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Thread: gui editor
Post: RE: gui editor
Awesome. Thanks guys. I have been out of touch for a while. Really appreciate the quick response.
Regards |
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scarmahdi |
Support |
3 |
4,229 |
03-09-2011, 04:16 PM |
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Thread: gui editor
Post: gui editor
Just did an update today and I am running into issues getting gui editor tool to run. I am faced with the following error:
Shader Param "FogDensity" not found message.
I was wondering if any of you ... |
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scarmahdi |
Support |
3 |
4,229 |
03-09-2011, 03:38 PM |
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Thread: PhysX // create physics Physics.create(CSS_NONE,true,"../PhysX");
Post: RE: PhysX // create physics Physics.create(CSS_NON...
Ah! So it depends on relation to location of exe.
Thanks again Esenthel - really appreciate your time with this. |
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scarmahdi |
Esenthel Store Sources |
7 |
5,498 |
12-14-2010, 06:05 PM |
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Thread: PhysX // create physics Physics.create(CSS_NONE,true,"../PhysX");
Post: RE: PhysX // create physics Physics.create(CSS_NON...
The exe is at C:\MyGames\Test
Thanks |
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scarmahdi |
Esenthel Store Sources |
7 |
5,498 |
12-14-2010, 05:54 PM |
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Thread: PhysX // create physics Physics.create(CSS_NONE,true,"../PhysX");
Post: RE: PhysX // create physics Physics.create(CSS_NON...
Thanks Dynad/Esenthel.
I have the SDK setup for a custom project under: C:\MyGames\Test.
The engine file is under C:\MyGames\Test\Data\engine.pak
The physx DLLs are under under C:\MyGames\Test\Phys... |
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scarmahdi |
Esenthel Store Sources |
7 |
5,498 |
12-14-2010, 05:21 PM |
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Thread: PhysX // create physics Physics.create(CSS_NONE,true,"../PhysX");
Post: PhysX // create physics Physics.create(CSS_NONE,tr...
Hi,
I am pretty new to this and was running through the tutorials. I ran into some issues with relative paths not working correctly. I have the PhysX DLLs stored relative to my application and when I... |
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scarmahdi |
Esenthel Store Sources |
7 |
5,498 |
12-14-2010, 04:14 PM |