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  Thread: Export animation?
Post: Export animation?

Hi, Is there a way to export my animations from Esenthel to other software?
mystara Support 1 2,969 07-27-2013, 06:54 PM
  Thread: RPG2 model source
Post: RE: RPG2 model source

Dang.
mystara Making Games 3 5,505 05-16-2013, 08:45 PM
  Thread: RPG2 model source
Post: RPG2 model source

Esenthel, From where did you get the models and materials for RPG2? In particular, the dungeon models such as Obj/Building/Wall, Floor, Corner
mystara Making Games 3 5,505 05-16-2013, 08:20 PM
  Thread: Palette colour
Post: RE: Palette colour

Okay, It turns out that it was working correctly. It's just that the white light produced by a small number of particles was washing out the other coloured particles.
mystara Feature Requests 13 8,272 05-15-2013, 12:44 PM
  Thread: Palette colour
Post: RE: Palette colour

So which method of ObjClass should I override, rather than using the Draw() function? Or do I need to code my Draw() function to specifically call a method inside my extended ObjClass object? I still...
mystara Feature Requests 13 8,272 05-14-2013, 01:51 PM
  Thread: Palette colour
Post: RE: Palette colour

Okay.... I've tried replacing the code with the code from the Particles tutorial (number 15). I've also tried replacing *Renderer.color_palette with: Code: Image img; img.Import("Gfx/fx/color palet...
mystara Feature Requests 13 8,272 05-13-2013, 09:23 PM
  Thread: Palette colour
Post: RE: Palette colour

Cool. I'm still having some difficulty though. I'm editing the EditObjectParticles function in the editor. Using the code above gives me the following function: Code: void EditObjParticles::drawP...
mystara Feature Requests 13 8,272 05-12-2013, 07:16 PM
  Thread: Palette colour
Post: RE: Palette colour

Hrm, the documentation in the header mentioned that I had to call lock() and unlock()? Anyhow, I shall give that code a go and see what happens, thanks.
mystara Feature Requests 13 8,272 05-12-2013, 05:01 PM
  Thread: Palette colour
Post: RE: Palette colour

I've tried having a go using this function, as shown below: Code: if (Renderer.color_palette != NULL)         {        &nbs...
mystara Feature Requests 13 8,272 05-12-2013, 04:48 PM
  Thread: Material Override - ambient light question
Post: RE: Material Override - ambient light question

Okay.
mystara Support 7 6,597 04-20-2013, 01:09 PM
  Thread: Material Override - ambient light question
Post: RE: [Bug?] Material ambient light

Okay, I've reproduced the problem. I'm using the editor that I downloaded from esenthel.com, so this isn't using any kind of custom code. Two models: GemTexture.mesh is a model with the material Lig...
mystara Support 7 6,597 04-18-2013, 08:08 PM
  Thread: Palette colour
Post: RE: Palette colour

Awesome. Will need to wait for next mac release to use this though :)
mystara Feature Requests 13 8,272 04-08-2013, 07:31 PM
  Thread: Palette colour
Post: RE: Palette colour

I got that bit :) But what algorithm is used to determine the exact colour for a particular particle? I guess the particle's lifetime is part of the algorithm? Similarly, I would guess that the par...
mystara Feature Requests 13 8,272 04-08-2013, 09:48 AM
  Thread: Palette colour
Post: Palette colour

Is there a way to get the specific colour of a particle rendered in palette mode? Obviously particle.color on its own is not sufficient.
mystara Feature Requests 13 8,272 04-07-2013, 03:05 PM
  Thread: Material Override - ambient light question
Post: RE: [Bug?] Material ambient light

Sorry, but I'm afraid that I gave up and tried something else instead. I no longer have the world file. If I come across the problem again, I will try to preserve as much as possible.
mystara Support 7 6,597 04-07-2013, 11:38 AM
  Thread: [Bug] Header Browser
Post: [Bug] Header Browser

Header browser on mac, when run, produces the following error: "Shader Param "BendTime" not found."
mystara Support 1 2,888 04-07-2013, 11:31 AM
  Thread: Material Override - ambient light question
Post: RE: [Bug?] Material ambient light

Nope, not doing anything like that at all. In fact, I *think* (though I cannot be certain) that this was in the standard editor.
mystara Support 7 6,597 04-07-2013, 11:23 AM
  Thread: Material Override - ambient light question
Post: Material Override - ambient light question

Material X has AmbRed, AmbGreen, AmbBlue at maximum. If I assign Material X to a mesh, the mesh is displayed correctly (i.e. illuminated) as shown on the left. If I create an object and assign the sa...
mystara Support 7 6,597 03-29-2013, 06:30 PM
  Thread: Light emitting particles?
Post: Light emitting particles?

Hey, Is there a good way to create light-emitting particles? That is, a particle effect where each individual particle emits a light? I understand that PhysX is supposed to be good at this. The on...
mystara Support 0 2,700 03-20-2013, 09:35 PM
  Thread: Editor 1.0 Missing project files
Post: RE: Editor 1.0 Missing project files

Ah! Sorry, I hadn't realised you were being literal :) I simply dragged the entire "Editor Mac" folder into the tutorials project, deleted the contents of the "Source" folder (the "Hello World" sour...
mystara Esenthel Store Sources 6 5,074 03-02-2013, 10:52 AM