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  Thread: Linux support?
Post: Linux support?

Is there any plan for linux development in the future? It is the best OS for programming in C++ and would open the doors to more clients i suspect (this of course is my opinion). I personally would li...
SFCBias Feature Requests 4 5,173 06-25-2011, 12:08 AM
  Thread: Using Quaternions for rotation
Post: Using Quaternions for rotation

Since the math for using Quaternions is what im accustomed to, and afaik is the best. How would I get my Game::Chr rotation as a quaternion. I tried using cskel.matrix.orn() and ctrl.actor.orn() , the...
SFCBias Support 0 2,605 06-22-2011, 12:56 PM
  Thread: Pointing to custom type in ListGroup
Post: Pointing to custom type in ListGroup

Is it possible to have a list group display an object from a struct containing an object of your own type (which contains the data). i.e. Code: class MyClass{ char* mString; }; struct MyGroupInfo...
SFCBias Gui 1 2,986 06-12-2011, 11:50 PM
  Thread: cannot create file
Post: RE: cannot create file

ugh silly me, theres no problem at all. The directory didn't exist (although i thought it would be created). Thanks anyways for your help.
SFCBias Support 2 3,672 06-10-2011, 01:13 PM
  Thread: cannot create file
Post: cannot create file

I'm trying to use fstream to read and write files, but for some reason it can't open OR create files. I've been looking through this issue for some time now and its quite frustrating. I also tried usi...
SFCBias Support 2 3,672 06-10-2011, 03:17 AM
  Thread: GUI
Post: RE: GUI

If you call mLoginGui.del(); then in order to return to your login screen you'd have to call create again AFAIK. You could simply do mLoginGui.hide();. then a corresponding .show(); Your second ques...
SFCBias Support 5 5,482 06-02-2011, 07:44 PM
  Thread: Operation. Strike101 - Infernix Entertainment
Post: Operation. Strike101 - Infernix Entertainment

Team name: Infernix Project name: Operation. Strike 101 Brief description: Please visit our website for screenshots at http://www.infernixe.com General Features * we plan for the campaign to be s...
SFCBias Help Requests 0 3,470 06-02-2011, 05:51 PM
  Thread: Modifying Item matrix
Post: Modifying Item matrix

I'm trying to pick up a weapon and hold in the characters right hand (Like in the skeletal points tutorial) as a start. However when i pick up the weapon, it does not render. The object has a physical...
SFCBias Support 2 3,758 04-29-2011, 02:07 AM
  Thread: Manually rendering Items
Post: RE: Manually rendering Items

Or... I just need to know if the mesh->draw is called for items like it is for the others
SFCBias Game Classes 2 3,412 04-23-2011, 07:05 PM
  Thread: Manually rendering Items
Post: Manually rendering Items

Me and the team i'm apart of have been working on creating weapons that inherit from class Game::Item. Instead of using the Game::World to render, we wanted to do so manually (both for debugging and p...
SFCBias Game Classes 2 3,412 04-23-2011, 12:30 AM