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  Thread: Partial editor source code for Esenthel Editor 20
Post: RE: Partial editor source code for Esenthel Editor...

Hi Esenthel I haven't had time to test your earlier suggestions of using the material maps in EE Editor 2, so l'm not sure yet if l really need this for my current project (I have to setup EE 2 on my...
Gian-Reto Feature Requests 9 11,028 05-13-2013, 03:33 PM
  Thread: Trees - setup and animation: how?
Post: Trees - setup and animation: how?

Hi Until now I evaded the topic of creating Trees and shrubs in Esenthel (I've been spoiled by the tree generators in other engines and... well, was kind of busy with other things), so I never really...
Gian-Reto Beginner Questions 1 2,870 05-07-2013, 11:50 AM
  Thread: Partial editor source code for Esenthel Editor 20
Post: RE: Partial editor source code for Esenthel Editor...

Hm, that would mean I'm limited to 4 materials. Not saying using more would be good idea because of the additional draw calls, but still, its nice to have the option. Also, sadly I haven't found a go...
Gian-Reto Feature Requests 9 11,028 05-07-2013, 07:34 AM
  Thread: Partial editor source code for Esenthel Editor 20
Post: RE: Partial editor source code for Esenthel Editor...

hi Esenthel That does sound pretty interesting... I didn't yet test the Editor 2.0, but I have the license and will have a look. This material maps means though that I have to generate this maps in...
Gian-Reto Feature Requests 9 11,028 05-06-2013, 10:31 PM
  Thread: Partial editor source code for Esenthel Editor 20
Post: Partial editor source code for Esenthel Editor 20

Hi Esenthel It might be that I missed an update, but according to the latest information On EE 2.0 I remember there was still uncertainty wether partial editor source code would be available again fo...
Gian-Reto Feature Requests 9 11,028 05-06-2013, 03:12 PM
  Thread: Textures
Post: RE: Textures

I wanted to give this Feature request a bump , as I could not find it on the roadmap. just this Week it occurred to me that this is already kinda implemented in the Editor... the textures in there ar...
Gian-Reto Feature Requests 4 5,781 04-26-2013, 12:47 PM
  Thread: New SimpleVehicle class
Post: RE: New SimpleVehicle class

Looks great! ... now someone should make a RC Racing / Rock'n'Roll Racing revival for iOS with it. Classical topdown 16bit fun, but in full 3d, how awesome is that? :) Keep the updates coming, Gr...
Gian-Reto News 17 18,907 04-12-2013, 05:44 PM
  Thread: Custom Particle Shaders
Post: RE: Custom Particle Shaders

would be cool to get a definite answer to this. I also have to somehow get particles to react to light and cast shadows. Using a custom shader sounds like the best solution for this, doing it afterwa...
Gian-Reto Graphics 7 5,896 04-09-2013, 07:48 AM
  Thread: Esenthel Editor 2.0
Post: RE: Esenthel Editor 2.0

Hi Esenthel Any news if we get Editor partial sources for 2.0 as we got with Editor 1.0? I'm depending quite heavy on it, without source code I wont be able to create my automatic texturizer and ass...
Gian-Reto News 160 140,710 03-23-2013, 11:31 AM
  Thread: Question about Crowdfunding - Donation system
Post: RE: Question about Crowdfunding - Donation system

Great Idea.... especially as it would show for everyone transparently why a feature is developed with higher priority. And it would "democratize" the development process. I'm personally sure I'm not...
Gian-Reto Offtopic 60 50,998 03-23-2013, 11:13 AM
  Thread: Clouds as Particle Systems
Post: RE: Clouds as Particle Systems

After checking out the object clouds, I have to say they most probably wont do either. - They are basically volumetric clouds created and organised differently. The good thing is they seem to be att...
Gian-Reto Graphics 5 5,073 03-22-2013, 12:50 PM
  Thread: Clouds as Particle Systems
Post: RE: Clouds as Particle Systems

(03-20-2013 01:29 PM)fatcoder Wrote:  Yes! I meant object clouds. Thanks Tottel. :lol: Although volumetric clouds would be useful too. The volumetric clouds are awesome, and I'm already using t...
Gian-Reto Graphics 5 5,073 03-21-2013, 11:40 AM
  Thread: Clouds as Particle Systems
Post: Clouds as Particle Systems

Hi For a Game Prototype I'm creating at the moment, I need Clouds as real Game Objects. This game should feature Airplanes, with a partial top-down view, so the usual cloud system alone is not enoug...
Gian-Reto Graphics 5 5,073 03-20-2013, 08:08 AM
  Thread: Delete / Create Objects in Editor Code
Post: RE: Delete / Create Objects in Editor Code

Okay, it seems I still do something wrong. What I try to at the moment is clearing my world from all embeded objects to automatically place them in a second step. To achieve that I loop trough all a...
Gian-Reto Tools 3 4,104 03-06-2013, 06:04 PM
  Thread: Delete / Create Objects in Editor Code
Post: RE: Delete / Create Objects in Editor Code

Hi Esenthel No I didn't... somehow didn't found them. I'll try it out immediatly. Thanks in advance Gian-Reto
Gian-Reto Tools 3 4,104 03-05-2013, 10:56 PM
  Thread: 4 questions: sandstorm effect, LOD, Mesh as Terrain, Viewrange for assets
Post: RE: 4 questions: sandstorm effect, LOD, Mesh as Te...

Guys, many thanks for all the useful information.... I think I will have to learn more about my 3D Packages then, seems to be common problem that isn't hard to solve. I used 3D Coat for sculpting an...
Gian-Reto Support 9 9,577 02-18-2013, 08:53 AM
  Thread: 4 questions: sandstorm effect, LOD, Mesh as Terrain, Viewrange for assets
Post: RE: 4 questions: sandstorm effect, LOD, Mesh as Te...

I actually own a license for 3D Coat and use it actively to sculpt my 3D Models.... but I never have found any functionality that supported painting existing Textures unto a 3D Model. Other than that...
Gian-Reto Support 9 9,577 02-15-2013, 12:24 PM
  Thread: 4 questions: sandstorm effect, LOD, Mesh as Terrain, Viewrange for assets
Post: RE: 4 questions: sandstorm effect, LOD, Mesh as Te...

Well, its not like I wanted to critize the Engine for not providing the option. Would just have been a pretty good coincidence as it will be harder to do in 3D Apps I guess.... What I want to achieve...
Gian-Reto Support 9 9,577 02-14-2013, 10:23 PM
  Thread: Delete / Create Objects in Editor Code
Post: Delete / Create Objects in Editor Code

I'm trying to modify my custom Editor mode so that I can place Terrain Objects automatically from code. Is there any good tutorial about the proper way to delete / add objects like in the editor, bu...
Gian-Reto Tools 3 4,104 02-14-2013, 06:17 PM
  Thread: 4 questions: sandstorm effect, LOD, Mesh as Terrain, Viewrange for assets
Post: RE: 4 questions: sandstorm effect, LOD, Mesh as Te...

2) Okay, good to know, thanks for the answer 3) Thats a shame... guess I'll have to see what I can do in 3D Apps 4) So its not possible for "embed_into_terrain" objects? As far as I know these are g...
Gian-Reto Support 9 9,577 02-13-2013, 07:34 PM