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  Thread: import heightmap
Post: RE: import heightmap

that would be very nice :). Without L3DT are there any other possibilities to import heightmap + textures from any other external program?
Chris31 Support 9 7,804 01-26-2010, 02:25 PM
  Thread: import heightmap
Post: RE: import heightmap

yes thats it, maybe my map was a little bit too big. One more question, is it somehow possible to take over textures from the map in L3DT to WE?
Chris31 Support 9 7,804 01-25-2010, 01:41 PM
  Thread: import heightmap
Post: RE: import heightmap

thanks for the fast answer. As a beginner i hope i did understand right. So, when i try to import a heightmap of the size i mentioned above, i have to use these values from starting area position x,z ...
Chris31 Support 9 7,804 01-24-2010, 09:08 PM
  Thread: import heightmap
Post: import heightmap

Hi, i currently try to import a heightmap from l3dt or terragen to WE but i dont know exactly what to do. I created in L3DT a 2024x2024, 1000 m horiz. Scale with 64 HF/DM ( 2048*2048km) ratio and exp...
Chris31 Support 9 7,804 01-24-2010, 08:44 PM
  Thread: conditionally move to waypoints?
Post: RE: conditionally move to waypoints?

thank you, how do you calculate the distance? Does it only work with the math formula: distance = Sqrt( ( Sqr(dest.x - chrPos.x) + Sqr(dest.y - chrPos.y)+ Sqr(dest.z - chrPos.z) ) ); For many waypoin...
Chris31 Support 3 4,092 12-18-2009, 10:07 PM
  Thread: conditionally move to waypoints?
Post: conditionally move to waypoints?

Hi, i just loaded up my first world from WE to code and did set up 1 waypoint with 7 points. I created a character which i would like to conditionally move between the points. I get the character to m...
Chris31 Support 3 4,092 12-18-2009, 08:01 PM
  Thread: questions from a beginner
Post: RE: questions from a beginner

thank you brainache thats good for a start.. Well for a professional license and the feature which i need i have to spare money for 1 year. I will think about it. thanks
Chris31 Support 3 4,376 12-15-2009, 01:51 PM
  Thread: questions from a beginner
Post: questions from a beginner

Hi, im very excited about what you can do with the engine without knowing anything about grafic programming and good knowledge of c++, but to make the next step i think understanding the basics in g...
Chris31 Support 3 4,376 12-14-2009, 02:57 PM
  Thread: black screen in world editor
Post: RE: black screen in world editor

hi, i solved the problem by reinstalling my graphic card. Thx
Chris31 Support 3 4,442 12-08-2009, 08:39 PM
  Thread: black screen in world editor
Post: RE: black screen in world editor

hi, thank you for your answer. I did all you mentioned above but i still have a black screen. But, now when i switch from we to desktop and back to we sometimes the programm works correct :o . I inst...
Chris31 Support 3 4,442 12-08-2009, 04:31 PM
  Thread: black screen in world editor
Post: black screen in world editor

Hi, im new to this engine and got "errors" in the world editor. When i start the we theres just a black screen. When i installed it on my second very old PC(where i got first the error message D3DX9_...
Chris31 Support 3 4,442 12-08-2009, 01:10 PM