Search Results
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Forum |
Replies |
Views |
Posted
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Thread: Esenthel.Net
Post: RE: Esenthel.Net
With this you could make something like NeoAxis did, they wrapped Ogre3d, Physx and OpenAl in C# and all the game types are written in C# and their properties available from resource editor and map ed... |
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katoun |
Showcase |
42 |
43,744 |
06-26-2010, 12:52 PM |
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Thread: Using something like addForce on character
Post: RE: Using something like addForce on character
Hello.
Look at the 15 - Character Ragdoll.cpp tutorial :d |
|
katoun |
Support |
4 |
4,235 |
12-02-2009, 09:40 AM |
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Thread: Your Computer
Post: RE: Computer
Intel Core 2 Duo 3GHz
2 GB Ram Dual Channel
GeForce 8800GT 512MB
Creative X-Fi Music
Samsung 21" wide
500GB WD - for windows and data
300GB WD - just for gamedev
Keyboard Microsoft Natural
Mouse Logit... |
|
katoun |
Offtopic |
20 |
15,546 |
11-23-2009, 01:56 PM |
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Thread: Water physics
Post: Water physics
Hello.
How can I simulate water physics?
Dose the engine support this by default or I have to do it manualy?
Thank you. |
|
katoun |
Support |
1 |
3,154 |
11-21-2009, 03:46 PM |
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Thread: World Editor Import
Post: RE: World Editor Import
Well a powerfull feature for the Tools would be to actualy be able to Import a world from Collada, because Collada is capable of saving objects with vertexed referencet to the object pivot and each ob... |
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katoun |
Support |
7 |
6,175 |
11-18-2009, 03:24 PM |
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Thread: World Editor Import
Post: RE: World Editor Import
I am trying to find a fast way to import into the World Editor for example 200 building everyone being seen by the WE as different and separate objects.
Is this posible or I will have to export 200 bu... |
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katoun |
Support |
7 |
6,175 |
11-18-2009, 03:02 PM |
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Thread: World Editor Import
Post: RE: World Editor Import
And I save all the buildings as one mesh ?
Can I edit different physics for different building(sections or as they are named) ? |
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katoun |
Support |
7 |
6,175 |
11-18-2009, 02:30 PM |
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Thread: World Editor Import
Post: World Editor Import
Hello.
Dose the the WE import button work?
If yes what can it import.
It is posible to create lets say in 3dMax a building, clone it, roatete and translate the clones in a level, export it as Collada,... |
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katoun |
Support |
7 |
6,175 |
11-18-2009, 01:30 PM |
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Thread: Terrain from the .world
Post: RE: Terrain from the .world
So I can use:
Quote:Grid<Area>* WorldManager::areaActive(VecI2 &xz);
and
Quote:MeshGroup& Area::Data::mshg();
Well how can I get how many Game::Areas are in the World and from what value... |
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katoun |
Support |
3 |
3,938 |
11-17-2009, 12:03 PM |
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Thread: Terrain from the .world
Post: Terrain from the .world
Hello,
How can I access the terrain from a world created in the world editor in the same way the items and charaters are accessed:
Quote:Game::ObjMemx<Game::Static> Statics; // container for st... |
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katoun |
Support |
3 |
3,938 |
11-17-2009, 12:09 AM |
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Thread: error after latest patch
Post: RE: error after latest patch
It from the save and load.I had a save that I used to start the app and now I added some new objects to the scene. I removed the loading from the Init and it work normal now :p
Quote:void Save(File &a... |
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katoun |
Support |
6 |
5,318 |
11-17-2009, 12:01 AM |
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Thread: error after latest patch
Post: RE: error after latest patch
It seems I have a problem with the new patch too.
I have updated data and and SDK for an old version of a mixed tutorial.
Now the
Quote: Game::World.setObjType(Statics, OBJ_STATIC);
Game::World.setO... |
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katoun |
Support |
6 |
5,318 |
11-16-2009, 11:23 AM |
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Thread: Windows 7
Post: RE: Windows 7
And Esenthel compiles and work perfect on Win7 rendering, sound, physics.. :lol: |
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katoun |
Offtopic |
10 |
8,804 |
11-06-2009, 05:48 PM |
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Thread: Update function is names Main
Post: Update function is names Main
Hello Esenthel,
Why is the update function named Main()
Quote:// DECLARATIONS FOR USER PROVIDED MAIN FUNCTIONS
/******************************************************************************/
void Ini... |
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katoun |
Feature Requests |
1 |
3,417 |
11-06-2009, 05:46 PM |
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Thread: Roadmap of the SDK
Post: Roadmap of the SDK
Is there any were a roadmap of the new SDK?
I would be nice to know what new features are you working on or wanting to at for the next version. :d
Thank you. |
|
katoun |
Support |
3 |
4,110 |
11-05-2009, 11:05 PM |
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Thread: Hit precision on characters
Post: RE: Hit precision on characters
Hello,
Dosen't work with the actual ragdoll of the character?
I saw in the Characte Ragdoll tutorial for the hit simulation witch is super this:
Quote:chr.ragdoll.findActor
Dose that mean tha while th... |
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katoun |
Support |
5 |
5,669 |
11-04-2009, 09:01 PM |