuss:: Engine animation system.

I guess it's a matter of taste and being used to one or the other. I prefer separate animations because of the following: - you can make an animation have more/less frames at any time and you don't ne...
Chosker Support 6 6,049 09-02-2009, 03:11 PM
  Thread: Esenthel RPG
Post: Re: Esenthel RPG

shrike126 Wrote:If someone does decide to work on a RPG using Esenthel I would be on board with lending a hand as best I could. I'm a programming newb but Esenthel's been really great for learning the...
Chosker Showcase 9 12,148 08-31-2009, 08:53 PM
  Thread: ::Wierd error on World Editor::
Post: Re: ::Wierd error on World Editor::

This exact thing happened to me with my game like last week, it happened because I used the autoupdater but forgot to rebuild my exe. If you add some grass you'll probably see some weird bugs in there...
Chosker Support 9 7,857 08-25-2009, 08:59 AM
  Thread: Stuff about terrain/world
Post: Re: Stuff about terrain/world

Ok we have no longer need for this. instead of needing all that complicated stuff we'll just be scaling our objects so everything is smaller, therefore compared to our objects, the terrain polygons wi...
Chosker Support 9 7,746 08-23-2009, 11:41 PM
  Thread: Stuff about terrain/world
Post: Re: Stuff about terrain/world

Quote:please use the engine's "version control server" it allows you to send the world between multiple computers. important - only those areas are sent which were changed. We apreciate the version c...
Chosker Support 9 7,746 08-21-2009, 11:14 PM
  Thread: Stuff about terrain/world
Post: Re: Stuff about terrain/world

oh, thanks both for your replies Quote:have you tried selecting "menu\heightmap\low quality" before building? it should generate the mesh and phys terrain 4x smaller. dont worry about grass/objects c...
Chosker Support 9 7,746 08-21-2009, 09:56 PM
  Thread: Stuff about terrain/world
Post: Re: Stuff about terrain/world

bump :D can we get an answer plz? it's actually quite important for us to try handle this thanks
Chosker Support 9 7,746 08-21-2009, 01:42 PM
  Thread: Stuff about terrain/world
Post: Stuff about terrain/world

hello again, since this post has a variety of stuff (about terrain) I didn't know what sub-forum to put it in. I just tried the new heightmap importer and I must say it's awesome, certainly more tha...
Chosker Support 9 7,746 08-20-2009, 10:36 AM
  Thread: Terrain heightmap importer
Post: Terrain heightmap importer

Hello there, I just checked the new update which includes heightmap importing. It's a great (and expected) adition, however it seems a little weird that it's used as a brush. The problem for me is th...
Chosker Feature Requests 2 3,910 08-06-2009, 07:05 AM
  Thread: Roadmap?
Post: Re: Roadmap?

that's a nice list for the future :) I work on an RPG (Elium) but after a long time working on the Nebula2 engine we're about to move to another engine. My choice would be Esenthel but it's more up to...
Chosker Feature Requests 4 5,184 07-26-2009, 12:13 PM
  Thread: Roadmap?
Post: Roadmap?

hello there, I'm new here. I've seen the engine demo and it has a very nice set of features. I am wondering however about its future. Is there a public list of the things planned for the future? late...
Chosker Feature Requests 4 5,184 07-25-2009, 11:21 PM