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  Thread: Fate of Lysian (Update #6) Dragon
Post: RE: Fate of Lysian

Well Done, keep up the good work.
Voc007 Showcase 44 35,335 03-01-2013, 06:11 AM
  Thread: Fate of Lysian (Update #6) Dragon
Post: RE: Fate of Lysian

Feels Elvfish, Un-Huh.... Other wise it looks good, like the green tinted windows. Keep up the good work...what program are you using for modeling trees ?
Voc007 Showcase 44 35,335 02-21-2013, 08:25 PM
  Thread: Hedron Online
Post: RE: A video of Hedron Online

If I remember correctly, maybe not, are you from the RealmCrafter ?
Voc007 Showcase 14 13,487 01-28-2012, 01:19 AM
  Thread: [Iola-Corp] SawgeniuS
Post: RE: [Iola-Corp] SawgeniuS

The blue sky does not match the environment, as well as the water, if you make the sky purple, then the water will be purplish, not blue. Keep up the good job.
Voc007 Showcase 51 44,604 01-09-2012, 09:06 PM
  Thread: Favorite Game That No One Else has Heard Of
Post: RE: Favorite Game That No One Else has Heard Of

Yeah I know, I was just being sarcastic :D Most of the games I played where in 80's...and I skipped the console wars.
Voc007 Games 17 15,016 09-09-2011, 01:05 AM
  Thread: Favorite Game That No One Else has Heard Of
Post: RE: Favorite Game That No One Else has Heard Of

What Oldies , those are not oldies, or I am just old :D All games , mostly Apple, some PC: Might and Magic, all the way to VII Ultima I to VI Dungeons and Dragons - Eye of the Beholder, Radiance Poo...
Voc007 Games 17 15,016 09-05-2011, 09:14 PM
  Thread: Billboard leaves.
Post: RE: Billboard leaves.

you can create you own leaves, give them an autumn feel to them..they just come with one set of leaves...
Voc007 Feature Requests 16 19,096 03-10-2011, 04:42 AM
  Thread: Billboard leaves.
Post: RE: Billboard leaves.

Here is a hidden gem, I have tried it out, and it works and looks great, you can download it on last page of the forum. I am not sure of the license. If you have 3d coat, I think you can use it. It i...
Voc007 Feature Requests 16 19,096 03-10-2011, 03:54 AM
  Thread: Importing/Exporting for Daz3D
Post: RE: Importing/Exporting for Daz3D

Okay thats cool, yeah the Daz models look good in Esenthel, good luck on your project..
Voc007 Feature Requests 17 22,801 03-09-2011, 05:52 PM
  Thread: Importing/Exporting for Daz3D
Post: RE: Importing/Exporting for Daz3D

I don't know if you knew, but you have to buy game developer kit for like $150.00, and each models are like $100.00 to $250 like Victoria 4.2 is priced $99.95 for single use, or $2...
Voc007 Feature Requests 17 22,801 03-09-2011, 05:16 PM
  Thread: Second Verse, Hand Painted Objects
Post: RE: Second Verse, Hand Painted Objects

Thank you all for your comments, I was going to take the more realistic look route, but I think the cartoony style is better, because the jpgs are smaller and I want this to be the cause for slower co...
Voc007 Showcase 10 10,063 03-03-2011, 10:11 PM
  Thread: Second Verse, Hand Painted Objects
Post: Second Verse, Hand Painted Objects

Here is my attempt of 100% hand painted textures, this is my first attempt, much harder than using photos. I am going cartoony style. snapshot in blender(ugly): [IMG]http://i25.photobucket.com/album...
Voc007 Showcase 10 10,063 03-02-2011, 08:00 PM
  Thread: The first step of many...
Post: RE: The first step of many...

Well said Wolfsong73, just like Disney said "Keep moving forward". Man I thought I was the only old man here, I am 40. Best luck to you on your future. Hope to see more of your work.
Voc007 Showcase 15 16,462 03-02-2011, 06:57 PM
  Thread: The first step of many...
Post: RE: The first step of many...

Great start , keep it up. I am currently in the same boat as you, start small, and stay small, least for while. i am also using Blender, GIMP and MYPaint in Linux, then boot into Windows and import th...
Voc007 Showcase 15 16,462 03-02-2011, 03:55 AM
  Thread: I need some animal models
Post: RE: I need some animal models

you can try : http://www.turbosquid.com http://www.3dbud.com
Voc007 Offtopic 1 3,650 01-26-2011, 05:48 PM
  Thread: round one of modeling
Post: RE: round one of modeling

thank you all for your comments, Some models do have a normal map, it just doesn't show on the pic. @fatcoder: yeah right now I am just doing modeling and texturing, then I need to brush up my progra...
Voc007 Showcase 6 6,781 01-25-2011, 01:56 AM
  Thread: round one of modeling
Post: round one of modeling

I have modeled all of these in Blender 2.5x and textured with GIMP 2.6x : [IMG]http://i25.photobucket.com/albums/c61/voc007/Group-001-1.jpg[/IMG] most of them are low poly(200-300), except for the s...
Voc007 Showcase 6 6,781 01-24-2011, 12:33 AM
  Thread: where did export go in mesh editor
Post: RE: where did export go in mesh editor

okay got it, sorry I was looking it in the editor, not converter.exe, thanks a million :-)
Voc007 Tools 5 4,770 01-07-2011, 02:35 AM
  Thread: where did export go in mesh editor
Post: RE: where did export go in mesh editor

Still I dont see any converter option, can you show me a screenshot where it may be ? Please and thank you.
Voc007 Tools 5 4,770 01-07-2011, 02:13 AM
  Thread: where did export go in mesh editor
Post: where did export go in mesh editor

In the past there used to be a 'convert mesh to obj' or something like that in mesh editor, it is no longer there. Is it somewhere else ? Thank you.
Voc007 Tools 5 4,770 01-07-2011, 12:01 AM