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  Thread: [Question] Ineisis Online (Source Code)
Post: RE: [Question] Ineisis Online (Source Code)

There are a bunch of examples included with the SDK. I'd go through some of them and try to figure out what each line of code does. The // comments explain quite a bit. Try and get familiar with the ...
Tobbo Support 2 3,522 09-08-2012, 04:48 PM
  Thread: Memory of Soul
Post: RE: Memory of Soul

You should have done a video before you posted it on Greenlight. But so far it looks good. +1 from me.
Tobbo Showcase 14 12,669 09-03-2012, 10:15 PM
  Thread: Pathfind tutorial decal question
Post: RE: Pathfind tutorial decal question

Nevermind. I figured it out.
Tobbo Support 1 3,001 08-20-2012, 01:50 AM
  Thread: Pathfind tutorial decal question
Post: Pathfind tutorial decal question

I am experimenting with the Pathfind tutorial code. I'm in a little bit of a pickle and I can't seem to find a solution. I'm still fairly new to programming, but learning and picking it up fast. I h...
Tobbo Support 1 3,001 08-16-2012, 01:21 AM
  Thread: Esenthel RTS
Post: RE: Esenthel RTS

This looks fantastic! Much appreciative of the source code release as well! I'll be purchasing this within the next few days.
Tobbo Showcase 27 25,451 07-02-2012, 02:38 AM
  Thread: Epic Kingdoms Online
Post: RE: Epic Kingdoms Online

"I understand what it will take to make a sandbox mmo." You have to prove it and show it in your video. Talk is cheap.
Tobbo Showcase 9 8,894 07-02-2012, 02:00 AM
  Thread: Reason for using RakNet?
Post: RE: Reason for using RakNet?

I'm not quite understanding your question. Is there a reason not to use RakNet with Esenthel?
Tobbo Offtopic 11 13,654 05-16-2012, 05:22 AM
  Thread: Switching Engines
Post: RE: Switching Engines

You have a working server-based mob system? :O Sorry to see you go Dragonfly3. Best of luck to you and your team.
Tobbo Offtopic 10 12,140 04-02-2012, 06:25 PM
  Thread: Vengeance Online
Post: RE: Vengeance Online

What does movement controls have to do with your performance question?
Tobbo Showcase 9 11,071 03-16-2012, 06:53 AM
  Thread: Vengeance Online
Post: RE: Vengeance Online

On top of what has already been mentioned by Tottel and Dwight, you could take it in sections and put it in 3 separate maps, since you have 3 continents.
Tobbo Showcase 9 11,071 03-12-2012, 09:29 PM
  Thread: Xenocrystalloid Contentsions (22/05/13))
Post: RE: First unnamed work in progress game

I want to see a video of this in action :P
Tobbo Showcase 15 16,672 03-06-2012, 03:18 AM
  Thread: Vengeance Online
Post: RE: Vengeance Online

I don't want to shoot down your dream or anything. But... Building a MMORPG by yourself or with one other programmer alone is nearly impossible. Sure you could start it and get the ball rolling but ...
Tobbo Showcase 9 11,071 03-05-2012, 05:24 AM
  Thread: Xenocrystalloid Contentsions (22/05/13))
Post: RE: First unnamed work in progress game

This looks terrific! Keep it up.
Tobbo Showcase 15 16,672 02-29-2012, 07:56 PM
  Thread: RPG2 debug mode
Post: RE: RPG2 debug mode

Thanks :)
Tobbo Esenthel Store Sources 4 4,021 02-25-2012, 05:59 PM
  Thread: RPG2 debug mode
Post: RE: RPG2 debug mode

I get the following error when I try and compile it in release mode. 1>.\Source\Main.cpp(85) : fatal error C1083: Cannot open include file: '../Paks.add(data.pak).cpp': No such file or directory ...
Tobbo Esenthel Store Sources 4 4,021 02-23-2012, 07:06 PM
  Thread: RPG2 debug mode
Post: RPG2 debug mode

I have two questions. 1. This is probably a stupid question but, if I compile the code in Debug mode and run it in debug mode will that effect performance? 2. Is it possible to run the RPG2 code i...
Tobbo Esenthel Store Sources 4 4,021 02-23-2012, 08:06 AM
  Thread: SnipeClub
Post: RE: SnipeClub

Demostenes, some people have pretty outdated hardware.
Tobbo Showcase 18 13,802 02-19-2012, 06:36 PM
  Thread: Hedron Online
Post: RE: A video of Hedron Online

It certainly is shaping up. It's looking good. Keep it up!
Tobbo Showcase 14 13,484 01-28-2012, 05:58 PM
  Thread: Equestria Tales
Post: RE: Equestria Tales

It's up to the IP owners whether they want to sue or not, commercial or not. I don't know why you wouldn't just try and make this an original IP and play it safe? All you have to do is change the char...
Tobbo Showcase 19 21,933 12-15-2011, 08:41 AM
  Thread: Equestria Tales
Post: RE: Equestria Tales

It would be best if the character model/portrait was redone entirely to look more different. Problem solved. The problem isn't the game or the cartoon style, but the character itself. It looks too muc...
Tobbo Showcase 19 21,933 12-14-2011, 07:32 PM