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  Thread: gui editor
Post: RE: gui editor

Awesome. Thanks guys. I have been out of touch for a while. Really appreciate the quick response. Regards
scarmahdi Support 3 4,229 03-09-2011, 04:16 PM
  Thread: gui editor
Post: gui editor

Just did an update today and I am running into issues getting gui editor tool to run. I am faced with the following error: Shader Param "FogDensity" not found message. I was wondering if any of you ...
scarmahdi Support 3 4,229 03-09-2011, 03:38 PM
  Thread: PhysX // create physics Physics.create(CSS_NONE,true,"../PhysX");
Post: RE: PhysX // create physics Physics.create(CSS_NON...

Ah! So it depends on relation to location of exe. Thanks again Esenthel - really appreciate your time with this.
scarmahdi Esenthel Store Sources 7 5,498 12-14-2010, 06:05 PM
  Thread: PhysX // create physics Physics.create(CSS_NONE,true,"../PhysX");
Post: RE: PhysX // create physics Physics.create(CSS_NON...

The exe is at C:\MyGames\Test Thanks
scarmahdi Esenthel Store Sources 7 5,498 12-14-2010, 05:54 PM
  Thread: PhysX // create physics Physics.create(CSS_NONE,true,"../PhysX");
Post: RE: PhysX // create physics Physics.create(CSS_NON...

Thanks Dynad/Esenthel. I have the SDK setup for a custom project under: C:\MyGames\Test. The engine file is under C:\MyGames\Test\Data\engine.pak The physx DLLs are under under C:\MyGames\Test\Phys...
scarmahdi Esenthel Store Sources 7 5,498 12-14-2010, 05:21 PM
  Thread: PhysX // create physics Physics.create(CSS_NONE,true,"../PhysX");
Post: PhysX // create physics Physics.create(CSS_NONE,tr...

Hi, I am pretty new to this and was running through the tutorials. I ran into some issues with relative paths not working correctly. I have the PhysX DLLs stored relative to my application and when I...
scarmahdi Esenthel Store Sources 7 5,498 12-14-2010, 04:14 PM