Search Results
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Thread: My Questions
Post: RE: My Questions
I'd guess one tells you the desktop width (which in computers with multiple monitors is a very large number) and the other is the actual width of the application (if it's fullscreen, then it tells you... |
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monolith |
Beginner Questions |
158 |
105,903 |
03-20-2010, 11:18 PM |
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Thread: Platforms
Post: RE: Platforms
Sorry for the bump.
Valve (half life 2, team fortress 2, portal) will be releasing Steam for the mac, so it makes even more sense to make the engine mac friendly.
Steam is indie developer friendly a... |
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monolith |
Offtopic |
50 |
39,700 |
03-20-2010, 03:38 PM |
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Thread: Grass Progress
Post: RE: Progress
Very nice.
What's the degree of customization? |
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monolith |
Offtopic |
24 |
20,593 |
03-13-2010, 01:10 PM |
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Thread: Lua + Wrapper and boost
Post: RE: Lua + Wrapper and boost
Thanks, you rock! :)
It worked very well, just had to switch my project to multi-threaded instead of multi-threaded dll. |
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monolith |
Support |
13 |
13,426 |
02-01-2010, 07:36 PM |
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Thread: Your Computer
Post: RE: Your Computer
Intel Core 2 Extreme X9650 @ four 3Ghz cores
GeForce 8800 GTX (768mb)
4gb dd3 ram
Two widescreen monitors
Two 250gb hard drives and loads of external hard drives
Windows 7 Ultimate 64bit |
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monolith |
Offtopic |
20 |
15,695 |
02-01-2010, 06:29 PM |
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Thread: Lua + Wrapper and boost
Post: RE: Lua + Wrapper and boost
please do, I'd be very grateful :) |
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monolith |
Support |
13 |
13,426 |
01-27-2010, 04:53 PM |
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Thread: Lua + Wrapper and boost
Post: RE: Lua + Wrapper and boost
I haven't managed to get luabind working, or any other library that depends on boost.
I think boost is incompatible with some of the libraries the esenthel engine links to. And possibly some naming ... |
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monolith |
Support |
13 |
13,426 |
01-26-2010, 06:55 AM |
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Thread: Lua + Wrapper and boost
Post: RE: Lua + Wrapper and boost
Awesome! It works very well.
The great thing about the other wrappers, though, is how well they handle variables coming and going from C++ and Lua. If it wasn't for that, this bit of code here would ... |
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monolith |
Support |
13 |
13,426 |
01-17-2010, 09:46 PM |
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Thread: Lua + Wrapper and boost
Post: RE: Lua + Wrapper and boost
Yes, it's the same problem I've been having. The problem is not so much luabind itself, but boost. I just can't figure out what doesn't mix well between esenthel and boost.
I'm glad to see more peopl... |
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monolith |
Support |
13 |
13,426 |
01-16-2010, 07:12 PM |
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Thread: Platforms
Post: RE: Platforms
Makes sense.
Although from what I've been reading, the xbox might have a longer lifespan than you expect. I agree it's crappy hardware, and I hate PC games that are mangled just so they can fit insi... |
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monolith |
Offtopic |
50 |
39,700 |
01-16-2010, 05:07 AM |
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Thread: Platforms
Post: RE: Platforms
With an OpenGL port, wouldn't it be easier to port to linux first, since mac development is primarily in objective-c (I think)?
Well, I guess the market for linux is more limited, compared to mac, bu... |
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monolith |
Offtopic |
50 |
39,700 |
01-15-2010, 09:01 PM |
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Thread: In-game resources "monitor"
Post: RE: In-game resources "monitor"
That was fast.
Thank you :) |
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monolith |
Feature Requests |
2 |
3,872 |
01-15-2010, 08:41 PM |
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Thread: In-game resources "monitor"
Post: In-game resources "monitor"
Hello,
I don't know if this already exists in the engine, but I couldn't find it.
It would be great to have some sort of resources window bound to a key like f12 or something, to see how much resour... |
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monolith |
Feature Requests |
2 |
3,872 |
01-15-2010, 08:27 PM |
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Thread: Volumetric Billboards, and Grass Override
Post: RE: Volumetric Billboards, and Grass Override
The holographic tutorial is not very easy to understand. I think the problem might be that it uses a procedural sphere instead of doing all the steps of transforming a 3d object into the "voxels" and ... |
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monolith |
Feature Requests |
3 |
4,929 |
01-15-2010, 08:18 PM |
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Thread: Dynamic Volumetric Cloud Rendering for Games
Post: RE: Dynamic Volumetric Cloud Rendering for Games
I wonder why people don't use volumetric billboards for these kinds of things. You just need a couple of them and a good particle distribution system to make it seem random/natural and pleasant.
I me... |
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monolith |
Support |
2 |
4,212 |
01-15-2010, 08:15 PM |
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Thread: Lua + Wrapper and boost
Post: Lua + Wrapper and boost
Hello,
has anyone been able to add lua + one of the wrappers (like luabind, toLua or diluculum) to an Esenthel application?
I've been trying for more than a week now and all I've succeeded is in add... |
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monolith |
Support |
13 |
13,426 |
01-15-2010, 08:10 PM |