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  Thread: Console for development
Post: RE: Console for development

Thank you, Masterxilo, it works perfect, just had to use stdafx.h for entering windows.h and stdio.h or it won't compile (explained in documentation why) stdafx.h: Code: #define NOMINMAX #include <...
zerooo Support 8 9,094 10-13-2010, 10:49 AM
  Thread: Console for development
Post: RE: Console for development

Hey, I am looking for the same solution. I have been using Processing engine for my basic 2d and 3d graphics, but I recently switched to more powerful Esenthel engine and it looks very promising, but ...
zerooo Support 8 9,094 10-11-2010, 09:10 AM