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  Thread: Console for development
Post: RE: Console for development

(12-11-2010 03:36 PM)Dynad Wrote:  http://www.quantlib.co.uk/blog/what-does-nominmax-do thank you Dynad!
oggs91 Support 8 9,104 12-13-2010, 09:31 PM
  Thread: Console for development
Post: RE: Console for development

(10-13-2010 10:49 AM)zerooo Wrote:  Thank you, Masterxilo, it works perfect, just had to use stdafx.h for entering windows.h and stdio.h or it won't compile (explained in documentation why) stda...
oggs91 Support 8 9,104 12-11-2010, 03:25 PM
  Thread: RakNet, problem with header.
Post: RE: RakNet, problem with header.

(04-23-2010 10:14 PM)mih Wrote:  Sh*t :D I knew that those headers must be before esnethel header, but forgot to add that #define statement ;) It works now, big thanks :) solved my problems too...
oggs91 Support 5 7,306 12-11-2010, 03:04 PM
  Thread: Network + Physics
Post: RE: Network + Physics

sounds good =) so my goal is to write a server that does physical simulation for me.. to do so i could then load e.g. a scene/world/map whatever it's called in esenthel and do the simulation with it,...
oggs91 Network 5 5,623 12-08-2010, 12:43 PM
  Thread: Network + Physics
Post: RE: Network + Physics

does the engine have something like a null renderer, if so i could use physics without graphics, and implement my own server with raknet
oggs91 Network 5 5,623 12-07-2010, 10:59 AM
  Thread: [BUG] in World Editor
Post: [BUG] in World Editor

i've just downloaded the World Editor (first startup), and typed in the path box "C:\BOOKS\.." after that the world editor didn't startup again (black screen) then i changed the Path.txt and everyth...
oggs91 Feature Requests 2 3,931 12-07-2010, 12:23 AM
  Thread: Network + Physics
Post: Network + Physics

I have not yet started to read into Esenthel, i have just some question before i decide if i use your (impressive looking!!) sdk =) I'd like to develop a little multiplayer rpg with serversided physi...
oggs91 Network 5 5,623 12-06-2010, 09:18 PM