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  Thread: MMO Networking...
Post: MMO Networking...

Hey, esenthel, could you please check this out? http://www.scalify.com/badumna.php Perhaps add the API for badumna to esenthel some time down the track, or let them know about esenthel so they can m...
Ashtefere Feature Requests 2 4,049 01-21-2011, 01:52 AM
  Thread: Terrain Fade In
Post: RE: Terrain Fade In

Im sure the engine supports something like this but I am way too noob @ esenthel engine to know how. Perhaps some other developers can chime on, or even share their own custom code for such? -Ash
Ashtefere Feature Requests 3 4,230 01-16-2011, 11:32 PM
  Thread: easier way to select non visual objects
Post: RE: easier way to select non visual objects

Then have the list only show those in the active grid square? I dunno, the electron toolset does it pretty well - I have never found it to be an issue with well over 1000 objects. Subsections are goo...
Ashtefere Feature Requests 10 8,259 01-15-2011, 12:35 PM
  Thread: Visual Scripting
Post: RE: Visual Scripting

Yeah - im thinking of doing this for my projects from now on, esenthel or not. Later down the track if I take a look at my code again, there will be far less "wtf"s. -Ash
Ashtefere Feature Requests 19 20,671 01-13-2011, 03:19 AM
  Thread: Visual Scripting
Post: RE: Visual Scripting

Yeah, he understands chaining quite well. The point of the article though is to make it human readable. What I see above is a shortened abbreviated chained function. In the article its readable and ...
Ashtefere Feature Requests 19 20,671 01-13-2011, 01:21 AM
  Thread: Visual Scripting
Post: RE: Visual Scripting

Esenthel, please take a look at this: http://www.doolwind.com/blog/fluent-game.../#more-419 It presents a pretty unique opportunity in the case of esenthel. Esenthel does not yet have a simplified ...
Ashtefere Feature Requests 19 20,671 01-13-2011, 12:33 AM
  Thread: easier way to select non visual objects
Post: RE: easier way to select non visual objects

Perhaps if we could get a tree menu on the side of the world editor, like a big list. In this bit list are all your worlds or areas. Expanding each area results in a list of all objects - click the ...
Ashtefere Feature Requests 10 8,259 01-13-2011, 12:02 AM
  Thread: Esenthel User Interface
Post: RE: Esenthel User Interface

Well... snap. Every time I am about to release a layout, esenthel updates and already has that layout. Are you reading my mind esenthel? wtf? First, you integrated all the tools... then the tabs on...
Ashtefere Feature Requests 7 7,154 01-05-2011, 12:13 AM
  Thread: Voxel Terrain
Post: RE: Voxel Terrain

It isnt easy to replace heightmap terrain with voxel terrain, especially for existing projects. It would be totally awesome however, and I would say something that should be looked into. Being able ...
Ashtefere Feature Requests 6 6,364 12-17-2010, 12:16 AM
  Thread: Esenthel User Interface
Post: RE: Esenthel User Interface

The UI in esenthel is rendered in dirextx - it is not GDI rendered. All of the UI is more or less "game scenes." Cleartype wont work in this example. This makes my proposal difficult, but I am worki...
Ashtefere Feature Requests 7 7,154 12-16-2010, 06:40 AM
  Thread: Multiple Requests
Post: RE: Multiple Requests

As per the realtime editing part: The logistics of something like that would be insane. As you do heightmap editing the stream of mouse x/y position and button usage would have to be sent to all team ...
Ashtefere Feature Requests 2 5,539 12-14-2010, 11:42 PM
  Thread: Esenthel User Interface
Post: RE: Esenthel User Interface

Great! so what are your next plans for the UI? You state in your timeline you want to improve the tools, is that in reference to the GUI? -Ash
Ashtefere Feature Requests 7 7,154 12-13-2010, 01:41 AM
  Thread: Esenthel User Interface
Post: Esenthel User Interface

Me again, annoying Visual Scripting request guy. In my spare time I do a lot of user interface design. Im well known in the litestep/deviantart community for great graphical interfaces and usability....
Ashtefere Feature Requests 7 7,154 12-13-2010, 01:28 AM
  Thread: invisible phys?
Post: RE: invisible phys?

(12-09-2010 03:05 AM)Esenthel Wrote:  This means you must use uniform scale (all axis having the same scale). It's PhysX limitation. ---------------------- However I'll take a look if I can do...
Ashtefere Graphics 13 9,349 12-13-2010, 01:20 AM
  Thread: Visual Scripting
Post: RE: Visual Scripting

Good to hear! I'll be there to whisper in your ear ;) -Ash
Ashtefere Feature Requests 19 20,671 12-11-2010, 03:12 AM
  Thread: Visual Scripting
Post: RE: Visual Scripting

Well, adding your own functions through includes is easy enough anyway. It would serve the same purpose. -Ash
Ashtefere Feature Requests 19 20,671 12-10-2010, 11:44 PM
  Thread: Vertical grid aligning.
Post: RE: Vertical grid aligning.

Is there an X/Y snap to grid function perchance? -Ash
Ashtefere Feature Requests 9 7,751 12-10-2010, 03:47 AM
  Thread: Visual Scripting
Post: RE: Visual Scripting

Hi Rune. Yeah, thats what Im getting at. There has never been a scripting system as powerful, easy to use, and fast to work with as nwscript. But it can be refined. Lots of their functions are for nw...
Ashtefere Feature Requests 19 20,671 12-10-2010, 03:39 AM
  Thread: Visual Scripting
Post: RE: Visual Scripting

Im at work right now so cant check them out, but will respond nonetheless. Please forgive my audacity ;) The nwn2 script functions are extremely robust in their current iteration, and allow literal...
Ashtefere Feature Requests 19 20,671 12-10-2010, 03:07 AM
  Thread: Visual Scripting
Post: Visual Scripting

Hi there. So, after checking everything out foreeeeever... I have decided my first moneymaking project will be using esenthel. I have done plenty of large scale persistant world TC's using my own ser...
Ashtefere Feature Requests 19 20,671 12-10-2010, 12:30 AM