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  Thread: multiple gameservers on one login server
Post: multiple gameservers on one login server

The last few days i have been rewriting most of my client code i have now changed the way my client connects to my server and also my server architecture Now when i start my client i have to enter use...
bart1234 Network 4 6,117 10-09-2011, 06:47 PM
  Thread: esenthel mmo GUI
Post: esenthel mmo GUI

he someone i know in real life has esenthel source and he let me take a look ad it but i was wondering about the syntax. Bool visible() { if(::Window *window=findWindow(CNULL))return !window...
bart1234 Gui 2 3,583 09-26-2011, 08:43 AM
  Thread: client server achitecture
Post: RE: client server achitecture

thanks blackhornet il check them out to
bart1234 Network 4 4,933 09-13-2011, 08:45 AM
  Thread: client server achitecture
Post: RE: client server achitecture

Thx alot i will get those books as soon as possible i'm looking forward to it and my project is not for my school altough i currently am following programming school i just want to learn about game ...
bart1234 Network 4 4,933 09-12-2011, 09:05 PM
  Thread: client server achitecture
Post: client server achitecture

a while ago i started working on a mmo in esenthel but since i am not verry expirienced with networking i was wondering if anyone knows some good e-books/ other material about the use of networking an...
bart1234 Network 4 4,933 09-12-2011, 08:59 AM
  Thread: problem with game codes
Post: RE: why doesnt this work.????

(05-23-2011 10:19 AM)bart1234 Wrote:   (05-22-2011 01:15 AM)Driklyn Wrote:  If you're sure the path is correct, then you probably didn't build the world. Open up charsellect.world and see i...
bart1234 Support 5 6,055 05-23-2011, 11:46 AM
  Thread: problem with game codes
Post: RE: why doesnt this work.????

(05-22-2011 01:15 AM)Driklyn Wrote:  If you're sure the path is correct, then you probably didn't build the world. Open up charsellect.world and see if there's a Game folder. If not, you didn't ...
bart1234 Support 5 6,055 05-23-2011, 10:19 AM
  Thread: problem with game codes
Post: RE: why doesnt this work.????

(05-21-2011 06:43 PM)andargor Wrote:  A path issue perhaps? Something like this maybe (add "data" to path, and "sellect" is misspelled?): PHP Code: // Engine is set up ...
bart1234 Support 5 6,055 05-21-2011, 09:40 PM
  Thread: problem with game codes
Post: problem with game codes

hello, i have created a character selection screen to load a map however when i enter character sleection it says that it cant load the world file. plz take a look ad this code i hope you can find so...
bart1234 Support 5 6,055 05-21-2011, 03:27 PM
  Thread: camera positioning
Post: camera positioning

hello, i have created code in my character selection screen and character creation screen wich basicly loads a map into it with objects and such however i'm wondering if anyone knows how to get the c...
bart1234 Support 0 2,635 05-20-2011, 09:37 AM
  Thread: GUI
Post: RE: GUI

(05-19-2011 10:02 PM)Semmy13 Wrote:  1) For the login gui you have to delete the GuiObjs. You should have something like PHP Code: GuiObjs mLoginGui;  and before leaving the login scre...
bart1234 Support 5 5,434 05-19-2011, 11:05 PM
  Thread: GUI
Post: GUI

hello, i have created interface for login stcreen/character selection and character creation. however if i go from loginscreen to character select screen the interface of the login screen doesnt go a...
bart1234 Support 5 5,434 05-19-2011, 06:27 PM
  Thread: image fit to screen
Post: RE: image fit to screen

(05-18-2011 07:06 PM)Seba Wrote:  Advanced->1->Gui->08 - Loading Gui Objects.cpp haha nice i have been looking for such an tut i tought it was strange there wasnt any lol. haha my bad ...
bart1234 Support 7 6,810 05-18-2011, 07:20 PM
  Thread: image fit to screen
Post: RE: image fit to screen

Thx for the fast and verry good explenation i understand it now and got it working witouth any effort thx to you :) thx again. Bart hertman ps. could you plz ready my second question i have added t...
bart1234 Support 7 6,810 05-18-2011, 06:50 PM
  Thread: image fit to screen
Post: RE: image fit to screen

(05-18-2011 05:31 PM)Seba Wrote:  I use this: Quote:Image.draw(Rect(-D.w(),-D.h(),D.w(),D.h())); But you also have: Quote:Image.drawFs(); thx alot for the supper fast reply. however i have some...
bart1234 Support 7 6,810 05-18-2011, 05:56 PM
  Thread: image fit to screen
Post: image fit to screen

he i have made a temporary background .png image for the login screen. i load the image it like this: ------------------------------------------------------------------------ Image image; image.Imp...
bart1234 Support 7 6,810 05-18-2011, 05:19 PM
  Thread: LoginScreen background.
Post: LoginScreen background.

he i recently started working on EE and i have created basic code for my game wich runs the game starts an short intro then it loads to Loginscreen then the character selection and then to game. I wa...
bart1234 Beginner Questions 1 3,074 05-18-2011, 08:33 AM