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  Thread: World Editor - Scale Bug
Post: RE: World Editor - Scale Bugg

(02-06-2012 09:43 AM)Zervox Wrote:  I notice the same when scaling on only 1 axis, I believe this is done because of physx 2.x objects uniform scaling? which PhysX SDK 3 fixes this(whenever it i...
Henrik Support 5 5,973 02-06-2012, 04:27 PM
  Thread: Brush size in World Editor
Post: RE: Brush size in World Editor

(02-06-2012 01:53 PM)Barthap Wrote:  I have another idea... Just use Brush Image all black with small white dot. This should make brush smaller. Thanks but turns out the issue is not the size o...
Henrik Support 7 7,894 02-06-2012, 02:35 PM
  Thread: Brush size in World Editor
Post: RE: Brush size in World Editor

Actually, using "Scale size proportionally to camera distance" allows for smaller brush sizes, but even with that, the painting feels very inaccurate and most of the times doesn't even paint anything....
Henrik Support 7 7,894 02-06-2012, 01:15 PM
  Thread: Brush size in World Editor
Post: RE: Brush size in World Editor

(02-06-2012 09:25 AM)Demostenes Wrote:  I would really recommend you to keep scale (1 unit = 1m) and dont underscale models. It will save you lots of troubles in future. All my models have that...
Henrik Support 7 7,894 02-06-2012, 10:01 AM
  Thread: World Editor - Scale Bug
Post: World Editor - Scale Bug

Using the World Editors function Scale I'm running into issues. When I change the Scale of an Object a lot, it turns out MUCH taller into my game, when I only change it a little bit, it turns out as i...
Henrik Support 5 5,973 02-06-2012, 09:30 AM
  Thread: Brush size in World Editor
Post: Brush size in World Editor

So I'm creating this world in the World Editor and I'm having issues with the minimum brush size being too large in comparision to my models, so I can't have the precision I'd like to have between dif...
Henrik Support 7 7,894 02-06-2012, 08:27 AM
  Thread: Simulator issues
Post: RE: Simulator issues

This goes without saying, thanks for all your swift responses as per usual. We've got it working now and it renders properly on the iPad, but there's one remaining issue. When we run the app in the s...
Henrik Platforms (Windows, Mac, Linux, Android, iOS) 9 6,941 11-01-2011, 04:58 PM
  Thread: Simulator issues
Post: Simulator issues

Currently developing an iPad game with my friend and co-worker Salival (Licensed Developer). We ran into an issue when running it on the iPad simulator. Basically when you turn the iPad to landscape ...
Henrik Platforms (Windows, Mac, Linux, Android, iOS) 9 6,941 10-31-2011, 04:56 PM
  Thread: Xcode 4.2 (iPad Simulator 5.0) Crash
Post: RE: Xcode 4.2 (iPad Simulator 5.0) Crash

(10-20-2011 03:52 PM)Esenthel Wrote:  try using 4.3 simulator (it works) I'll investigate why 5.0 causes problems appreciated, keep me updated on the 5.0 progress, thanks
Henrik Platforms (Windows, Mac, Linux, Android, iOS) 5 6,420 10-20-2011, 03:56 PM
  Thread: Xcode 4.2 (iPad Simulator 5.0) Crash
Post: RE: Xcode 4.2 (iPad Simulator 5.0) Crash

(10-20-2011 03:31 PM)Esenthel Wrote:  are you a licensed developer? Yes, I'm with Salival
Henrik Platforms (Windows, Mac, Linux, Android, iOS) 5 6,420 10-20-2011, 03:50 PM
  Thread: Xcode 4.2 (iPad Simulator 5.0) Crash
Post: Xcode 4.2 (iPad Simulator 5.0) Crash

When launching the Tutorial.app after compiling with Xcode 4.2 to iPad Simulator 5.0 it crashes instantly. Basically starts and you see the loading screen but then crashes. Known issue? Any upcoming ...
Henrik Platforms (Windows, Mac, Linux, Android, iOS) 5 6,420 10-20-2011, 02:26 PM
  Thread: Esenthel SDK along iOS Developer Library?
Post: Esenthel SDK along iOS Developer Library?

Does Esenthel SDK work along with iOS Developer Library? Would you suggest using Xcode rather than Windows alternatives? Thanks beforehand!
Henrik Support 1 4,008 03-21-2011, 03:29 PM
  Thread: Skydome vs. Skybox
Post: RE: Skydome vs. Skybox

(03-08-2011 06:45 PM)runewake2 Wrote:  Couldn't you add the Skydome yourself? Just a very large sphere not effected by fog and always rendering. Granted, I've never tried to do this, but this wo...
Henrik Feature Requests 10 14,929 03-11-2011, 07:54 PM
  Thread: Skydome vs. Skybox
Post: RE: Skydome vs. Skybox

(03-08-2011 04:33 PM)runewake2 Wrote:  I have to disagree Henrik. You have to worry about being squished near the top of a skydome. This means less detail in specific spots. With a skydome it is...
Henrik Feature Requests 10 14,929 03-08-2011, 04:40 PM
  Thread: Skydome vs. Skybox
Post: RE: Skydome vs. Skybox

(03-08-2011 03:20 PM)Dynad Wrote:  Im not sure what you're talking about tho.. if u make a seamless 6 tile texture with atmospheric you wont see any seam at all and it looks just perfect. Back ...
Henrik Feature Requests 10 14,929 03-08-2011, 03:36 PM
  Thread: Skydome vs. Skybox
Post: Skydome vs. Skybox

The visual aspect of a Skydome is by far greater than a Skybox. It has no visible borders and simply looks better the way it's shaped. To me a Skybox seems outdated. I'd love to see a Skydome as an u...
Henrik Feature Requests 10 14,929 03-08-2011, 03:02 PM
  Thread: Shortkeys Options (Mac, Keyboard, Windows)
Post: Shortkeys Options (Mac, Keyboard, Windows)

I'm having some issues using the World Editor properly since I'm using a Mac keyboard while booted on Windows 7, basically lacks physical buttons such as delete and insert. Would it be possible to ha...
Henrik Support 5 5,879 02-17-2011, 10:36 PM
  Thread: Animation Problem.
Post: RE: Animation Problem.

I'm working along with Salival and he's currently not available. I've attached a rar with all files available to see if we're missing out on something. Are these broken as well? File was too big for ...
Henrik Support 10 9,458 02-16-2011, 06:53 PM